Go Nuts! from Gamewright

 Dice games, Gamewright  Comments Off on Go Nuts! from Gamewright
Mar 232015
 

nutsGo Nuts!

$10.99

 

In Go Nuts!, players want to pile up the acorn points as quickly as they can. On a turn, the active player takes five squirrel dice and rolls them. Any dice showing cars are set aside out of play, while any acorns are worth one point. After each roll, the player can decide to stop and bank the acorn points or roll again.

 

 

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Warmachine: Convergence: Obstructors (10) (plastic)

 Gaming News, Privateer Press  Comments Off on Warmachine: Convergence: Obstructors (10) (plastic)
Sep 042013
 

Obstructors (10) (plastic)Warmachine: Convergence: Obstructors (10) (plastic)

$49.99 SRP

Having achieved the first step in their greater journey among the Convergence by having their souls installed in intricate clockwork vessels, obstructors know neither fatigue nor pain. In battle their shields interlock through an intricate mechanism of gears to present an unbreakable steel wall to their enemies. They serve as the primary cogs around which the greater Convergence army is ordered.

The Obstructor unit comes in a box (PIP 36016). A player may field up to three Obstructor units for each warcaster in a Convergence army.

Contains:

1 Leader

9 Grunts

1 color stat card

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C&C Adventure Supplement: Rogues Gallery

 RPG's  Comments Off on C&C Adventure Supplement: Rogues Gallery
Aug 082013
 

C&C Adventure Supplement  Rogues GalleryC&C Adventure Supplement:  Rogues Gallery

$9.99 SRP

 

Every game has them; hosts of unnamed, faceless, personality-lacking brutes that mock both players and CKs with their amorphous shapes. Well wait no more longer. C&C finally gets its first rogue’s gallery. Brought to you by the skilled hands of Shane Moore, the wildly popular author of the Abyss Walker novels, this rogue’s gallery is replete with an army of Non Players Character.  All races. All classes. This rogues gallery has them all.

 

Each NPC comes complete with statistics such as attributes, hit points and standard armor class. They also have names, alignments and all the other bones of a good NPC, but more than that these NPCs have faces, personalities, descriptions. Each NPC is individually treated, including goals and desires.

 

(Cover art not yet finalized)

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Flash Point 2nd ed Releasing in June From Indie Boards and Cards.

 Board Games, Gaming News  Comments Off on Flash Point 2nd ed Releasing in June From Indie Boards and Cards.
May 232012
 

Flash Point Fire Rescue 2nd Edition

$ 39.99 SRP

 

A cooperative game of fire rescue. The call comes in… “911, what is your emergency?” On the other end is a panicked response of “FIRE!” Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse and lives are in danger. You must succeed. You are the brave men and women of fire rescue, people are depending on you. This is what you do every day. Flash Point: Fire Rescue is a cooperative game. All the players are on the same team and everyone either wins or loses together. To win, the players must rescue the victims trapped inside a burning building before it collapses.

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Feudality From Zman Games Coming Soon

 Board Games, Zman Games  Comments Off on Feudality From Zman Games Coming Soon
Feb 072012
 

Feudality

$ 59.99 SRP

A long time ago in Europe, ages were pretty dark. The distribution of wealth back then left a lot to be desired. Greedy people banded together to take things from other people so that the rich could get richer and the poor could have even less. Twas ever thus. Step into the middle of the normal state of human affairs as a Baron or Baroness somewhere in Europe a long time ago. Thanks to your birth you have a lot of little people working to make you richer, and you, in turn, are doing your best to make your king even more prosperous. If you do things right, you might someday be king.

 

Each player starts with a Fiefdom Management card, divided into 64 squares (49 of which can have tiles played on them. Into four of these squares you deploy your Keep, in which you will put your fortification of some sort, and your soldiers. Elsewhere in your land you deploy assorted resource gatherers and buildings in an effort to grow, prosper, and score victory points. Along the way there may be wars, invasions, tournaments, taxes, and a lot of other nonsense.

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