Aug 112014
 

In this Box Breaking Matt takes a look at Templar from Queen Games.  Templar is a board game that focuses on hiding treasure from the king.

 

 

My first box breaking on a Queen Games Product – how awesome!  I hope to have a written review up shortly after I return from Gen Con

 

 

May 032014
 
KOW: Dwarf Army Set (72)

$79.99 SRP

SDI

 

Dwarfs dwell in great halls under the earth, having carved out a subterranean empire beneath the feet of the surface peoples. They are unyielding in all matters, whether in business or war, and they excel at both.

 

They march to battle in solid ranks, their shields forming an immovable bulwark against enemy attack. They are supported by ranged fire from both the Ironwatch, with their crossbows and rifles, and the impressive war machines that accompany them to the field of war. Riding ahead of the main advance, Brock Riders, spur their fearsome mounts onwards to outflank the enemy and bring about their downfall.

KOW DA

Contains:

30 plastic Ironclad

20 plastic Ironwatch

10 plastic Shieldbreakers

10 premium plastic Brock Riders

 

Models supplied unassembled and unpainted.

 

 

2 Ironbelchers

Hellfire and Stone campaign supplement

4 Mantic Points

 

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May 032014
 

Galactic Strike Force

$39.95

Galactic Strike Force is a cooperative, tactical, deck-building game in which two to six players each take control of a ship and a crew in defense of the galaxy! Dangerous opposition forces threaten to overrun the entire galaxy, and the players must not only build up their ships, but also work together tactically to stop them!

However, this Strike Force is not made up of stalwart defenders, space cops or Volnethian Guardians. In Galactic Strike Force, you play as scoundrels,  members of the galactic underworld! Smugglers, space pirates, gun runners, bounty hunters, and information brokers make up the ranks of the Strike Force which has come together to defend the galaxy!

Each player begins the game with a Strike Force ship panel and a unique, eight-card deck which represents their ship and its crew. Arrayed against the Strike Force is one of five Opposition fleets, spread across a number of different sectors. Rather than players having individual turns, the game rounds proceed through five phases, in which the players act simultaneously.

 

Players use Travel Cards from sector to sector, Requisition Cards from various stations, and install their Tech Cards in hand to upgrade their ships. Then, the Strike Force may engage the Opposition in battle across every sector; however, while the Strike Force has been preparing their assault, the Opposition has grown ever more powerful. Finally, in the Aftermath, the Opposition forces gain resources when unopposed and add strength and numbers to their fleet. Ultimately, the Strike Force must work together to drive the Opposition from their systems and to final defeat.

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Mar 232014
 

undead slayers handbookPathfinder Player Companion: Undead Slayer’s Handbook (PFRPG)

$12.99

 

Discover the secrets of battling the undead, mindless zombies and diabolical liches was you master the right tactics to identify and battle against all types of undying foes, and learn how to survive their varied deadly lairs. Join the ranks of the Inner Sea’s greatest undead hunters, discover their tested methods, adopt their lethal gear, and employ the powers of those who have faced death and survived.

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Nov 172013
 

The Dark Valley: The East Front Campaign, 1941-45

$59.00 SRP

 

Although the game is a semi-monster, and covers the entirety of the conflict from the launch of Barbarossa to the end of the war, the game system emphasizes playability rather than rules overhead, allowing the players to concentrate on strategy choices rather than rules minutiae.

 

The core of the game system is a “chit-pull” activation system. Each turn a variety of action chits are drawn, in a random order, from the Action Chit Pool, and it is this that determines the exact flow of operations on that turn. If a German “Move/Combat” chit is drawn, the German player decides to move or fight (but not both), with all Axis units. If a German PZ HQ chit is drawn, units in command range of that HQ can move and conduct combat (with greater flexibility for armored units). If the Soviet Stavka chit is drawn, units may be deployed from Stavka Reserve to attempt to stem the Axis onslaught. If the Soviet Counterattack chit is drawn, Stalin insists that the attacks are made upon the fascist invaders, possibly to the detriment of the overall defense. When the Logistics chit is drawn, supply status is checked for all units.

