Just because it’s illegal doesn’t mean it isn’t available. When you can’t find what you need in the local bazaar, it’s time to look for it in the black markets!
This volume includes dozens of items and rare components not sold in any legal shop but still of great use to adventuring characters. From new poisons to mobile traps to necromantic magic items and eldritch smuggling tools, Black Markets has every underhanded tool and equipment trick you can find when legality isn’t a concern!
In this Box Breaking Matt takes a look at Nevermore for the first time. What will this classic bring us in the interpretation of Nevermore by Smirk and Dagger Games.
Being a Magic player I’m really looking forward to how this game plays, but first I’m going to read Nevermore and shortly after I’ll bring you the review.
By Chris Pramas
Publisher Osprey Publishing
Orc Warfare is an interpretation of how orcs live and war; the two are very closely related. Chris starts by taking a look at the social and racial structures. From there he moves to detailed descriptions of orc troops. The last section is an anthology on tales of historic orc victories.
Orc Warfare goes over the orc physique for each of the “sub types” – goblins, orcs, and great orcs. Without spoiling too much, goblins are about four feet tall and amount to roughly twenty-five percent of the population. Orcs are the dominant of the species and they fill more roles in society. The great orcs are effectively born for war. Being the largest of the species, you can imagine how they might be used, but you don’t have to because Chris gives us more than enough information on them.
About a week ago I drove to Fort Wayne, Indiana for the Alliance Open House. This is primarily a trade show for retailers allowing them to meet with manufacturers, sit in on seminars, and engage other retailers. Since I’m a news and media guy I was coming in with curious expectations. All of which I would soon find answers to.
The very first thing you get to do when you arrive is register and then play games. Well, I spent as much time walking around and chatting with friends as I did gaming. The first familiar face was Mike Webb, and then Tony Gulliotti, it wasn’t long before we were playing Dragon Tides. Shortly after that I ran into Phil Reed and Rhea Friesen from Steve Jackson Games. Rhea and I played Munchkin Gloom. Wow, Munchkin Gloom is a unique experience. Atlas did a great job with this. I have never played Gloom and I want to know. It’s like playing telephone with transparent cards that evolve. I spent the rest of the night meandering and chatting with friends like Scott Morris and Aaron Brosman.
In Automania, you run a car factory, trying to produce the most popular cars in the market. To achieve this, you buy tiles to upgrade and customize your factory, and hire specialist employees to help you.
Central to the game are the factory boards: each player has a factory with three assembly lines, and each assembly line produces one type of car. You can put machine tiles along your assembly lines to change the specifications of your cars. However, your three assembly lines intersect, so each machine tile placed might affect more than one type of car – which means you have to think carefully about where you put those machines.
When a car is produced, it must be sold in one of two markets, and the better the specifications of the car is in line with the demand in the chosen market, the more popular the car will be. The most popular cars reap the highest profits, earning money or prestige – which is what you need to win this game.
60-90 minute play time
The Conflict of Heroes Solo Boardgame System revolutionizes solo tactical play. The Artificial Intelligence (AI) utilizes a unique Emergent Behavior and Agent Based Logic system. With this system, each battlefield situation is evaluated and the AI implements the best course of action using available resources and unit assets. Even veteran CoH players will be challenged to hone and adapt their playing styles in order to overcome this resourceful high-level AI. You will experience tense and engaging solo play like never before!
Included are several stand-alone missions, plus two full campaigns covering the German 1941 advance on Moscow. In the first campaign, you command elements of the 10th Panzer Division. In the second campaign, you switch sides and command elements of the Soviet 32nd Army trying to undo your gains from the first campaign!
This expansion requires Conflict of Heroes: Awakening the Bear.
In this review of Dragon’s Gold Matt plays through a turn and shares his final thoughts with you. Dragons Gold is a game of some simple strategies that set up a haggling war. Dragon’s Gold, from IDW , can dbe a fully cooperative game or one where no one walks away a friend. It’s really and amazing game.
Come back soon for the written review.
In this Flip Through Matt takes a look at the Occult Adventures for Pathfinder. He shares his first impression of Occult adventures as he sneaks some peaks for you.
I’m so glad that I had the chance to share this with you. I really can’t wait to make a kineticist. Check back soon for the full written review soon.
Looting Atlantis designed by Nick Sauer
Published by Shoot Again Games on Kickstarter
Imagine you are a citizen of Atlantis and the continent is sinking due to a violent eruption. Knowing that the your home is lost other citizens begin to flee. You and the other players around you however, realize that the other civilizations are primitive in comparison so you begin Looting Atlantis to secure your family’s future.
Looting Atlantis is a race to gather as much Atlantean equipment as possible. The only problems are that the lava is destroying everything, and other citizens are trying to thwart you. Looting Atlantis combines a race against the clock, with card counting, critical thinking and a drafting mechanic.
A deadly curse known as the Feast of Dust spreads rapidly through the Meraz Desert, driving its victims mad with hunger and a burning desire to flee into the sands. To find the source of this strange affliction, the heroes must investigate the plagued city of Dimayen, challenging fearsome gnoll tribes, nihilistic daemons, and the walking dead to discover the secret of a long-forgotten evil; a powerful daemon harbinger called the Jackal Prince of Famine. Despite the efforts of an ancient secret society, this twisted, unholy monstrosity walks the world again, threatening to spread his apocalyptic curse across all of Golarion! To stop the demigod’s return, the heroes must uncover his three vile siblings, now bound within malevolent artifacts, and use their combined powers to stop the Jackal Prince before the entire world feels his corrupting touch.