Aug 152016
 

I really don’t know where to start.  Ronnie is such a character maybe we should start with him.  It’s short but it’s all the time he had on Sunday.

What did you catch?  Blaine is going on an adventure.  At Mantic Saturday I heard rumors about Dungeon Saga in Space, and a Kings of War skirmish game.  I really can’t wait for that.

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Aug 152016
 

At Gen Gen Con Kevin and I chatted about Robotech Tactics, Rifts and  all things Palladium.  Kevin answers some good questions in here that are from Ben Parker, Jorel Levenson, Marnie Jefferson, Matt Trotta, Graham Bailey,  Oscar Mardones Schopflin, and Dave Knighthawk. Thanks guys.

It’s always a good talk when I get to sit down with Kevin.  I managed to ease drop a bit and while I can’t tell you what I heard I can affirm the plans for Robotech Tactics and Rifts are just out of this world.

 

The Drake is only about 50 pieces, but it seems like two hundred.

Aug 132016
 

Drakerys is a miniatures game From Don’t Panic Games.  This game demo shows you the basics using the two player starter.  It is my opinion that this is the hidden gem of Gen Con. I’m so glad Derek Osbourne pointed it out to me.

I truly believe in the time initiative mechanic they have built, I felt it gave the miniatures game a real time feel.

Aug 112016
 

It’s always a pleasure to see DP9.  This year was no exception.  They have a in the mixer, Dreadnoughts, Jovian Chronicles, and anpthe HG Blitz KS.

In this interview Robert and I chat about their recent Kickstarter and some of the issues they ran into.  Plus we discuss Dreadnoughts, Jovian Chronicles, and the planned Kickstarter for next year.

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Aug 092016
 

Loren and I chat about the house of Kurita. Plus some of the other new things they are about to unroll. He also hints what the Kurita Combat manual is about. Plus he tells us about the campaign operations manual – it’s plug n play! He also explains some of the mechanics that set the new Valiant deck builder apart from other card games.

Thanks Loren, It’s always fun talking with you.

Aug 092016
 

I managed to catch up with the game designer (Derek) behind the new game HALO Ground Command.  He ran me through a turn and that was all I needed to see that the game is smooth.  HALO Ground Command features a reaction system that puts every model on what most games call overwatch.  It’s a pretty good mechanic and it really helps capture the feeling of playing the video game.

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