 

Contains:

Rule Booklet

Scenario Booklet

3.5 Counter Sheet

Two Full Color Maps

Four Player Aid Cards

Two Six-sided Dice

 

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Aug 012013
 

Eisenbach Gap DeluxeWAW: Eisenbach Gap Deluxe

$54.99 SRP

One game that includes all the components of both the original Eisenbach Gap and Death of First Panzer. Better still, the maps are mounted and the rules and player aid cards are full color. This is a great chance to dive into the popular World at War system with the first two modules packed in one box!

For those new to World at War, the game simulates, on a platoon-level, the war which began May 14, 1985 when Junior Lieutenant Yuri Andromnivitch’s T-72 sent a 125mm HE round screaming into the guard tower on the ridge at Dankmarshausen, ripping mortar from rebar, and sending head-sized chunks of concrete tumbling into the red-roofed houses below.

Units activate by chit draw and formation, fire in a flurry of dice, and look good doing it. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault, and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap Deluxe, and you can play any of the follow-on modules.

Contains:

One hundred seventy-six (176) gorgeous die-cut 5/8’’ counters

Two, professionally drawn, printed, and MOUNTED maps

Twelve scenarios, 2 players’ aid cards, and 4 dice

A full-color, 16-page rule, scenario, and chart book

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Jul 292013
 

In this Box Breaking Matt busts open the Soviet Infantry for Bolt Action from Warlord Games.  Take a look to see the World War II Red Army.  Bolt Action covers all of your WW II desires from 1931 to 1945.   You name it D-Day, Blitzkrieg, even the Russian front and North America.

 

 

Bolt Action is from Warlord Games.  You can learn more here.

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Jul 252013
 

A World at WarA World at War: The Ultimate WWII Strategy Game (Reprint)

$195.00 SRP

 

 

A World at War completes the Advanced Third Reich/Empire of the Rising Sun game system, refining and clarifying the rules in every area of the game. Fifteen years of design and relentless play testing have resulted in a polished, proven game, which includes the following innovations:

 

  • ·         named ships, allowing players to sink (or lose!) the Bismarck, Yamato, New Jersey and other famous ships
  • ·         naval construction rules which allow major powers to build the navy they think will suit their strategic requirements
  • ·         mobilization rules which allow major powers to tailor their army and air force pools to meet their needs – provided they anticipate them accurately
  • ·         oil rules which force the Axis to worry about their inadequate oil reserves even when victory is within their grasp
  • ·         simplified diplomatic rules which allow minor countries to align themselves with various major powers

 

Scenarios Included:

 

Global War Campaign Game

European Theater Campaign Game

Pacific Theater Campaign Game

Global War Campaign Game (historical)

European Campaign Game (historical)

Pacific Campaign Game (historical)

Battle of the Atlantic

Barbarossa

North Africa

Coral Sea

Midway

Leyte Gulf

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Jul 242013
 

The Supreme Commander WWII in Europe, 1939-1945The Supreme Commander: WWII in Europe, 1939-1945

$65.00 SRP

SDI

 

The Supreme Commander is a game designed for 2-5 players covering the entirety of World War II in the European Theater of Operations (ETO), from September 1939 to the end of the war. While there are plenty of other ETO games out there, The Supreme Commander effectively models all of the primary aspects of the war in a simple, straight-forward manner.

 

All of these elements and more are included in a surprisingly easy-to-learn game: Murmansk convoy, Lend-Lease, diplomacy, the strategic U-Boat campaign, technological advancement, strategic bombing campaigns, naval invasions, the economy and military production, partisans.

 

That is not to say that The Supreme Commander is some sort of compromise, surrendering historical accuracy for simplicity. The game delivers a detailed order of battle and meticulously researched economic and diplomatic system which allows players to play out the historical military campaigns of the war as well as the “what ifs” that may have happened. It is entirely up to the players, the system is open-ended and does not restrict players to the exact decisions of the past.

 

Contains:

Rules Booklet, Play Booklet

Two Counter Sheets

Two Player Aid Cards

Diplomatic Track

Six Force Pool Cards

22 x 34 inch Map

Two ten-sided dice

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Jul 182013
 

dystopian-wars

Hisar Class Mobile Airfield (13)Dystopian Wars: Ottoman Empire: Hisar Class Mobile Airfield (13)

$50.00 SRP

The perfect centerpiece for any Ottoman Empire force, this Hisar Class Mobile Airfield is a giant walking bastion, armed with huge bombards, formidable turrets and a double airfield for launching dogged tiny flyers. Take advantage of the powerful ‘Firtina Generator’ which allows this monstrosity to not only cloak itself in storm clouds to impair enemy fire, but also create storms that can hamper enemy maneuver and obscure their line of sight.

