THE STRANGE Player’s Guide

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Aug 092014
 

st2

THE STRANGE Player’s Guide

$19.99 SRP

 

This will be a 96-page softcover book that will give a brief introduction to the setting and provide information needed for character creation. GMs can give this to their players to introduce them to the game. It’s also really handy at character creation time, or any time it’s useful to have another copy of the most important rules at your gaming table.

SR Crossfire this August From Catalyst Game Labs

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Jul 282014
 

crossfireShadowrun: Crossfire Case Pack Deal

$299.95 SRP

Shadowrun: Crossfire is a deck-building game in one of the most popular game settings of all time!

Crossing cyberpunk with fantasy and plunging players into a world dominated by ruthless megacorps, Crossfire gives players a chance to dive into the shadows to see if they can survive.

 

Shadowrun Crossfire: Base Game

$59.99 SRP

Shadowrun: Crossfire is a deck-building game set in one of the most popular game settings of all time. Crossing cyberpunk with fantasy and plunging players into a world dominated by ruthless megacorporations, Crossfire gives players the chance to dive into the world’s shadows and see if they can survive. Players’ imagination and ideas aren’t limited, so the characters they use in Shadowrun: Crossfire shouldn’t be limited either.

crossfire2

 

I had the chance to play this at Origins 2013, while they were still working out the kinks.  In fact we even used proxies.   I was very impressed in the earliest stages of development.  I can’t wait to see what they have done.

May 222014
 

CoBIn this Flip Through Matt Takes a look at the Champions of Balance for Pathfinder.  This book is a tool for the player of neutral Characters.  That doesn’t mean that a GM can’t use this book effectively.  It offers the GM options on creating specific storyline features for his game.

 

 

 

 

 

You can pick it up At Paizo .

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Monte Cooks Numenera Bestiary

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Dec 042013
 

NumeraNumenera: Ninth World Bestiary

$39.99 SRP

 

Featuring more than 130 creatures and characters, The Ninth World Bestiary is lavishly illustrated and wildly imaginative. Featuring GM advice on using pre-made creatures as well as creating your own, it also includes lots of additional details about the Ninth World’s complex far-future, post-apocalyptic ecology. Ninth World parasites, trans dimensional creatures, mechanical automatons, and extraterrestrials are just the beginning in the weird and wonderful setting of Numenera

 

160-page full-color, hardcover

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Shadowrun 5th ed Review

 Catalyst Game Labs, Featured, RPG System Review  Comments Off on Shadowrun 5th ed Review
Aug 052013
 

 

Shadowrun

Shadowrun (Photo credit: Wikipedia)

So the gang at Catalyst has redesigned Shadowrun and released 5th edition. We managed to get our hands on a PDF copy to look at. But before we get into this review I have to let you know that this is a re-visitation for me of the Shadowrun world. I haven’t played SR since about 1986. I have dabbled with a little bit of the fiction here and there, and I even picked up an almanac or two for reference material. With that being said I asked the powers that be (Jason Hardy) a lot of questions about the changes. I even purchased the 4th ed book as reference material. So you’re going to get the impression of an individual who took a crash course on the two game systems. It’s my hope that you can see how simple the system is.

 

With all of the above taken into consideration let’s dive right in. The very first thing I noticed was that the table of contents is huge – five pages. Before going any further I jumped right to the back of the book to see if there was an index; my favorite tool in most gaming books. Along the way I discovered an intricate bookmark system built into the PDF. Needless to say I found the layout of the book to be impeccable. The book is riddled with tables that make it easier to use. Did I mention this book is huge!

 

The art is not quite what I expected. Don’t get me wrong it tells the visual story of Shadowrun very well. I was just expecting something a little darker. I will admit I want prints of every night city scape they have in the book. There is something very alluring about the light pollution.

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Fate: Core System Rulebook From Evil Hat Productions

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Jun 112013
 

Fate: Core System Rulebook

$25.00 SRP

 

Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer.

 

Fate Core is a tabletop role playing game about proactive, capable people who lead dramatic lives. Create your characters and develop instant group dynamics with our unique phased char gen system. Use those characters as a springboard to storytelling in our GM world building chapters.

 

For the Fate-familiar, take advantage of the new and improved approaches to character actions, aspects, compels, and more. With Fate Core, your story is up to you. But whatever you choose, you can expect a fun storytelling experience full of twists of fate.

 

320 pages

3-6 players

Ages 12+

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Iron Kingdom GM Screen

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Feb 212013
 

Iron Kingdoms: Game Master Toolkit

$ 27.99 SRP

 

Equip yourself with the Game Master Toolkit (PIP 409), loaded to enhance your Game Master experience in the Iron Kingdoms Full Metal Fantasy Roleplaying Game! This toolkit includes a four-panel Game Master screen made from high quality hardcover stock. It is big enough to conceal the Core Rules book as well as adventure notes and secret dice rolls, yet it remains ideally sized to allow unobstructed access to the player area beyond. Featuring full-color art on the player side and frequently used tables and charts on the Game Master side, this screen is perfect for keeping your head in the game and out of the rulebook. The set of ten reusable dry erase initiative cards easily tracks the order of initiative for player characters and NPCs alike, while ten dry erase life spiral cards make it simple to track damage and healing. Also included is a pad of 25 full-color encounter sheets designed to help build your encounters and track their outcomes and a pad of 25 full-color character sheets for your full-fledged NPCs as well as your players!

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Apr 242012
 

The dungeon-crawl continues.  Will Powers, Squirmy, Bonsai, and Professor Mora press on as they search answers to the mystery of these caverns far beneath the city of Rumi.  Oh, and Squirmy finds some new clothes.

SV Session 3.2

Again, my favorite line comes from Mike (aka Squirmy): “It’s like a really long fiber-optic camera . . . with a bad lense.”

 

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Mar 202012
 

This week’s episode does a lot of jumping from “in-character” playing and “out of character” conversation.  Granted, much of that conversation is about the game itself as we try to figure out just what in the heck we want to do (and there is a bit of character development); so I apologize for the lack of awesome action.  But, the group does have a meeting with the Lord-Mayor of Rumi, which will open up all sorts of adventure possibilities.

Oh, and never mind the shuffling sound towards the end; that’s just Danny playing with his deck.  (Snicker)

SV Session 2.2

So what is the next step for the group?  Do they put the “Writ of Theft” to use?  Stay tuned and find out in next week’s episode!

Comment Poll:  What’s your favorite line from this week’s episode?
1.  “Well gentlemen, as your GM, I have no firckin’ idea what to do next!” – Ryan

2.  “My staff fits in my pocket” – Matt.

3.  “Do you even have an alignment?” – Ryan.  “Me and my can” – Mike

4.  Other

 

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