Take a look at the Wreckage rule book with me. I contains both the skirmish rules and the RPG rules for the post apocalyptic game.
Music and Sound by Syrinscape.
Shadowrun: Seattle Box Set
The core setting of the Shadowrun role-playing game deserves a detailed treatment that gives both players and game masters tools to make using the setting easier and more fun. With geographic details, plot hooks, a large collection of player cards, an innovative modular map system that can easily generate a wide variety of buildings in moments, and more, this box will immerse players in the tumult and chaos of the Emerald City.
In this Flip Through Matt takes a look at Pathfinders Black Markets. It’s something every world should have. This book features new alchemical devices, items, magic, and even secret languages. Without a doubt you can pull a Black Market out of these pages if your’e in a pinch, or you can use it to create your own black market.
I was talking with one of my friends and they have challenged me to make a black market as a follow up to this post. Look for it soon, does any one want to draw it when I’m done?
Arena Rex was one of the hottest games at Adepticon. I would say the product was flying off the shelf, but they had a hard time getting it there. This is a full game demo. I believe it shows all the game mechanics. I had a good time playing Arena Rex and I look forward to seeing more in the future.
If you haven’t seen their models yet you should check out Arena Rex.
I caught up with Ronnie Renton of Mantic Games while at Adepticon. We chatted about, Kings of War, Dreadball, Dungeon Saga, Warpath, and the possibility of an RPG. I always have a good time with Ronnie.
Maybe I should pitch the RPG and then move across the sea.
In this interview Kevin and I talk about the new Robotech book for the space marines. Wave 2 loose target date, and the projects on his back burner.
I’m really looking forward to the the upcoming Rifts releases. Wave 2 looks promising, everyone I talked to, in the industry and fans, loved the models that were on display.
Legendary heroes fight the forces of evil in a new fantasy cooperative game designed by the team who created Galaxy Defenders
July 26th, 2015 – Heroes with unique powers are called back from death to save the kingdom and break the spell that binds their souls, in the new game developed by Gremlin Project and due to be published by Ares Games in 2016: Sword and Sorcery, an epic-fantasy cooperative board game, where one to five players fight together against the forces of evil, controlled by the game system itself.
Based on the best-selling Infinity tabletop miniatures game by Corvus Belli, the story follows the battles of the Human Sphere against the alien Combined Army, a collection of conquered alien races led by an aggressively resourceful AI. A recent encounter with the enigmatic Tohaa, who want to ally with the Human Sphere against the common enemy, sets the stage for a vast story of conspiracy, war and adventure.
What’s the hardest part of running a game? It has to be the prep. GMs often commit hours to preparation before the first minute of Play – one of the biggest stumbling blocks to getting campaigns rolling. But what if running a great game didn’t require any more time for the GM than it does for the players?
Weird Discoveries explores the Ninth World with ten meaty, single-session adventures. Run them as one-shots, or drop them into your ongoing campaign when you don’t have time to prep your own adventures. Or run them as a campaign for months worth of effortless play! These aren’t adventure seeds – they’re complete, pre-prepped adventures in an innovative new format.
Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World. A must-have for beginning Numenera GMs and veterans alike!
6 Pre-generated characters
10 Complete adventures
96 pages, Full color, Soft cover