Munchkin Cthulhu: Guest Artist Edition
Celebrate 15 years of Munchkin with special Guest Artist Editions!
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge: Cthulhu…and they’ve never looked cuter! Will they survive? Will they retain their sanity? Will they…level up? This Guest Artist Edition Munchkin Cthulhu adorably lampoons Lovecraft’s Mythos and the horror gaming that surrounds it.
Katie Cook has worked with Marvel, DC, Lord of the Rings, My Little Pony: Friendship Is Magic, and many others. Cook has previously illustrated Munchkin Love Shark Baby, Munchkin Kittens, and Munchkin Puppies. Cook also writes and illustrates a weekly webcomic: “gronk, a monster’s story.”
1-2 hour play time
AMERICAN TROOPS ADVANCE ON MONTREAL
MARINE LANDINGS THREATEN HALIFAX, COUNTERED BY ROYAL NAVY
MONTREAL, September 1, 1939 (Roto-Reuters News Service, Earl Dixon reporting):
American President-for-Life Hugh Johnson’s threats over securing unfettered access to the St. Lawrence River became deeds yesterday as troops of the American 1st and 27th Divisions lurched across the border into Canada. Elements of a United States Marine Corps brigade are reported to have landed at the small town of French Village, west of Halifax, and are advancing on the city.
Canadians were summoned to defend their homeland by the newly-appointed Defence Minister, John E. Mitchell.
“We will not permit these American scoundrels to pave our paradise and put up a parking lot,” Mitchell warned. “All true Canadians will rise to defend our unique culture and way of life in this, our country’s hour of need.” (Mitchell was shortly thereafter the subject of a Vote of Censure by the Legislative Assembly of Quebec for having failed to make his remarks in French.)
Meanwhile, all units of the Non-Permanent Active Militia in all Militia Districts have received mobilization orders, though transport and equipment are lacking. Volunteer battalions have spontaneously formed in Montreal and Halifax as university students, local police, townsmen and farmers band together to resist the invasion. And the majesty of the British Empire has begun to make itself felt: a battalion of British troops are reported to have arrived at Quebec City; even more encouraging are sightings of Royal Navy and American ships engaged in heavy exchanges of fire off Halifax.
WAR PLAN CRIMSON is a simulation game of a hypothetical invasion of Canada by the United States some time between 1935 and 1939. The game is for two players, one representing the leader of the armed forces of the United States that could be deployed against Canada (the US player) and the other representing the commander of the Canadian and British forces that would defend against a foreign invasion (the Commonwealth or CW player).
In reality, both countries have enjoyed cordial relations but it is also historical fact that the United States Army did make plans to invade Canada, in the context of the ‘Rainbow’ war plans where potential enemy countries were referenced by colours (Japan was orange, Britain red, and Canada crimson – whence the title of the game). In most cases these plans were created, studied and maintained in order to keep staff officers sharp, but the strategic priorities of an actual plan submitted for consideration in 1935 (seizing Halifax and Montreal in a quick campaign before Britain could intervene decisively) are the obvious ones and have been used as the basic framework for the action in this game.
Game components include:
– 176 tediously square die-cut counters
– a 17×22″ map, showing the environs of Montreal and Halifax at 3 miles per hex
– rules and charts, chock-full of procedural rhetoric
– a plastic bag to smother all of the above
Ogre: Objective 218
Keep your supply lines intact and keep the pressure on your enemy in Ogre: Objective 218!
In the game, players must maintain supply lines and destroy enemy units to advance on the enemy home base, while ensuring that their own base is not taken. Air strikes can aid your assault or help defend your base, but spend them wisely as you only have two.
EPIC SUPERHEROES GET EPIC SOUND WITH SYRINSCAPE’S NEW MUTANTS AND MASTERMINDS MONTHLY SOUNDSETS
Syrinscape and Green Ronin Partner to Bring World’s Greatest Superhero Roleplaying Game to Life
SYDNEY, AUSTRALIA (May 25, 2016) – Syrinscape, creator of the award-winning apps that put the power of custom, movie-like sound effects, soundscapes, and music at the fingertips of the gamer, and Green Ronin Publishing, award-winning publisher of innovative and acclaimed games such as Fantasy AGE, Dragon Age, A Song of Ice and Fire Roleplaying and more, announce today the companies have partnered to develop custom Mutants & Masterminds SoundSets for the Syrinscape Sci-Fi app.
The first two Mutants & Masterminds SoundSets launch today, Freedom City 2525 and Space Flight, with monthly releases thereafter, each featuring a new location and encounter from the popular roleplaying game, and are playable on PCs, Macs, Android phones and tablets, iPads, and iPhones.
Odin’s Ravens from Osprey Games is a race around the world. It uses card to create an environment where outwitting your opponent may be the only way to win. It takes seconds to learn and only minutes to play.
Would you believe the simplicity of this game is pretty complicated? Well, the tactics that can be created certainly are, and you can out think yourself.
Watch as I take a look at the small expansion for Munchkin. It isn’t limited or collectible every pack is the same. This is totally Dragon themed.
It’s all about dragons it has to be fun!
Fireteam Zero Core Set
In 1942, four soldiers vanished from the training program of the newly formed First Ranger Battalion, their names stricken from the roster. Chosen for their unique skills they would fight in secret against terrifying supernatural enemies and overwhelming odds. This is their story.
Fireteam Zero is a cooperative game for up to four players who must cut a path through an endless swarm of deadly monsters in order to discover and defeat the ultimate evil behind them. Each player possesses a set of brutal combat skills that are represented by a deck of cards unique to that character. Play cards to devastate the creatures in your way, help your teammates survive the onslaught, or even reshape the tactical landscape with the proper application of explosive ordinance.
In this Flip Through Matt takes a look at Pathfinders Black Markets. It’s something every world should have. This book features new alchemical devices, items, magic, and even secret languages. Without a doubt you can pull a Black Market out of these pages if your’e in a pinch, or you can use it to create your own black market.
I was talking with one of my friends and they have challenged me to make a black market as a follow up to this post. Look for it soon, does any one want to draw it when I’m done?
My friends and I play Escape From the Aliens in Outerspace at Adepticon. As you will see it is a blind movement bluffing game. While I have only played it once, I believe it can turn into a very intense game where you might just out think yourself.
Special thanks to Christian and Joe for demonstrating this and taking time out of their schedule for us.
Mare Nostrum – Empires is an empire building game in which 3-5 players lead their individual empires to dominion of the ancient world. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans, building Markets, and founding new Cities and Temples. You may also recruit Heroes and create Wonders to advance your Empire’s cause. But beware of your ‘friends’, for they may look upon your gains with envy and greed…and thwart your progress towards dominance of Mare Nostrum!
Playing Time: 90 Min.