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Jan 132017
 

20161229_115649Ultimate Intrigue

Published by Paizo Publishing

The latest of the Ultimate series books is packed with a ton of themed information. This is a gem for any espionage player or GM. Ultimate Intrigue features the Vigilante base class, new archetypes, feats, intrigue systems, social combat, new spells, and gear.

Vigilante base class has some pretty cool perks. The first and the coolest is the ability to have dual identities – like Batman! The class has the option for each identity to have a different alignment. My GM would have a lot of fun with that concept, and as a player it would be a great challenge to role-play. Beyond that you get to pick a path of specialization as an avenger or a stalker. An avenger gains an attack bonus equal to the character level, while a stalker capitalizes on stealth to gain 1d8 precision damage on flanked, flat-footed or otherwise unaware foes. This increases 1d8 every two levels. There are also several Vigilante talents. My favorite has to be Blind Spot. It allows the character to hide from creatures with special senses like Tremor Sense. That’s something I could have used in my last adventure.

There are of course several new archetypes in Ultimate Intrigue, and while many of them are specialized most can be used without too much difficulty. My favorite is the Guild Breaker, a Ranger who specializes in taking down an enemy organization. The difference is that the bonuses they get are applied to an enemy organization instead of to a favored enemy. This archetype also gets Deep Cover, which allows bonuses to Bluff and Disguise against the enemy organization.

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Oct 022014
 

DwhoI have managed to read all of the rules and play two quick games of Doctor Who Adventures in Time and Space. I haven’t rolled up a character yet, but I’m ready to write my review of the game. I picked up the rules at Origins and I’m glad I did.

The limited edition book is filled with great art. There are several to page pieces that often take your breath away. It is about 250 pages that is filled with background info and mechanics. I would say the the book is balanced for player and GM.  For a stand a lone core book I would say Cubicle 7 did an excellent job compiling everything into a tight space.   This book is not the Tardis – it’s not bigger on the inside.

While I haven’t made a character yet the process looks fairly simple. It’s point based with no random element. Characters have six attributes and 12 skills. Traits to help define the character that are both good and bad. Until I do more with it that’s all I can say.

The Rpg has done a very good job of following the spirit of the television show. It tells a story that often involves conflict but that doesn’t require the hack and slash of other RPG’s. That doesn’t mean that you won’t get into a fist fight; just that the game emphasizes brains over brawn.

 

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