Jan 262017
 

Out of the Abyssdungeons_n_dragons_logo_old_3_by_banesbox-d31uxsx

Adventure

255 pp.

Retail 49.95

Published by Wizards of the Coast

 

 

Being the fourth adventure book for Dungeons and Dragons 5th ed., it has a lot to live up to. Like Princes of Apocalypse, Out of the Abyss is also a full blown campaign for characters from levels 1 through 15. While it’s set in Forgotten Realms, it gives us a totally new look into this game world. It is the first look we get into the Underdark in 5th edition.

The first thing I noticed when reading this book was that it felt different or unique while still preserving a connection to Forgotten Realms. They did a good job of making the Underdark have a personality all its own. So many things they did make it a character that is dangerous, creepy, and weird. There are hints and reflections of psionics throughout the book, which brings a rising anticipation to the traditional Underdark motifs that we are used to, but with new interpretations and mechanics.

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Jan 132017
 

20161229_115649Ultimate Intrigue

Published by Paizo Publishing

The latest of the Ultimate series books is packed with a ton of themed information. This is a gem for any espionage player or GM. Ultimate Intrigue features the Vigilante base class, new archetypes, feats, intrigue systems, social combat, new spells, and gear.

Vigilante base class has some pretty cool perks. The first and the coolest is the ability to have dual identities – like Batman! The class has the option for each identity to have a different alignment. My GM would have a lot of fun with that concept, and as a player it would be a great challenge to role-play. Beyond that you get to pick a path of specialization as an avenger or a stalker. An avenger gains an attack bonus equal to the character level, while a stalker capitalizes on stealth to gain 1d8 precision damage on flanked, flat-footed or otherwise unaware foes. This increases 1d8 every two levels. There are also several Vigilante talents. My favorite has to be Blind Spot. It allows the character to hide from creatures with special senses like Tremor Sense. That’s something I could have used in my last adventure.

There are of course several new archetypes in Ultimate Intrigue, and while many of them are specialized most can be used without too much difficulty. My favorite is the Guild Breaker, a Ranger who specializes in taking down an enemy organization. The difference is that the bonuses they get are applied to an enemy organization instead of to a favored enemy. This archetype also gets Deep Cover, which allows bonuses to Bluff and Disguise against the enemy organization.

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Jan 022017
 

In this episode of Role-Play Ramblings Matt talks about planting seeds.  Which in this conversation is a combination of foreshadowing, note taking, listening and even closure.

 


This is something that I think newer GM’S struggle with, but once it’s learned it is very rewarding.

Oct 012016
 

Matt takes his first look at Horror Adventures from Paizo for Pathfinder.  Some of the highlights Matt discusses are Corruptions, Madness, and expanded Fear rules.

I think the best part of Horror Adventures are the Corruptions.  The compleity they add to role-playing is just too much fun for everyone.

 

Grab your copy here.

Sep 222016
 

Matt takes a look at the Ultimate Intrigue from Paizo.  It features the Vigilante Class, verbal duels and intrigue systems to enhance your game. I think I will use verbal duels and the leadership system the most.

I think the pursuit rules have a place in any game there is a chase.  Check back soon for my full review.

Aug 212016
 

anarchyShadowrun: Anarchy

$39.99 SRP

 

Shadowrun remains one of the most beloved gaming settings of all time. The cyberpunk-crossed-with-fantasy setting has a wide and enduring appeal, and Anarchy provides rules for a new style of play in this great world. Storytelling come to the fore in this book, allowing gamemasters and players to work together to craft a fun, fast-moving gaming experience. Whether you’re brand new to tabletop role-playing or a long-time Shadowrun player just looking for a different way to enjoy your favorite setting. Shadowrun: Anarchy offers a fun, fantastic storytelling game.

Aug 212016
 

stormDungeons & Dragons 5th: Storm King’s Thunder (Hardcover)

$49.95

 

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

 

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

 

This 256-page adventure for characters level 1 – 11+ provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters.

 

Aug 162016
 

Jason and I always have fun we disicuss Court of Shadows, Anarchy and Music and Trog!

I have to admit when I first heard about Court of Shadows I was skeptical, but I think I like the idea now.

So how does a troll sleep with dermal deposits?

Aug 152016
 

At Gen Gen Con Kevin and I chatted about Robotech Tactics, Rifts and  all things Palladium.  Kevin answers some good questions in here that are from Ben Parker, Jorel Levenson, Marnie Jefferson, Matt Trotta, Graham Bailey,  Oscar Mardones Schopflin, and Dave Knighthawk. Thanks guys.

It’s always a good talk when I get to sit down with Kevin.  I managed to ease drop a bit and while I can’t tell you what I heard I can affirm the plans for Robotech Tactics and Rifts are just out of this world.

 

The Drake is only about 50 pieces, but it seems like two hundred.