Folklore the Affliction Sneak Peek from Origins 2014

 Board Games, Featured, Folklore the Affliction, Origins 2014, Twinfire Productions  Comments Off on Folklore the Affliction Sneak Peek from Origins 2014
Jun 192014
 

folkloreWhile at Origins I took some time with TwinFire Production and looked in  detail at Folklore the Affliction.   Folklore the Affliction is a Kickstarter project scheduled for the fall of 2014.   The game is a classic horror storytelling game that uses nuances of table top role playing with board game mechanics.   We did this from the Crown with only natural light, I think it kind of adds to the theme of the the game.

 

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Jun 172014
 

folkloreAt Origins I had a chance to sit down with Twinfire Productions and chat about their game Folklore the Affliction.  Folklore the Affliction is a classic horror cooperative RPG story board game that will be on Kickstarter this fall.  I even had the chance to see the greens for the miniatures.

 

Nino and Will spent a great deal of time sharing their prototype with me, make sure you check out the other videos.

You can visit them at Folklore the Affliction,  read about the game on Board Game Geek.

Ultimate Werewolf: One Night From Bezier Games in January

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Dec 212013
 

ultimate wereUltimate Werewolf: One Night

$24.99

 

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: one of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf…because all it takes is lynching one werewolf to win! There is no elimination and each game last about ten minutes.

 

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you’ll want to play it again and again, and no two games are ever the same!

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Words With Lester Smith from Popcorn Press

 Con on the Cob 2013, Featured  Comments Off on Words With Lester Smith from Popcorn Press
Oct 242013
 

Matt caught up with Lester Smith Con on the Cob 2013.  We chat about his current writing projects ( Cthulhu Haiku II and Mythos Madness) and the games he has created.   I have to admit this interview is much more of a conversation.  Lester is so easy to chat with and share things it was almost like we were having a glass of wine chatting about old times. You can catch his kickstarter here.

More interviews from Con on the Cob will be coming soon.

The Littlest Shoggoth: A Holiday Tale of the Cthulhu Mythos

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Aug 092013
 

A Holiday Tale of the Cthulhu MythosThe Littlest Shoggoth: A Holiday Tale of the Cthulhu Mythos

$20.00 SRP

The Littlest Shoggoth: A Holiday Tale of the Cthulhu Mythos Of all the Mythos creatures roaming around lost R’lyeh, Squammy the shoggoth is the smallest, least frightening of them all. Tired of being teased and picked on, he sets off for the world of man to prove that he’s got what it takes to be a real monster.

The Littlest Shoggoth is a heartwarming tale of holiday horror. With non-Euclidean verse and sanity-blastingly cute illustrations by award-winning writer and cartoonist, Stan!, it is the perfect addition to any collection of seasonal stories or occult tomes.

Hardcover, color, 56 pages

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BattleCorps Anthology 4: Fire For Effect

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Aug 072013
 

BattleCorpscover art not availableBattleCorps Anthology 4: Fire For Effect

$14.95 SRP

SDI

 

As the Word of Blake Jihad tears into the Inner Sphere, every interstellar nation reels from attacks. Longstanding contingency plans fail, fearsome new weapons are unleashed, and unstoppable armies appear out of nowhere to march toward holy purity!

 

This collection, drawn from the fiction published on BattleCorps.com in 2007, presents the edgy and violent fiction BattleCorps readers are used to, and brings the horror of the Jihad into startling clarity with an all-new tale of the Black Widow Company and the nine-part Case White serial story.

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Mutants & Masterminds: Supernatural Handbook From Green Ronin

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Sep 302012
 

MM: Supernatural Handbook

Release Date: Oct 2012

$ 27.95

The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night. The Supernatural Handbook includes detailed information on character creation, horror-themed series, and adventure design, and a complete system for building your own supernatural menaces for your heroes to hunt (or to hunt them…). You’ll find hero and villain archetypes like the Curse-Burdened Adventurer, Noble Monster, Dark Emissary and Inhuman Juggernaut. The book also introduces the organization ARCADE (American Research Center for the Arcane Defense of Earth) and its agents, who wage a secret war every night. Join the fight against ancient evils and occult menaces with The Supernatural Handbook!

Come see more games and publishing at Green Ronin

City Of Horror From Asmodee

 Asmodee Editions, Board Games, Gaming News  Comments Off on City Of Horror From Asmodee
Sep 292012
 

City Of Horror

$ 50.00

In City of Horror, you’re playing a group of humans faced with a zombie invasion. The struggle against the dead is important, but your own survival is vital! To win, you’ll have to make alliances but also betray your companions. A game is played over 4 turns. Each turn represents one hour of time before reinforcements arrive. These turns are played out similarly: zombies arrive, players move one of their characters and then each location is resolved (power and attack). At the end of the 4 turns of play, the player with the most victory points (characters, food and antidote) wins the game. But be careful: to get into the helicopter, the players will have to make sure each of their living characters has been vaccinated. The box contains: 7 site tiles; 3 road tiles and a water tower area; 1 water tower; 21 character cards; 21 character tokens; 1 woman with baby character token; 40 zombie tokens; 30 colored bases; 36 movement cards; 40 action cards; 20 invasion cards; 6 explosion markers; 1 starting player marker; 12 food tokens; 16 antidotes; 1 zombie leader marker; 3 caches to be used when parties to less than 6 players; and 6 markers to indicate the color of the player.

 

To see more of their games go visit them at Asmodee edition: board games

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