Apr 132015

Sellswords is a 2 player grid building Othello-like card game that has a drafting mechanic,  Since it is a drafting mechanic and is played with an open hand there is a tremendous amount of tactical thinking.  Sellswords can be learned in less than fifteen minutes and takes about 30 minutes to play.

I’m a huge fan of Sellswords.  I think it’s the best 2 player game of 2014.  Run over to Level 99 get yourself a copy

Jan 152015

belkzenPathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes



Prepare for war! The Hold of Belkzen, an orc-dominated wasteland, is as inhospitable as its bloodthirsty inhabitants. These dangers, along with a history of warfare and ruin, make it a land ripe for adventure, and Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes gives Game Masters all they need to explore this savage setting.


This 64-page gazetteer of the Hold of Belkzen presents information on the region’s many dangerous geographical features and orc-run settlements, more than a dozen detailed orc tribes and adventure hooks to incorporate them into a campaign, and new monsters including the dread Juggerloathe, the haunting Burning Child, and orc-bred warbeasts. No Game Master running a campaign in or near the Hold of Belkzen should be without this must-have guide to one of the Pathfinder Campaign Setting’s most savage lands.


Sep 262014

mprphEclipse Phase: Morph Recognition Guide


Eclipse Phase is the post-apocalyptic game of transhuman conspiracy and horror. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien.


In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined Earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond….

This rulebook book requires the Eclipse Phase core rulebook (PS+21000).


128 pages, color, Hardcover

Aug 232014

Matt had the  chance to speak Ben Loomes from Syrenscape.  Ben is the creator of this unique piece of audio software that will liven every game table.



Ben has a great plan for this product, that I believe, will ensure it is around for a long time.

Aug 192014

Matt shares his first look of the Battlefield in a Box Craters.  You can get a real good idea of what they look like from this.   I have found my self liking these pieces of terrain.



You can always learn more at GF9.

Aug 102014















Alien Uprising: Zothren Expansion

$34.99 SRP


BUGS! Everywhere! The Crew has encountered more trouble as they travel through Space. Can you and your Crew take on more Zothrens and survive the Alien Uprising?



23 finely sculpted Zothren aliens:                                                                                                     -2 Archers

-9 Slashers                                                                                                                                                  -2 Scavengers

-2 Tunnelers                                                                                                                                               -2 Champions

-2 Brutes                                                                                                                                                      -2 Leaders

-2 Scouts                                                                                                                                                      1 brand new scenario and Wound tokens!

Aug 092014



Alien Uprising

$69.99 SRP


Tensions have been high with the alien “bug” races of the galaxy – the Zothren – and your ship has crash landed on the planet Hive IV, one of the more renegade “bug” planets. You quickly set up perimeter force fields and begin surveying the surrounding terrain for debris from your ship, only to find it scattered everywhere. Then you see them – at first only a few “bug” scouts, but then the numbers begin to increase all around you: archers, slashers, and even the monstrous brutes. This is more than a scouting party; this is a war party! They begin to attack the shields as the crew starts to retrieve debris. The SOS has been sent and a ship in the sector has responded, but can it get to you before the “bugs” overwhelm your crew? Can you repair parts of the ship and use it as a defense? Can you repair the hull and fire up the engine to lift off? It’s all in the hands of the crew – your hands.


In Alien Uprising, the player crew must either hold off the Zothren attacks until the rescue ship arrives, or repair the ship and lift off from the hostile planet before being destroyed. To achieve either of these goals, the crew must work together, using their unique skills and chosen actions to perform a number of tasks, defend themselves, and retrieve and repair equipment and the ship.


To establish the actions available each turn, the first player rolls custom dice, then each player chooses an action for the turn, starting with the first player. The available actions include combat, engineering, reload/recharge first aid, scout, and wild; the dice also have an alien icon that shows the speed of the enemy while limiting the actions that players have available to them. Players also have unique character skills, and the game can be set to higher levels of difficulty for more experienced players.


1-5 players

Ages 14+

90-120 minute play time

Jun 252014

Andrew Hackard and I have a good chat about everything Munchkin from Steve Jackson Games while at Origins.  I even manage to wrestle some top secret information out of him.     Here it is.

You can learn more about all of Steve’s Games at Steve Jackson Games.

Jun 232014

Uwe and I had the Chance to sit down and chat about the approach Academy Games has with games  in Education.   If you’ve never heard Uwe speak on anything this is your chance to be welcomed into a delightful conversation.



Check out their products at Academy Games.

Jun 202014

At Origins I had the rare opportunity to sit down and chat with Mike Selinker of Lone Shark Games.  Mike shares a bit of his history in game design .  We talk about Pirates of the Spanish Main, TSR, WotC, The Pathfinder Adventure Card Game, and more.


Mike will be at Gen Con for those of you that want to try and meet him.