May 012011
 
 May 1, 2011
Jan 182017
 

I have to apologize to all of you, I scheduled this to post back in September of 2016, but for some reason it didn’t and I missed it.

 

I had another great time at Alliance Open House this year. But before I go any further I have to admit that I have lost about thirty percent of my video content – well the video lacks audio.  James took a lot of time walking us through a great demo of the new Warmachine rules but with out the audio it’s not very good.

 

This year was a little different from last year because I feel there was a larger focus on the social aspect of gaming.  I mean it felt like we were there to play games with the manufacturers and experience the community. This year I had the chance to play so many games that will be coming out soon like Blood Bowl, Escape From Colditz, Happy Salmon, Warmachine, Star Realms, and more.  I guess not all of those are new, but at a shor like this things kind of blur together.  Plus I did a handful of interviews.

If you a re a retailer and you have never attended a trade show before I highly suggest it because it gives you the chance to experience future releases first hand.  You get to share your experiences with your peers and profess your concerns to manufacturers.  Plus, there are several workshops that are available throughout the day they can grant you more insight into which games might be best for your store.

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 Posted by at 9:19 PM
Jan 132017
 

20161229_115649Ultimate Intrigue

Published by Paizo Publishing

The latest of the Ultimate series books is packed with a ton of themed information. This is a gem for any espionage player or GM. Ultimate Intrigue features the Vigilante base class, new archetypes, feats, intrigue systems, social combat, new spells, and gear.

Vigilante base class has some pretty cool perks. The first and the coolest is the ability to have dual identities – like Batman! The class has the option for each identity to have a different alignment. My GM would have a lot of fun with that concept, and as a player it would be a great challenge to role-play. Beyond that you get to pick a path of specialization as an avenger or a stalker. An avenger gains an attack bonus equal to the character level, while a stalker capitalizes on stealth to gain 1d8 precision damage on flanked, flat-footed or otherwise unaware foes. This increases 1d8 every two levels. There are also several Vigilante talents. My favorite has to be Blind Spot. It allows the character to hide from creatures with special senses like Tremor Sense. That’s something I could have used in my last adventure.

There are of course several new archetypes in Ultimate Intrigue, and while many of them are specialized most can be used without too much difficulty. My favorite is the Guild Breaker, a Ranger who specializes in taking down an enemy organization. The difference is that the bonuses they get are applied to an enemy organization instead of to a favored enemy. This archetype also gets Deep Cover, which allows bonuses to Bluff and Disguise against the enemy organization.

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Jan 022017
 

In this episode of Role-Play Ramblings Matt talks with guest Jason Bulmahn at Gen Con 2016 about how to introduce romance into your game sessions.

 

I always have a good time talking with Jason Bulmahn.  This was certainly no exception.  Being a GM for my teenage boys you can only imagine what kind of trouble I’m stirring up with potions of love.

Jan 022017
 

In this episode of Role-Play Ramblings Matt talks with, his guest, Jason Hardy of Catalyst Game Labs about social tension and how it can be applied to role-playing. Filmed at Origins 2016 this is one of my favorite episodes of all time. This episode was inspired by the transgender bathroom debate that was socially prominent early in 2016. Jason and I don’t actually debate an issue here; we discuss how to apply an issue appropriately with your community.

This is a really great episode for thse who truly want to create an extremely rich game world.  Thank you Jason Hardy for making this topic make perfect sense

Jan 022017
 

In this episode of Role-Play Ramblings Matt discusses spotlighting. Which is the art of allowing player characters shine at the right point in time for them to become integral to the story.

I have been GMing for about 30 years and I still find this to be one of the most difficult things to do!

Jan 022017
 

In this episode of Role-Play Ramblings we discuss sharing and the lack of sharing the role-playing experience. This episode is sensitive because we discuss why sharing is relative to your local community.

This is another topic that I will most likely visit again because with every convention you have a new experience that can change, modify, or make me rethink what I have said,

 Posted by at 2:58 PM
Jan 022017
 

In this Role-Play Ramblings Matt talks about Story telling, He shares some of the pitfalls he has experienced as a GM and he talks about how writing fiction differs from writing an adventure.

This is probably a topic I will come back to in the future, it’s one of those rare topic where you can always learn and apply something.

Jan 022017
 

In this episode of Role-Play Ramblings Matt talks about planting seeds.  Which in this conversation is a combination of foreshadowing, note taking, listening and even closure.

 


This is something that I think newer GM’S struggle with, but once it’s learned it is very rewarding.