The most exciting feature of this model is that it is fully amphibious! You can bring the Hisar to battle on land or sea, meaning there is no escaping the wrath of this terrorizing beast.    

Models unpainted and unassembled.

 

 

Battle Flotilla (10)Dystopian Wars: Federated States of America: Battle Flotilla (10)

$55.00 SRP

Centering on a formidably powerful Dreadnought, a Battle Flotilla brings the most potent ships available to a Federated States Naval Fleet to the fight. Each armed with powerful guns and unforgiving rockets, these fine ships will blast aside anything that dares to stand against them.

Contains:

1 x Enterprise Class Dreadnought

2 x Princeton Class Gunships

3 x Springfield Class Escorts

4 x Guilford Class Destroyers

Models unpainted and unassembled.

 

 

Armored Assault Group (14)Dystopian Wars: Federated States of America: Armored Assault Group (14)

$45.00 SRP

Centering on a large and dangerous Tennessee Class Land Ship, supported by the rapid firing turrets of the Reno Tanks, an Armored Assault Group affords an incredible amount of firepower  and is a fine addition to any Armored Force.

Contains:

1 x Tennessee Class Land Ship

3 x Triumph Pattern Reno Class Command Tanks (can also make 3 x Reno Class Medium Tanks)

4 x Pioneer Class Small Tanks

6 x Defiance Class Small Robots

Models unpainted and unassembled.

 

 

Support Flotilla (17)Dystopian Wars: Federated States of America: Support Flotilla (17)

$35.00 SRP

Able to support the rest of the fleet with squadrons of buzzing tiny airplanes, the Flotilla’s Fleet Carrier is essential to any commander who has victory on their mind. Further protected by a full complement of Escorts and well-armed Corvettes, a Support Flotilla makes a shrewd addition to any Naval Force.

Contains:

1 x Saratoga Class Fleet Carrier

6 x Springfield Class Escorts

4 x Revere Class Corvettes

6 x Tiny Flyer Tokens

Models unpainted and unassembled.

 

 

Aerial Battle Group (5)Dystopian Wars: Federated States of America: Aerial Battle Group (5)

$52.00 SRP

Inside this box is a Federated States of America Aerial Battle Group, the building block from which to grow an air force or a fine addition to any Land or Naval Fleet. The tenacious Valley Class Airship adds a great deal of firepower, and combined with the fast and effective Lee Class Scoutships, gives a versatile and powerful tool to any Federated States Commander’s arsenal.

Contains:

1 x Valley Class Airship

4 x Lee Class Scoutships

Models unpainted and unassembled.

 

 

Aerial Robot Group (7)Dystopian Wars: Federated States of America: Aerial Robot Group (7)

$62.00 SRP

The Aerial Battle Group is made up of John Henry and Freedom Class Flying Robots – unique trademarks of the Federated States that have a fearsome reputation across the globe. Both variants are incredibly powerful and fast machines that are able to hunt down enemies on land, in the air or at sea. Nothing can escape their wrath!

Contains:

3 x John Henry Class Robots and

4 x Freedom Class Small Flying Robots

Models unpainted and unassembled.

 

 

Ground Fortifications (3)Dystopian Wars: Federated States of America: Ground Fortifications (3)

$47.00 SRP

With an  impenetrable Bunker Complex and two steadfast Towers, the Federated States can lay claim to great tracts of the battlefield. The massive revolving turrets thundering from atop these fortress walls will turn back any foe encroaching their territory, and any who do get too close will have their crews picked off by deadly sharpshooters. Ground Fortifications make a useful addition to an Armored Fleet, or can make a fun addition to Scenario games.

Contains:

2 x Tower Sets

1 x Bunker Complex

Models unpainted and unassembled.

 

 

Battle Flotilla (12)Dystopian Wars: Covenant of Antarctica: Battle Flotilla (12)

$64.00 SRP

Centering on a formidably powerful Dreadnought, a Battle Flotilla brings the most potent ships available to an Antarctican Naval Fleet to the fight. Armed with advanced particle accelerators that can tear through several ships at once or hunting in packs to bring down the largest prey, these menacing ships are capable of taking on anything that stands in their way.

