Warhammer 40,000: Forbidden Stars from FFG in June

 Fantasy Flight Games  Comments Off on Warhammer 40,000: Forbidden Stars from FFG in June
May 042015
 

forbidden starsWarhammer 40,000: Forbidden Stars

$99.95

 

Bring fire and bring shell and heap all upon the pyre. With flame and gun we shall make an end to the withered husk that is human life. And in the blazing furnace of battle we shall forge anew the iron will of a yet stronger race.

–Warhammer 40,000

 

The shifting Warp Storms that surround the long lost Herakon Cluster have finally abated, leaving the ancient treasures and planets within this sector open to the rest of the galaxy. Now, the great factions of the galaxy mobilize their fleets and race to establish a foothold. The reward for successful domination surpasses all other concerns, and the price for conquering this sector will be paid in lives.

 

Forbidden Stars challenges you and up to three other players to take command of a mighty fighting force: the Ultramarines chapter of Space Marines, the Eldar of Craftworld Iyanden, the Evil Sunz Ork clan, or the World Eaters Warband of the Chaos Space Marines. Each faction offers unique armies and play styles, but your goal remains the same – to claim the key objectives selected for your faction. These objective tokens are scattered throughout the Herakon Cluster, but your opponents are sure to defend your objectives against you.

 

You’ll need to build massive armies and command them in unending war to best your enemies and claim your objectives. The fight for the Herakon Cluster is brutal and bloody, and you will either stride triumphant over the bodies of your fallen foes, or they will do the same to you. Will you survive and be hailed as a conquering hero? Or will your only epitaph be on a list of those who lost everything in the Herakon Cluster?

 

2-4 players

Warmachine: Convergence: Obstructors (10) (plastic)

 Gaming News, Privateer Press  Comments Off on Warmachine: Convergence: Obstructors (10) (plastic)
Sep 042013
 

Obstructors (10) (plastic)Warmachine: Convergence: Obstructors (10) (plastic)

$49.99 SRP

Having achieved the first step in their greater journey among the Convergence by having their souls installed in intricate clockwork vessels, obstructors know neither fatigue nor pain. In battle their shields interlock through an intricate mechanism of gears to present an unbreakable steel wall to their enemies. They serve as the primary cogs around which the greater Convergence army is ordered.

The Obstructor unit comes in a box (PIP 36016). A player may field up to three Obstructor units for each warcaster in a Convergence army.

Contains:

1 Leader

9 Grunts

1 color stat card

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No Quarter Magazine #50

 Privateer Press  Comments Off on No Quarter Magazine #50
Sep 012013
 

No Quarter Magazine

No Quarter Magazine #50No Quarter Magazine #50

$7.50 SRP

No Quarter hits a significant milestone with issue #50. To celebrate, we’re offering articles focused on classic WARMACHINE models and events, including a Gavyn Kyle Files article on Coleman Stryker, a Guts & Gears article on the Storm Guard, and an exciting playable scenario recounting the pitched battles at Point Bourne.

Never miss an issue!

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Sep 262012
 

Dixit Jinx

$ 14.99

Release date: Oct. 19th 2012

Jinx is a new Game in the Dixit family but unlike the original game the drawings are not realistic illustrations depicting scenes but images halfway between abstraction and figuration. During the game 9 cards are exposed in a square 3×3. The active player draws a locator map that will show him one of the nine cards with which he will play. This location is held secret. The player must now speak, sing, act out something that makes thinking about this card just like in “Dixit”. The other players go around and point to the card they think is correct but beware! Only one player can point a given card. Once a player has chosen the right card, the turn stops (although some have not chosen). The player who finds the right card keeps it (each card gives a victory point). Players who erred give their cards to the player active. But if neither player gets it right card, the active player must return one of the cards previously won.

 

To see more of their games go visit them at Asmodee edition: board games

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