Great Battles of Alexander: Deluxe Edition From GMT

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Apr 072015

alexanderGreat Battles of Alexander: Deluxe Edition


The Great Battles of Alexander: Deluxe Edition, the updated, expanded, full-color-enhanced version of the best-selling, multi-award-winning game system that started the Great Battles of History series, includes new game counters, maps, packaging, battles, and scenarios that cover all the major battles from the original game and the Juggernaut module, plus five additional battles…ten in all!




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The Dark Valley from GMT Games

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Nov 172013

The Dark Valley: The East Front Campaign, 1941-45

$59.00 SRP


Although the game is a semi-monster, and covers the entirety of the conflict from the launch of Barbarossa to the end of the war, the game system emphasizes playability rather than rules overhead, allowing the players to concentrate on strategy choices rather than rules minutiae.


The core of the game system is a “chit-pull” activation system. Each turn a variety of action chits are drawn, in a random order, from the Action Chit Pool, and it is this that determines the exact flow of operations on that turn. If a German “Move/Combat” chit is drawn, the German player decides to move or fight (but not both), with all Axis units. If a German PZ HQ chit is drawn, units in command range of that HQ can move and conduct combat (with greater flexibility for armored units). If the Soviet Stavka chit is drawn, units may be deployed from Stavka Reserve to attempt to stem the Axis onslaught. If the Soviet Counterattack chit is drawn, Stalin insists that the attacks are made upon the fascist invaders, possibly to the detriment of the overall defense. When the Logistics chit is drawn, supply status is checked for all units.



Rule Booklet

Scenario Booklet

3.5 Counter Sheet

Two Full Color Maps

Four Player Aid Cards

Two Six-sided Dice


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Battle for Normandy

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Jun 082013

normBattle for Normandy Expansion: June – August 1944

$59.00 SRP



This expansion set for The Battle for Normandy allows players to extend the campaign game to the end of August, but most importantly includes the area for the Mortain and Falaise Pocket scenarios. Counters are included to fill out Allied and Axis Order of Battles to the end of August, and also include specific breakdown counters for AT, SP AT, and mechanized infantry.


The Full Color Rules & Scenario books are updated and comprehensive, and include all original rules and scenarios plus all optional rules, and 6 new scenarios.

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Rebel Raiders (American Civil War) from GMT Games in May

 GMT Games, Historical  Comments Off on Rebel Raiders (American Civil War) from GMT Games in May
May 012013

Rebel raidersRebel Raiders (American Civil War)

$69.00 SRP

Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours, Rebel Raiders on the High Seas is a strategic contest between two players, one seeking to reunite the Union by force, the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother. More of a representation than a detailed simulation of that conflict, the game is intensely engaging, highly interactive and moves along quickly, with players constantly responding and reacting to their opponent’s moves.

 Although Rebel Raiders on the High Seas is not a card-driven game, the cards ensure that each game is very different, and that a strategy which worked in one game may not prove as efficacious in the next. The game is also customizable with a menu of elective rules to provide each side with a variety of “what if” options to further vary play.

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