Dungeon Saga: Dwarf King’s Quest

 Mantic Games  Comments Off on Dungeon Saga: Dwarf King’s Quest
Aug 292015
 

Dungeon sagaDungeon Saga: Dwarf King’s Quest

$79.99

 

Dungeon Saga is a game of high adventure in a fantasy world of heroes and monsters. Players take the roles of the evil overlord who lurks in the dungeon depths, or the brave heroes who venture into the darkness to face them. Each character and minion in the game is represented by a miniature figurine, and the dungeon is represented by a series of floor tiles that can be laid out on your tabletop. Players will need all of their wits about them to fight their way through the dungeon, with a little help from the cards, counters and dice included in the box.

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Peloponnes from Irongames this April

 Board Games  Comments Off on Peloponnes from Irongames this April
Mar 232015
 

Peloponnes

$65.99

 

In Peloponnes, each player is trying to establish one of seven different civilizations in 1,000 BC. To do this, they must erect buildings and annex land to be developed, thereby increasing both their wealth and their population.

 

Your goal: Nothing less than being the most dominant civilization on the peninsula at the start of a new millennium. To do this, you’ll bid for tiles each round, with one chance to overbid others or bid on a different tile. After players take income from their holdings, two disaster tiles are revealed; if the third instance of a particular disaster is revealed, all players must suffer from it — although some buildings will shield you from these effects.  All land and building tiles provide victory points, and each inhabitant is worth three victory points as well.

 

Two complications, however: First, you must feed your civilization’s inhabitants twice during the game and once again at game’s end or else see them starve. Second, your score at the end of the game is the lower total of your population points and your land/building points.

 

Irongames products are made in Germany.

 

1-5 players

Ages 10+

15-50 minute play time

Pathfinder Map Pack: Dungeon Dangers

 Paizo Publishing  Comments Off on Pathfinder Map Pack: Dungeon Dangers
Dec 162013
 

Dungeon DangersPathfinder  Map Pack: Dungeon Dangers

$13.99 SRP

 

Pathfinder Map Pack: Dungeon Dangers contains 18 full-color 5 x 8-inch map tiles, stunningly crafted by cartographer Jason A. Engle, that combine to form a modular, customizable dungeon filled with trapped passages, haunted chambers, monster lairs, and more!

 

Combine the included tiles with those from the Dungeon Corridors Map Pack to create an enormous mega-dungeon!

 

Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master’s arsenal.

 

Wet, dry, and permanent markers erase from the tiles! With revised packaging that includes a reusable box for easy storage, Map Packs have never been so useful!

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Keyflower: Key Celeste Expansion

 Gaming News  Comments Off on Keyflower: Key Celeste Expansion
Aug 162013
 

Key Celeste ExpansionKeyflower: Key Celeste Expansion

$5.00 SRP

Discovered drifting out to sea, unmanned and apparently abandoned, the Key Celeste ship was towed to shore. Her cargo was untouched and the personal belongings of passengers and crew were still in place. What had caused the crew to abandon ship? The terrible truth was soon apparent. The Key Celeste had become a ghost ship!

Key Celeste, a mini-expansion for Keyflower, is comprised of one large Key Celeste hexagonal tile, one oversize grey ghost keyple, and a rules sheet. Players bid for the Key Celeste tile and obtain the ghost in the same way that they bid for the turn order tiles. The owner of the ghost can use it to frighten away and replace another player’s winning bid. The player who played the ghost takes the replaced worker(s) and places them behind his screen. These workers are now available to play by that player in the usual way. Points are available at the end of the game for the owner of the Key Celeste tile and additionally for the ghost if they own both.

Key Celeste adds more interest and considerations to Keyflower and changes this popular game in more ways than gamers are likely to initially anticipate!

2-6 players

Ages 12+

90 minute play time

Keyflower

 Gaming News  Comments Off on Keyflower
Aug 152013
 

KeyflowerKeyflower

$50.00 SRP

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a “home” tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player’s own tiles, but also from the tiles in the other players’ villages and from the new tiles being auctioned.

