LARPs RPGs - Available Now @ DriveThruRPG.com
Oct 132012
 

Farmageddon

$ 15.00

Available Now

Welcome to the world of competitive farming! Plant and harvest crops such as Sassy Wheat or Wary Squash for big bucks while keeping an eye out for nasty cards like Dustbowl and the Thresher… The player to earn the most money from planting and harvesting crops is the best farmer, and the winner of Farmageddon! Key Mechanics Hand Management – Players must decide what crops to plant and which to use as Fertilizer. Risk Management – Players must wait a full turn before harvesting a planted crop. Is it worth trying to sneak a big crop past your opponents, or should you go small and be left alone?

Get this now at 5th street games and  play with your kids, mine can wait till it gets here

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Oct 122012
 

Crow and the Pitcher

$ 12.00

Available Now

A trick taking game based on the Aesop fable, “The Crow and the Pitcher”. Players attempt to fill Pitchers by playing Stone cards from their hand. However, the highest card played may not always win…

Get this now at 5th street games and  play with your kids, mine can wait till it gets here

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Oct 112012
 

Castle Dash

$ 25.00

Available now

Neighboring kingdoms have recently acquired lots of treasure. Naturally, this means you must lead your troops into battle to take it! How do you know there’s treasure to steal? Some of your soldiers were spying for you and got caught sending back news of the windfall. So it looks like you’ll have to rescue your soldiers, too… Be the first player to grab 3 coins from your rivals and you win the Castle Dash! Key Mechanics Worker Placement – Soldiers placed to battle and claim bonuses. Dice-Based Combat – Dice rolled to determine combat and cannon fire.

Get this now at 5th street games and  play with your kids, mine can wait till it gets here

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Sep 302012
 

Timeline: Historical Events

$ 14.99

JFK’s assassination, the 1st step on the moon, the last crusade… Can you put all these events correctly on the timeline? Each player is dealt the same number of cards. At the start of the game, a card is drawn at random from the stack and is placed at the center of the table with the date showing. This is the starting point for a timeline that will be gradually completed by the players. The first player then chooses one of his cards and places it before or after the card on the initial map. The player’s card is then turned over to show the date of the historical event. If it is correct, it stays in place. Otherwise, the card is discarded and the player must draw another to replace it. The more cards in the timeline, the harder it is not to make a mistake! The first player with no cards left wins.

 

To see more of their games go visit them at Asmodee edition: board games

 

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Sep 262012
 

Dixit Jinx

$ 14.99

Release date: Oct. 19th 2012

Jinx is a new Game in the Dixit family but unlike the original game the drawings are not realistic illustrations depicting scenes but images halfway between abstraction and figuration. During the game 9 cards are exposed in a square 3×3. The active player draws a locator map that will show him one of the nine cards with which he will play. This location is held secret. The player must now speak, sing, act out something that makes thinking about this card just like in “Dixit”. The other players go around and point to the card they think is correct but beware! Only one player can point a given card. Once a player has chosen the right card, the turn stops (although some have not chosen). The player who finds the right card keeps it (each card gives a victory point). Players who erred give their cards to the player active. But if neither player gets it right card, the active player must return one of the cards previously won.

 

To see more of their games go visit them at Asmodee edition: board games

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Jun 282012
 

The Spanish Tercios 1536-1704

$ 17.95 SRP

 

A mixed infantry formation made up of about 3,000 men armed with pikes, swords and handguns, the innovative and influential tercio or ‘Spanish square’ was the basic combat unit of the armies of Spain throughout much of the 16th and 17th centuries. Arguably the first permanent tactical formation seen in Europe since the Roman cohort, the tercio was the forerunner of modern formations such as the battalion and regiment. The variety of different weapons fielded in the tercio meant the Spanish infantry could resist opposing cavalry forces while overcoming every kind of enemy infantry deployed against them. Featuring full-colour artwork and photographs of rare items held at the Spanish Army Museum, this study covers the whole period during which the tercios were active, opening with the third Italian war between the forces of France and the Holy Roman Emperor and concluding with the final transformation of the Spanish tercios into regiments in 1704. Softcover; July 2012; 48 pages

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Jun 272012
 

Home Before the Leaves Fall (HC)

$ 24.95 SRP

 

The German invasion of France and Belgium in August 1914 came close to defeating the French armies, capturing Paris and ending the First World War before the autumn leaves had fallen. But the German armies failed to score the knock-out blow they had planned. The war would drag on for four years of unprecedented slaughter. There are many accounts of 1914 from the British point of view, and the achievements of the British Expeditionary Force are the stuff of legend. But in reality, there were only four British divisions in the field, while the French and Germans had more than 60 each. The real story of the battle can only be told by an author with the skill to mine the extensive German and French archives. Ian Senior does this with consummate skill, weaving together strategic analysis with diary entries and interview transcripts from the soldiers on the ground to create a remarkable new history. Hardcover; July 2012; 384 pages

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Jun 262012
 

Me 262 Bomber and Recon Units

$ 22.95 SRP

 

When the revolutionary Messerschmitt Me 262 jet first appeared as a bomber in the skies over north-west Europe in late 1944, it represented both a new dawn in aeronautical development and a great shock to the Allied air forces and armies. In mid-1944, Adolf Hitler, having seen the impressive and formidable performance of Me 262 prototypes, stated his firm desire to see the aircraft enter service as a bomber. There was nothing which the Allies had in their air forces which could touch the Me 262. Although, due mainly to problems associated with delays in engine deliveries, its debut was too late to contest the Allied landings in Normandy, when it finally did enter service in the autumn of 1944, the bomb-carrying Me 262s conducted several hit-and-run raids against RAF airfields in Belgium and Holland. From then until the end of the war the Me 262 remained one of the most feared weapons in the Axis arsenal. This book covers the complete history of the Me 262 bomber and reconnaissance units during World War 2. Softcover; July 2012; 96 pages;

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Jun 262012
 

I have already done a review of Force on Force based off of the demonstration game I played at Origins Game Fair.   This will be a little more in depth than that review.   You can read that here.

Most of you probably already know that Force on Force is a modern warfare skirmish game published by Osprey Publishing for Ambush Alley Games.  It is an independent miniatures game without a miniatures line.  The book has several recommendations where you can purchase models .  I originally thought that not having a minis line would be detrimental, but the rules are set up so you can freely play any modern forces from 1960 to present.  The other unique part about not having a line of minis is there is no set scale.  You get to determine the size of your battlefield based off of what you own.

Continue reading »

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Jun 262012
 

WWII US Cavalry Groups: European Theater

$ 18.95 SRP

 

The cavalry regiments of the US Army were in the process of being transformed into a mechanized force when the USA entered World War II. While those cavalry regiments deployed to the Pacific to fight the Japanese were turned into infantry units, those sent to Europe were employed as light armor in the cavalry’s traditional spearhead roles – reconnaissance, the screening of advances and flanks, and the pursuit of beaten enemy forces. Equipped with M8 Greyhound armored cars, M5 Stuart and M24 Chaffee light tanks, and halftracks, these units were designated cavalry groups (mechanized), each c. 1,700 strong and divided into two heavily armed squadrons. They were seldom attached to divisions, but to higher-level corps commands, meaning they could be shifted around quickly and independently and be formed at need into flexible battle groups with armored, infantry, and other units, depending on the mission. Featuring specially drawn full-color illustrations depicting uniforms, insignia, armored vehicles, and tactical scenarios, this is the story of the US cavalry units that led the advance to victory in Europe during World War II. Softcover; July 2012; 64 pages;

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