Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting you.
The Stone Thief rises. Enter it, find its’ secrets and defeat it – or die trying.
In an age where the fleets of the French Emperor Napoleon I battled across the seas and the powerful Royal Navy of the British Empire clashed against the French from the Atlantic Ocean to the Mediterranean Sea, prepare your naval fleet for battle on an epic stage like no other in the Age of Sails!
In Sails of Glory, you will sail and fight with massive ships-of-the-line or swift frigates in dramatic naval battles, such as Trafalgar and the Battle of the Nile.
Designed to be used with the tactical ship-to ship game system created by Andrea Angiolino and Andrea Mainini, each Sails of Glory Ship Pack is a ready-to-play model, painted and assembled, 100% compatible with any other Sails of Glory game product. In each pack you will find all you need to play with the ship: a special base with gaming stats, a ship log and a specific deck of maneuver cards.
This is not a complete game. You must own a Sails of Glory Starter Set to play.
30+ minute play time
Keep the battle raging with BattleCON: War Remastered Extended Edition!
BattleCON: War Remastered Extended Edition features a complete set of new Alternate Art Character cards. These cards provide each character with a new Unique Ability that changes the way they play, as well as bonus arenas, strikers and even new game variants! The Force Gauge is also an alternate system for using special moves and finishers that replaces Special Actions, adding even more game play options! Can you survive the War of Indines?
Kingmaking? Gloating? Cheating? Recursion? Silliness? Player Elimination? Broken Cards? Denial? Kibitzing? Ganging up? All this and more are packed into this tiny game, each with its own card and effect on the game making this The Worst Game Ever.
The goal is to have the most tokens when any player runs out. Players take turns attacking one another with a die roll to take tokens and play cards to affect the game.
Kriel warriors are the heart of the armies of the trollkin. These bands of warrior brothers march to war in defense of their people wielding shields, hand weapons, and an indomitable spirit. They are often accompanied by mighty caber throwers, who put their prowess in the traditional sport of their people to lethal use against all enemies.
Travel back in time to a war-torn Tarkir where five clans clash with the mighty dragons of the past. The Planeswalker Sarkhan Vol has arrived just in time to save Ugin, the Spirit Dragon. The choices made now will decide the fate of Tarkir.
Magic the Gathering: Fate Reforged Booster Display
This is a display of thirty-six 15-card booster packs.
The Role of Character Part 2
Last week we introduced that concepts of ability scores and races. This week we’re going to take them a step farther. With ability scores we’re going to look at explaining the choices we make, by putting them into our background. Then we’ll take a look at stereotyping the basic races and how it can effect our characters. Plus, we’ll touch on the delicate etiquette of playing a race in a mixed party.
When it comes to stating out our characters most of us don’t give our attributes a second thought. But what if we did? Could it lead to some future line of thinking that might effect futue decision making? If we use Pathfinder and D&D as a base we Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. If you look at your rolls and then attempt to define them is there a story that helps define your character?
If we go back to the modified rolls in part one (Str 15, Int 13, Wis 11, Dex 18, Con 15, Cha 9) and use them lets see what we can create. Let’s not forget that this character is the female orc. She is by no means a weakling but she certainly isn’t a rower lifter. I haven’t totally figured out the what made her go the route of fighter but I’m going to say she was a late bloomer. Maybe her village was raided and she forced into a warriors role. This could be an excellent explanation for why she might not be as strong as other fighters.
Her intelligence and wisdom are fairly average so I wouldn’t go into too much detail on them, but I might come back to them later if I come up with a good idea.
Her constitution is above average but not super high. It isn’t something that you need to define, but I have an idea I’d like to put into her background. Her grandmother was a sorcerer or an alchemist and as a child she fed our character an elixir that supposedly helps the ward of illness. When playing this character she might offer up the elixir to members of the party. She would definitely speak of grandmother in a particular way. I lean towards a certain amount of reverence.
Her dexterity is extremely high and I did that on purpose. As a child she had several cats that she always had to chase down and rescue. The result of following cats and kittens into trees, along ledges and onto rooftops has helped develop her sense of balance. He love for cats can be so fun in game. The GM might through some cats into the game to purposely create a red herring for her. There are so many fun things this can cause.
In this episode back up a little bit and shares his thoughts on how attributes can play into the personality of your character. I introduce a character in this episode that is going to become a staple for us in this series. So I hope that you will join me for character creation from the ground up.
Next week we will move into races.
The Role of Character
What does it mean to have character? If you are like most players you will start defining your path by picking your race and rolling some stats. Then you pick a class and maybe an alignment, and then you gear up for adventure. For many that’s all there is to creating a character, but for what I believe to be a much more exciting experience, personality needs to be bred into the character. I don’t mean a superficial background that is created by a few random rolls; I mean one that gives a certain amount of depth to one’s personality thus influencing thought patterns. Creating a character like that is a challenge that introduces ethical challenges that go beyond an alignment or dispositions established by a particular game system.
FOR IMMEDIATE RELEASE
Paizo Launches Annual Contest to Find the Next Generation of Game Designers
REDMOND, WA (December 9, 2014): Paizo Inc., creator of the popular Pathfinder Roleplaying Game, announces today’s kick-off of RPG Superstar 2015, the annual, worldwide open call for would-be game designers to have their talents discovered, and the chance at being published in an official Pathfinder RPG module.
Now in its 8th year, RPG Superstar receives thousands of entries from all over the world, which are reviewed by a panel of experienced game designers, and then voted on by the paizo.com community, who have cast millions of votes over the years.
The winner of the competition will have their adventure published by Paizo as a Pathfinder Module, a full-color, 64-page, high-quality softcover book, compatible with not only the Pathfinder Roleplaying Game (RPG), but also with any game published under the Open Gaming License (OGL). Also, three runners-up will win assignments to write adventure scenarios for Paizo’s Pathfinder Society Organized Play campaign, offering all four finalists professional writing contracts with Paizo Inc., and an opportunity to begin their game design careers by working on the world’s best-selling roleplaying game.
RPG Superstar will see a new Master of Ceremonies this year, game designer Owen K. C. Stephens, who promises more surprises, and more difficult challenges. Says Stephens, “Ramping up the degree of difficulty in several rounds is a result of how consistently amazing the entries have been year after year. We’re convinced the talent pool exists to make several of the stages tougher than previous years, and that the best contestants are going to thrive under the pressure.”
The first big change is to Round One, which has traditionally called for the design of a special type of magic treasure known as a wondrous item. For the 2015 contest, contestants are asked to create an original magic Item from one of the following categories: suit of armor, shield, weapon, staff, ring, or rod.
Round One is now open for magic item designs, which must be submitted by December 16, 2014 to be considered for moving on to the next round. There will be four rounds in all, and winners will be announced on March 24, 2015. For more information, or to submit an entry, visit paizo.com/rpgsuperstar.
The Pathfinder Roleplaying Game is the world’s best-selling tabletop RPG, in which players take on the role of brave adventurers fighting to survive in a world beset by magic and evil. The Pathfinder RPG is currently translated into multiple languages, and the vibrant Pathfinder universe has been licensed for comic book series, graphic novels, miniatures, plush toys, and apparel, and is being developed into a massively multiplayer online roleplaying game.
About Paizo Inc.
Paizo Inc. is publisher of the world’s best-selling Pathfinder Roleplaying Game, the wildly popular Pathfinder Adventure Card Game, as well as Pathfinder Tales novels, board games, and gaming accessories. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the twelve years since its founding, Paizo Publishing has received more than 60 major awards and has grown to become one of the most influential companies in the hobby games industry. For more information, visit paizo.com.