May 072015
 

 

Alignment is one of those weird game mechanics that can be viewed as both a hindrance and an aid. Because of this it is often the victim of a love hate type of relationship among players that can cause some heated disagreements. If they could apply their thoughts to its use they would not have so many words in lost to indifference.

When I speak of alignment in this article I’m not referring to any one system or style. I’m instead writing about the concept of what it can be in the development of character. If you apply such a system to developing the personality of your individual I believe it can be invaluable. Many of us walk through our lives with no “moral” code, at least not the way an alignment is is presented in game terms. That’s because games have a difficult time presenting alignment in an effective way. Since many alignments are presented as a code that creates a struggle of some sort, usually good and evil, they have to be broad so players can use them effectively with their creations. Not to mention many characters are created with to be adults ready to start their adventuring career. In reality this couldn’t be farther from the truth. In the real world we develop our “alignment” over years of character growth. For us our alignment is directly linked to what we believe, or to be more accurate, what we have come to believe. That is our faith directs our choices. This could mean you are guided by religion, science, or philosophy. It doesn’t matter what guides your thoughts what matters is that when you apply this to your character she has already lost years of development.

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Jan 292015
 

In this session on creating character Matt talks about the BIG 3, or if you prefer the influences that help your character make decisions.

 

I’ve been having a lot of fun with this and I hope you have been too.

The One Ring: Ruins of the North

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Jan 252015
 

ruins of the northThe One Ring: Ruins of the North

$34.99 SRP

 

To accompany Rivendell, Ruins of the North is an adventure anthology that takes your company from Wilderland and into Eriador, hunting Trolls, Barrow-wights and malignant spirits, and exploring the ruins of Fornost, Angmar and into the Barrow-downs. There’s some great stuff in here, including some well-loved characters from Bilbo Baggins and Glorfindel to Tom Bombadil himself…

 Posted by at 8:23 PM
Jan 242015
 

8th doctorrDoctor Who: Eighth Doctor Sourcebook

$34.99

 

Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Eighth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!

After being shot in a gang war in San Francisco, the Doctor regenerates just in time to stop the Master one more time. His eighth incarnation had much to contend with, not least the Time War, during which he had a fateful encounter with the Sisterhood of Karn once more.

 

As well as detailing the Eighth Doctor’s adventures, this sourcebook also contains a complete campaign – The Doom of the Daleks – that sees the Doctor’s deadliest foe erasing him from existence, forcing his companions into a race against time itself to save him!

Dec 112014
 

The Role of Character

What does it mean to have character? If you are like most players you will start defining your path by picking your race and rolling some stats. Then you pick a class and maybe an alignment, and then you gear up for adventure. For many that’s all there is to creating a character, but for what I believe to be a much more exciting experience, personality needs to be bred into the character. I don’t mean a superficial background that is created by a few random rolls; I mean one that gives a certain amount of depth to one’s personality thus influencing thought patterns. Creating a character like that is a challenge that introduces ethical challenges that go beyond an alignment or dispositions established by a particular game system.

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Doctor Who in the Review

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Oct 022014
 

DwhoI have managed to read all of the rules and play two quick games of Doctor Who Adventures in Time and Space. I haven’t rolled up a character yet, but I’m ready to write my review of the game. I picked up the rules at Origins and I’m glad I did.

The limited edition book is filled with great art. There are several to page pieces that often take your breath away. It is about 250 pages that is filled with background info and mechanics. I would say the the book is balanced for player and GM.  For a stand a lone core book I would say Cubicle 7 did an excellent job compiling everything into a tight space.   This book is not the Tardis – it’s not bigger on the inside.

While I haven’t made a character yet the process looks fairly simple. It’s point based with no random element. Characters have six attributes and 12 skills. Traits to help define the character that are both good and bad. Until I do more with it that’s all I can say.

The Rpg has done a very good job of following the spirit of the television show. It tells a story that often involves conflict but that doesn’t require the hack and slash of other RPG’s. That doesn’t mean that you won’t get into a fist fight; just that the game emphasizes brains over brawn.

 

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Flip Through Doctor Who Time Traveller’s Companion

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Sep 252014
 

Matt Takes a look at the Time Traveller’s companion for Doctor Who from Cubicle 7.  He chats about the Tardis – sort of there is like 50 pages on the machine.   He shares with you what he found to be fundamental about book with out spoiling the contents.

 

 

 

 

Check back for the review soon.

 Posted by at 9:16 PM

Flip Through Doctor Who Limited Edition Rulebook

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Jul 162014
 

This is one of the cooler items I stumbled upon at Origins game Fair.  Join me as I drool over the pages of the Limited edition Doctor Who rulebook from Cubicle 7.  If you’re a Doctor Who fan this book is worth it just for the art.  Cubicle 7 did an awesome job

You can learn more about this book at Cubicle 7.

 

This is my first ever Doctor Who book so if I screwed up something let me know!

I hope to have the game review in two weeks for you so like is on Facebook or follow us on twitter to learn when it’s live

Doctor Who in April from Cubicle 7

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Mar 202014
 

DwhoDoctor Who: Adventures in Time and Space LE Rulebook

$49.99 

 

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?

 

With the Doctor Who: Adventures in Time and Space roleplaying game, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, Weeping Angels, Cybermen, Silence, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.

 

Contains:

  -All the rules and background you need to play this bestselling RPG in one deluxe hardcover volume

  -Character sheets for three incarnations of the Doctor (including the War Doctor) and many of his companions past and present

  -Collectible – limited print run

  -A souvenir of the 50th Anniversary of Doctor Who!

  -256 pages, full color hardcover

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