In spring, summer, and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone, and wood. In each of these seasons, village tiles are set out at random for auction. In the winter, no new workers arrive, and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills, and workers. The player whose village and workers generate the most VPs wins the game.

Keyflower presents players with many different challenges, and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills, and workers.

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The Duke: Robert E. Howard Expansion

 Board Games  Comments Off on The Duke: Robert E. Howard Expansion
Aug 062013
 

The Duke Robert E. Howard ExpansionThe Duke: Robert E. Howard Expansion

$9.95 SRP

 

 

In The Duke, players move their troop tiles around the board and flip them over after each move. Each tile’s side shows a different movement pattern. If you end your movement in a square occupied by an opponent’s tile, you capture it. Capture your opponent’s Duke to win!

 

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KerFlip!

 Gaming News  Comments Off on KerFlip!
Jul 252013
 

KerFlip!KerFlip!

$30.00 SRP

 

 

KerFlip! is a “fast-thinking” word game that rewards you for making anagrams from a group of letter tiles faster than your opponents can. At the beginning of each round, players simultaneously drop a predetermined number of tiles onto the board and quickly flip them all ivory-side up (the fronts of the tiles are ivory, the backs are orange). At this point the round is a free-for-all, as players race to call out one word each. If the last player is taking too long to call a word, any of his opponents can hurry him by starting the timer, he’ll have 15 seconds to call a word or he’ll bust. Once every player has called a word for the round, they’re scored in the order they called, so the first player who called scores first, and so on. The first time a tile is used (its ivory side), it’s worth 10 points. Once it’s been scored, flip (or “KerFlip”) it to its orange side. Now it’s worth only 5 points to other players in the same round. Some tiles, identified by a small number in the bottom right corner, are premium tiles that award players cards with bonus point values. At the end of each round, recycle any remaining unused (ivory) tiles back to the draw pouch and sweep all used (orange) tiles into the collection chutes.

 

Games last 15-20 minutes (about 10-12 rounds) depending on the number of players (2-4). To cleanup at the end of the game, just pick up the game box and gently shake to funnel the tiles into a collection cup under the board. Voila! It’s fliptastic!

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The Duke

 Catalyst Game Labs  Comments Off on The Duke
Apr 202013
 

dukeThe Duke

$34.95 SRP

The Dukeis a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.

Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent’s tiles. If you end your movement in a square occupied by an opponent’s tile, you capture that tile. Capture your opponent’s Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile, or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless.

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Kulami from FoxMind

 Gaming News  Comments Off on Kulami from FoxMind
Nov 262012
 

Kulami

$ 29.95

Kulami is a fun, tactile game of strategy for two players. Ten wooden tiles are arranged to form an ever-changing board on which opponents compete to capture the largest number of tiles. Each player takes a turn placing their marbles. When placed cleverly they will limit their adversary’s possible moves and gain advantage to clinch the victory.

 

This looks like a simple easy game to sit down and play with a friend to pass some time FoxMind has a fun looking one here.

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Garden Dice from Meridae Games

 Board Games, Gaming News  Comments Off on Garden Dice from Meridae Games
Nov 102012
 

Garden Dice

Release Date: Nov 2012

$ 38.95

Garden Dice is a family strategy game that combines dice rolling, tile laying, and set collection. The game board depicts a garden as a 6×6 grid where seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant, water, and harvest five different types of vegetables with differing point values, from the lowly squash to the mighty eggplant. The game’s chaining mechanic allows players to water or harvest multiple tiles using a single action, enabling players to build upon each others’ chains. Players can also use bird and rabbit tiles to eat other players’ seed and veggie tiles, but not without paying a small penalty. Two other special tiles, the sundial and the scarecrow, allow players to modify dice rolls or protect their own tiles. Bonuses increase the values of tiles as they are harvested, and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins.

This Sounds like a good game to get and play with the kids. This is Meridae Games first game try it out and lets see what they come up with next.

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