Aug 152016
 

At Gen Gen Con Kevin and I chatted about Robotech Tactics, Rifts and  all things Palladium.  Kevin answers some good questions in here that are from Ben Parker, Jorel Levenson, Marnie Jefferson, Matt Trotta, Graham Bailey,  Oscar Mardones Schopflin, and Dave Knighthawk. Thanks guys.

It’s always a good talk when I get to sit down with Kevin.  I managed to ease drop a bit and while I can’t tell you what I heard I can affirm the plans for Robotech Tactics and Rifts are just out of this world.

 

The Drake is only about 50 pieces, but it seems like two hundred.

Flip Through Coalition War Campaign

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Nov 132015
 

Listen to me talk about my favorite Rifts book and why it was fundamental in my gaming life.

This book has so many good things in it like the psyche profile of Emperor Prosek and the Colaition.  It has set years of gaming in motion for me.

 Posted by at 8:34 PM
Nov 012015
 

I this episode of Role-Play Ramblings Matt Lemke shares his gaming experiences with problem players, some of them include the wallflower,  philosopher, rules lawyer and even the instigator.  This short message is for Role-players at all levels of experience, but is most beneficial for GM’s.  These tips can be applied to any game system.

If you like this please like it please give it a thumbs up on YouTube and if you know someone who would enjoy it please share.  I had a lot of fun coming up with this seasons content and I would love to continue.

Next episode (targeted for Thursday) is “Who’s Telling the Story”. Is it the GM’s Story or the players?

 

Special Thanks to Owen K.C. Sthephens and Ryan Hale for their extra input on this season. I also have to thank all of my backers for making this happen.  I wouldn’t have had the drive to do this without their support!

Words With Sean Fannon @Con on the Cob 2015

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Oct 222015
 

In this episode of Words with Sean Patrick Fannon and I talk about Savage Rifts. Sean shares with us the origins of this wonderful idea and some new mechanics.  I think Sean is especially happy with the new Juicer rules, I know I am.

This is super exciting for me.  I have been playing Rifts off and on for nearly thirty years and I love it each time.  For me this is the perfect way to explore Savage Worlds a game that I have been putting off for about 4 years now.

Stay Tuned for more info on that experience.

Aug 082015
 

In this interview Kevin and I talk about the new Robotech book for the space marines.  Wave 2 loose target date, and the projects on his back burner.

I’m really looking forward to the the upcoming Rifts releases.   Wave 2 looks promising,  everyone I talked to, in the industry and fans, loved the models that were on display.

Words With Charles Walton Rifts Artist

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May 282015
 

In this chat with Charles Walton we get right down to the heart of how he thinks about art.

Not only is Charles a great artist he is easy to chat with and I can’t wait to have him put a cover on something I write.

Words With Rex Barkdoll on the Rifts Character Generator

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May 282015
 

Rex and I chat about the Rifts Character creator he is generator.  At this point it’s in early alpha and it basically fills a character sheet.  It  can easily generate tables, which I think is a great feature.  In the future Rex would like it to do math.

 

 

If you have any questions visit http://rexbarkdoll.com/

Words With Kevin Siembieda Part 1 Rifts and more PoH 2015

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May 212015
 

In this first interview with Kevin Siembieada at Palladium Open House 2015 We discuss his early career, Palladium Fantasy and Rifts.  We even get to touch upon TMNT and the Disavowed book slated for later this year.

I look forward to getting some Rifts action up and running in the near future.

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May 072015
 

 

Alignment is one of those weird game mechanics that can be viewed as both a hindrance and an aid. Because of this it is often the victim of a love hate type of relationship among players that can cause some heated disagreements. If they could apply their thoughts to its use they would not have so many words in lost to indifference.

When I speak of alignment in this article I’m not referring to any one system or style. I’m instead writing about the concept of what it can be in the development of character. If you apply such a system to developing the personality of your individual I believe it can be invaluable. Many of us walk through our lives with no “moral” code, at least not the way an alignment is is presented in game terms. That’s because games have a difficult time presenting alignment in an effective way. Since many alignments are presented as a code that creates a struggle of some sort, usually good and evil, they have to be broad so players can use them effectively with their creations. Not to mention many characters are created with to be adults ready to start their adventuring career. In reality this couldn’t be farther from the truth. In the real world we develop our “alignment” over years of character growth. For us our alignment is directly linked to what we believe, or to be more accurate, what we have come to believe. That is our faith directs our choices. This could mean you are guided by religion, science, or philosophy. It doesn’t matter what guides your thoughts what matters is that when you apply this to your character she has already lost years of development.

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