Contains:

1 x Prometheus Class Dreadnought

3 x Zeno Class Armored Cruisers

3 x Galen Class Escorts

5 x Plutarch Class Destroyers

Models unpainted and unassembled. 

 

 

Hunter Flotilla (9)Dystopian Wars: Covenant of Antarctica: Hunter Flotilla (9)

$39.00 SRP

Complex lens arrays focus the energy weapons of the Fresnel Support Cruisers into devastating blasts from across huge distances, whilst the elusive Corvettes dart under enemy fire to chase down vulnerable targets. Finally, the terrifying Aronnax stalks the enemy beneath the waves, before surfacing to rend hulls with its giant metal jaws.

Contains:

1 x Aronnax Class Submersible

3 x Fresnel Class Support Cruisers

5 x Thales Class Corvettes

Models unpainted and unassembled.

 

 

Support Flotilla (14)Dystopian Wars: Covenant of Antarctica: Support Flotilla (14)

$43.00 SRP

Able to support the rest of the fleet with hordes of flying drones, the Flotilla’s Fleet Carrier brings with it its own set of long range weapons to help bring down the enemy. Further protected by a full complement of Escorts and the mysterious Callimachus Class Time Dilation Orb, able to teleport ships and obstruct enemy attacks, a Support Flotilla makes a shrewd addition to any Naval Force.

Contains:

1 x Pericles Class Drone Fleet Carrier

1 x Callimachus Class Time Dilation Orb (Waterlined)

6 x Galen Class Escorts

6 x Tiny Flyer Tokens

Models unpainted and unassembled.

 

 

Armored Support Group (17)Dystopian Wars: Covenant of Antarctica: Armored Support Group (17)

$43.00 SRP

Made up of the most fearsome armored fighting machines, an Armored Support Group makes a worthy addition to any Armored Force. The enormous Mobile Airfield and its supporting Orpheus Drone Controllers are able to fill the sky above  with dozens of flying drones – fast and versatile they can be used to obliterate the enemy, or keep your own forces safe and sound. This box also brings a squadron of Colossus Class Small Robots. Working as a coordinated pack, they are able to use their long range energy guns to assist your effort for dominance on the battlefield.

Contains:

1 x Herodotus Class Mobile Airfield

3 x Orpheus Class Drone Controllers

9 x Tiny Flyer Tokens

4 x Colossus Class Small Robots

Models unpainted and unassembled.

 

 

Aerial Battle Group (9)Dystopian Wars: Covenant of Antarctica: Aerial Battle Group (9)

$75.00 SRP

The Covenant of Antarctica Aerial Battle Group is the building block from which to grow an air force or a fine addition to any Land or Naval Fleet. With its Large Flyer and a Squadron of both Medium and Small Flyers, all equipped with a multitude of shield generators and far reaching weaponry, an Aerial Battle Group is a fearsome prospect for any opponent.

Contains:

1 x Daedulus Class Large Flyer

3 x Icarus Class Medium Flyers

5 x Pytheus Class Small Flyers

Models unpainted and unassembled.

 

 

Armored Walker Group (14)Dystopian Wars: Covenant of Antarctica: Armored Walker Group (14)

$47.00 SRP

The masters of battlefield manipulation, this Armored Walker Group headed by a towering Time Dilation Orb gives Covenant Commanders control of time and space! Supported by Janus Small Walkers to move valuable infantry across the battlefield, and with crushing, high velocity firepower from the quartet of Skorpios Bombards, this Group is a fine addition to any Armored Force.

Contains:

1 x Callimachus Class Time Dilation Orb

3 x Xenophon Class Small Walkers

4 x Skorpios Class Heavy Bombards

6 x Infantry Tokens

Models unpainted and unassembled.

 

 

Ground Fortifications (3).0Dystopian Wars: Covenant of Antarctica: Ground Fortifications (3)

$47.00 SRP

Commanding gunnery housed within heavily reinforced structures, these Fortifications are sure to dominate their sector of the battlefield. Erecting these towering bastions on sites they deem particularly valuable, the Covenant’s armed forces make excellent use of their far reaching gunnery and advanced generator technologies.

The Ground Fortifications make a useful complement to an Armored Fleet, or can make a fun addition to Scenario games.

Contains:

2 x Tower Sets

1 x Bunker Complex

Models unpainted and unassembled.

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