Jan 132017
 

20161229_115649Ultimate Intrigue

Published by Paizo Publishing

The latest of the Ultimate series books is packed with a ton of themed information. This is a gem for any espionage player or GM. Ultimate Intrigue features the Vigilante base class, new archetypes, feats, intrigue systems, social combat, new spells, and gear.

Vigilante base class has some pretty cool perks. The first and the coolest is the ability to have dual identities – like Batman! The class has the option for each identity to have a different alignment. My GM would have a lot of fun with that concept, and as a player it would be a great challenge to role-play. Beyond that you get to pick a path of specialization as an avenger or a stalker. An avenger gains an attack bonus equal to the character level, while a stalker capitalizes on stealth to gain 1d8 precision damage on flanked, flat-footed or otherwise unaware foes. This increases 1d8 every two levels. There are also several Vigilante talents. My favorite has to be Blind Spot. It allows the character to hide from creatures with special senses like Tremor Sense. That’s something I could have used in my last adventure.

There are of course several new archetypes in Ultimate Intrigue, and while many of them are specialized most can be used without too much difficulty. My favorite is the Guild Breaker, a Ranger who specializes in taking down an enemy organization. The difference is that the bonuses they get are applied to an enemy organization instead of to a favored enemy. This archetype also gets Deep Cover, which allows bonuses to Bluff and Disguise against the enemy organization.

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Nov 212016
 

A unique card game from Megacon games where players go on a “treasure” hunt.

I don’t get to play card games that often anymore, but Dumpster Diver fills a niche.  It’s small enough you cann carry it anywhere and it’s easy to learn and a fast play making it both a gateway game and a play while you wait game.

Nov 172016
 

Reveal your Inner Wizard Skills this December with Potion Explosion on iOS and Android Devices

Asmodee Digital to publish mobile version of Horrible Games’ popular tabletop game Potion Explosion

Paris, November 10, 2016 – Asmodee Digital is proud to present the digital adaptation of the award-winning magical game Potion Explosion, by Horrible Games. Developed by Studio Clangore as a faithful digital version of the board game, it will be available on mobile devices in December. Attend the Horribilorum Sorcery Academy for Witty Witches and Wizards and attempt to become the head of the class by creating incredible potions!

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Nov 162016
 

61b3dd8e-c204-4b6d-b510-e0853bc285d3Punch-It Entertainment is excited to announce the launch of Pompeii: Wrath of Vesuvius, a lightweight board game for 2-5 players that plays in 15-30 minutes.

Designed by Jay Little, X-Wing Miniatures, Edge of Empire, Blood Bowl Team Manager and Co-Designed Lucas Zerby, and Dylan Shepherd. Pompeii: Wrath of Vesuvius features area control, bluffing, and destruction.

 

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Jun 152016
 

TRAPDOOR TECHNOLOGIES RELEASES OFFICIALLY LICENSED DIGITAL TOOLSET FOR THE PATHFINDER ROLEPLAYING GAME

Playbook For Pathfinder Now Available in the iOS App Store

Free Download and One Month Free Trial for New Users

SEATTLE, WASHINGTON (June 13, 2016): Trapdoor Technologies announces today the launch of Playbook For Pathfinder, their first officially licensed toolset for the award-winning roleplaying game. Playbook For Pathfinder is now available in the iOS App Store with a free download and one month free trial for new users.

Playbook For Pathfinder allows players to roll-up and manage characters, while Game Masters can purchase and prep adventures and campaigns for the Pathfinder Roleplaying Game. The app features quick rules look-up, information sharing, stat tracking for monsters and PCs, and more.

The app will include the game’s complete rules set, artwork, connection with Pathfinder Society Organized Play events, and an extensive library of Pathfinder adventures. New content releases will be made each Tuesday, with additional adventures and rulebooks being added throughout the year.

At PaizoCon last week, Paizo announced the Starfinder Roleplaying Game—a new science fantasy RPG based on the Pathfinder universe and rules. Trapdoor will be working closely with Paizo to create a sister app for the new RPG system launching in 2017.

“We are really looking forward to the continued integration of the Pathfinder world in Playbook,” said Lisa Stevens, CEO of Paizo. “We believe it has the potential to streamline prep time and become an invaluable tool for both players and Game Masters.”

For more information visit: http://trapdoortechnologies.com/playbook/

About Trapdoor Technologies

Trapdoor Technologies is a Colorado-based company specializing in consumer application development for mobile devices. Their flagship product, The Story Machine™, is a scalable, automated, cloud-based publishing engine offering integrated interactive features for digital books, documents, and periodicals. Trapdoor’s family of applications includes a robust digital companion for tabletop role-playing games (Playbook), an enhanced e-book application featuring Onder Librum for the Ed Greenwood Group (Storybook), as well as two products tailored specifically for corporate customers (Learningbook and Formbook).

About Paizo Inc.

Paizo Inc. is publisher of the award-winning Pathfinder Roleplaying Game, Pathfinder Adventure Card Game, and Pathfinder Tales novels, as well as board games and gaming accessories. The Pathfinder world, in which players take on the role of brave adventurers fighting to survive in a world beset by magic and evil, is currently translated into eight languages, and has been licensed for comic book series, graphic novels, toys, and apparel, and is being developed into an MMORPG. Paizo.com is also a leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world.

Aug 312015
 

the gameThe Game 

$19.99

Nominated for the 2015 Spiel Des Jahres (Game of the Year), The Game is a co-operative card game for 1-5 players.

 

In The Game, players will have to work together to play cards into one of four different piles, with the hopes of discarding all 98 cards to win. Each turn, a player must play at least two cards into one or more of the piles and then the player draws as many cards as they played. The next player then takes their turn and play continues until one of the players cannot play the requisite two cards (or one card if the draw pile has been depleted).

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Aug 252015
 

Gloom: Munchkin

gloom$29.95

 

Munchkin Gloom is a stand-alone card game that uses the transparent gameplay of Gloom to bring the world of Munchkin to new depths of despair and misery.

 

There are plenty of happy people in the world of Munchkin. Warriors who slay monsters, adventurers who grab loot, heroes who level up. Heck, halflings who stay at home eating pie all day. But the world of Munchkin is also sad and benighted. A place where those very same Munchkins are all too often backstabbed by buddies, dined on by dragons, and discovered by doom ducks. Heroes delve too deep, plummet down pits, and lose their loot. And that’s before they die.

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Jul 202015
 
Big book4The Big Book of Madness

$39.99

 

Your first year at the Elemental College has been disappointing. They taught you to light a flickering flame at the tip of your finger, but you’ve spent much more time reading books than learning powerful spells as future great wizards like you should.

 

So when you heard about the Big Book of Madness hidden in the great school library, you couldn’t help but to sneak in and peek in this intriguing tome in spite of the warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! This was your mistake, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to sink into insanity…

 

The Big Book of Madness is a co-operative deck-building game for 2-5 players where young magicians defeat the terrifying monsters released, one page at a time. Can you survive the pages of this book of madness or will you fall to insanity?

 

2-5 players

Ages 10+

60-90 minute play time

 

Contains:

301 Cards

136 Elements

48 Curses

35 Madness

56 Spells

 

 

8 Wizards

18 Tome pages

2 Tokens

1 Game board

1 Cardboard lectern

1 Rulebook

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