KerFlip!

 Gaming News  Comments Off on KerFlip!
Jul 252013
 

KerFlip!KerFlip!

$30.00 SRP

 

 

KerFlip! is a “fast-thinking” word game that rewards you for making anagrams from a group of letter tiles faster than your opponents can. At the beginning of each round, players simultaneously drop a predetermined number of tiles onto the board and quickly flip them all ivory-side up (the fronts of the tiles are ivory, the backs are orange). At this point the round is a free-for-all, as players race to call out one word each. If the last player is taking too long to call a word, any of his opponents can hurry him by starting the timer, he’ll have 15 seconds to call a word or he’ll bust. Once every player has called a word for the round, they’re scored in the order they called, so the first player who called scores first, and so on. The first time a tile is used (its ivory side), it’s worth 10 points. Once it’s been scored, flip (or “KerFlip”) it to its orange side. Now it’s worth only 5 points to other players in the same round. Some tiles, identified by a small number in the bottom right corner, are premium tiles that award players cards with bonus point values. At the end of each round, recycle any remaining unused (ivory) tiles back to the draw pouch and sweep all used (orange) tiles into the collection chutes.

 

Games last 15-20 minutes (about 10-12 rounds) depending on the number of players (2-4). To cleanup at the end of the game, just pick up the game box and gently shake to funnel the tiles into a collection cup under the board. Voila! It’s fliptastic!

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New Games From R&R Coming Soon

 Board Games, Gaming News, R&R Games  Comments Off on New Games From R&R Coming Soon
May 082012
 

Double Take

$ 19.95 SRP

Double Take is a charades game built for two, so to speak. Each round, time willing, two players will present clues for a half-dozen familiar phrases that all have something in common. A sample category, for example, is “Something’s Wrong” with the words to be guessed being divided as:

  • Play | Foul
  • In the Closet | Skeleton
  • Sheep | Black
  • Gun | Smoking

Each clue giver acts out one side of the card, and since they’re facing the guessers, the phrases will be acted out in left-to-right fashion (“Black Sheep”, “Smoking Gun”, etc.) If someone guesses one side of the card, that player scores – but the clue givers score only after both sides of a phrase have been guessed, so they need to work together – but separately – to make their clues clear.

 

Pass-Ackwords

$ 19.95 SRP

 

The word is … PASS-ACKWORDS! Each round there is a secret word with a list of clues to help figure it out. On your turn, you announce the worst clue possible off the list to try to disguise the secret word from your opponents. Trouble is, you want YOUR teammate to guess correctly! Each turn, your list of possible clues shrinks while the hints get better and better. First team to guess the word wins the round!

 

Pluckin Pairs

$ 19.95 SRP

 

Who will pluck the most popular pairs? Each player gets 60 seconds to pair up 11 images at the same time. 5 pairs and one bad apple! Players gain points by matching the most other players with the same pairs. Test your powers of prediction with this fun family game!

 

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The Origins of Game

 Gaming News, The RL  Comments Off on The Origins of Game
Sep 082011
 

A short time ago I was involved in a conversation about the “mentality” of gamers.  The basic perception that these people had about gamers is that they are “freaks” .  To be more precise they kind of thought gamers were a bunch of depressed anti-social people who could not follow the norms of society.  This is so far from the truth.  I mean the perception they had makes us outcasts, which is really the opposite of what we are as a whole.  You might be wondering why this is important.  With any luck I will cover that in the next few paragraphs.

 

Let us start with the meaning of the word game, more precisely its origins.  According to Dictionary .com we have this little bit of history

“game

O.E. gamen “joy, fun, amusement,” common Gmc. (cf. O.Fris. game, O.N. gaman, O.H.G. gaman “joy, glee”), regarded as identical with Goth. gaman “participation, communion,” from P.Gmc. *ga- collective prefix + *mann “person,” giving a sense of “people together.” Meaning “contest played according to rules”
is first attested c.1300. Sense of “wild animals caught for sport” is late 13c.; hence fair game (1825), also gamey “having the flavor of game” (1863). Adjective sense of “brave, spirited” is 1725, from the noun, especially in game-cock “bird for fighting.” Game plan is 1941, from U.S. football; game show first attested 1961″
So the very nature of the word game tells us we are social beings.  In some cases our group might be  smaller, or we might even be a part of more than one group.  In fact it is hard for us to be a gamer with out being social.  It doesn’t matter what game you play they are you’re community, or if you are like me your communities.  I also found it it interesting that that before the meaning of game became a “contest according to the rules” it meant “people together”.