13th Age: Eyes of the Stone Thief

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Dec 182014

stonetheif13th Age: Eyes of the Stone Thief (Hardback, Full Color, 13th Age RPG Supplement)



Can you kill the dungeon before it kills you?


In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting you.


The Stone Thief rises. Enter it, find its’ secrets and defeat it – or die trying.

13th Age: Shadows of Eldolan

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Oct 232014

13th hope13th Age: Shadows of Eldolan



Students of Eldolan’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages – who truly rule the town – involve themselves with stints of political one-upmanship that keeps any true political progress from moving forward. And rumors of people going missing have been on the rise, keeping the common folk close to the magically lighted streets when they go out at night. But a darkness has been growing in Eldolan, and those who seek old power have set plans in motion to remind everyone what true fear is.


Shadows of Eldolan is an introductory 13th Age adventure for 1st level heroes that provides a GM with a partially fleshed-out town setting full of intrigue. Whether you use it as a location to base adventures out of, or simply as a starting point for a campaign, it contains plot hooks and adventure options for any style of play.

13th Age: The Book of Loot

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Oct 162014

13th age loot13th Age: The Book of Loot



Yes, the 13th Age Roleplaying Game is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out to play.

The Book of Loot for 13th Age is full of more magic items to be found, stolen, given as rewards or otherwise looted by the player characters. We’ve also thrown in a short chapter on ways to make mundane treasure more interesting, and a selection of new one-use magic items.

13th Age Bestiary from Pelgrane Press

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May 102014


13th Age Bestiary: Hatchling Edition (Hardcover)

$39.95 SRP


Unleash the monsters in the 13th Age Bestiary on your players for a battle they’ll never forget.  The 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favorite monsters. It includes the fun and flexible mechanics you expect from 13th Age – and it makes every monster an adventure in its own right, with story hooks, icon relationships, customizable campaign elements and more advice on building exciting battles.


In this 220-page book are:

-The macabre lich aristocrats of the Undying Peerage.

-The shadow dragon, which baits greedy adventurers with cursed treasure.

-The twygzogs, a genuinely weird new player character race of fungaloids.

-The intellect devourer, which can slip undetected into the party after eating someone’s brain…and be transformed by the experience to join the side of the heroes.

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13th Age

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Jul 112013

13th age13th Age

$44.95 SRP


13th  Age is the new d20-rolling fantasy roleplaying game by Jonathan Tweet and Rob Heinsoo. It’s a familiar fantasy game with spell books, Armor Class, dungeons, hit points, portals to other worlds and owlbears ripping people’s arms off. But it’s also a story-focused game where every character is unique, relationships are their most powerful resource and failure is more interesting than success.

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