LARPs RPGs - Available Now @ DriveThruRPG.com
May 232015
 

Dragon WoodDragonwood

$14.99

 

Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!

 

In Dragonwood, you collect sets of adventurer cards to earn dice, which you then use to roll against your foes. Stomp on some fire ants, shriek at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!

 

2-4 players

Ages 8+

20 minute play time

Fate Dice: Frost Dice From Evil Hat Productions This June

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May 132015
 

fatediceFate Dice: Frost Dice

$15.00

Twelve matte-finish, translucent “frosted” dice in three cool colors inspired by ice and frost:

  • Ice: 4 frosted clear Fate Dice with blue ink
  • Frozen Sage: 4 frosted green Fate Dice with white ink
  • Winter Chill: 4 frosted cool blue Fate Dice with white ink

 

 

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Krakatoa From Eagle Games This June

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Apr 292015
 

KrakKrakatoa

$17.99

 

Krakatoa is one of the most unusual dice games ever released. The game uses nine 12-sided dice divided into three groups of three dice with the groups colored white, grey, and black to represent steam, ash and lava. In addition, each die face contains not a number, but a colored dot of yellow, red or blue.

 

 

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 Posted by at 9:57 AM

Go Nuts! from Gamewright

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Mar 232015
 

nutsGo Nuts!

$10.99

 

In Go Nuts!, players want to pile up the acorn points as quickly as they can. On a turn, the active player takes five squirrel dice and rolls them. Any dice showing cars are set aside out of play, while any acorns are worth one point. After each roll, the player can decide to stop and bank the acorn points or roll again.

 

 

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Mars Attacks: Ten-Minute Takedown

 Dice games, Steve Jackson Games  Comments Off on Mars Attacks: Ten-Minute Takedown
Jan 262015
 

Mars Attacks: Ten-Minute Takedown

Destroy the earthling cities with your flying saucer!

Mars Attacks: Ten-Minute Takedown is a fast-playing dexterity game of Martian aggression and global destruction. Flick the custom die from your flying saucer at the earthling cities, and claim their points as you destroy them. It’s easy to learn, and the evocative art is sure to grab attention.

MSRP: $9.95

Inline image 1

The Three Little Pigs

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Jul 242013
 

The Three Little PigsThe Three Little Pigs

$29.99 SRP

 

 

As a little pig, your dearest wish is to build a strong and beautiful house in which you can spend your long winter evenings. But you won’t need trowels nor scaffoldings, as only dice will allow you to construct your dream home. Beware the wolf prowling around, whose only thought is to literally blow away your comfy house!

 

The Three Little Pigs is an easy and fun dice game for the whole family. At your turn, try to get the better combination with the 5 special dice and build the most lovely and sturdy houses, by adding doors, floors and roofs. And if you accidentaly bring the wolf out of the wood, just take a deep breath and shatter other players’ buildings by blowing on the wheel!

 

This original game comes with an illustrated version of the famous tale it is based on.

 

2-5 players

Ages: 7+

Play time: 20 minutes

 

Contents:

5 special dice

1 Wolf wheel

36 House tiles

6 Goal cards

1 Tale Booklet

1 Rule Booklet

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Spy Alley Dice Game

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Jul 192013
 

Spy Alley Dice GameSpy Alley Dice Game

$12.99 SRP

 

 

In Spy Alley Dice, each player becomes a spy for their given country. Players roll the dice for a chance to guess their opponents identities. If a player rolls 3 of a kind, they may take a guess of any player as the spy that is on the three dice. If a player rolls five of a kind, they may either guess a player as any spy, or they may take a big chance and try to accomplish their mission. To accomplish their mission, the player that rolled the 5 of a kind must ask each player in a clockwise manner if they want to guess him as the spy identity on the dice. If no player is willing to make a guess and the player is the spy on the dice, that player has accomplished his mission and wins the game. Otherwise, the last player remaining in the game is the winner.

 

Contains:

5 Spy Alley Dice

6 Identification Cards

1 Carrying bag

 

2-6 players

Ages: 8+

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