Jan 132017
 

20161229_115649Ultimate Intrigue

Published by Paizo Publishing

The latest of the Ultimate series books is packed with a ton of themed information. This is a gem for any espionage player or GM. Ultimate Intrigue features the Vigilante base class, new archetypes, feats, intrigue systems, social combat, new spells, and gear.

Vigilante base class has some pretty cool perks. The first and the coolest is the ability to have dual identities – like Batman! The class has the option for each identity to have a different alignment. My GM would have a lot of fun with that concept, and as a player it would be a great challenge to role-play. Beyond that you get to pick a path of specialization as an avenger or a stalker. An avenger gains an attack bonus equal to the character level, while a stalker capitalizes on stealth to gain 1d8 precision damage on flanked, flat-footed or otherwise unaware foes. This increases 1d8 every two levels. There are also several Vigilante talents. My favorite has to be Blind Spot. It allows the character to hide from creatures with special senses like Tremor Sense. That’s something I could have used in my last adventure.

There are of course several new archetypes in Ultimate Intrigue, and while many of them are specialized most can be used without too much difficulty. My favorite is the Guild Breaker, a Ranger who specializes in taking down an enemy organization. The difference is that the bonuses they get are applied to an enemy organization instead of to a favored enemy. This archetype also gets Deep Cover, which allows bonuses to Bluff and Disguise against the enemy organization.

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Jun 122015
 

I had the Chance at Origins 201 to chat with Keith from Mr B Games about there recent Kickstarter WarQuest.

WarQuest is off to a promising start.  My initial impression was risk meets fantasy, but as the interview went along I realized that the mechanics are a lot more in depth than that.  I hope to bring you a real review very soon.

Feb 202015
 

unleashedIron Kingdoms: Unleashed Roleplaying Game: Core Rules

$59.99

 

Welcome to the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed land of western Immoren, where even the heroes are monsters. To survive, you’ll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as the ingredients for your primal magic. Monsters may be bad, but being a monster is good.

 

Let your bestial nature loose with this essential full-color guide (PIP 407) to the wild side of the Iron Kingdoms:

 

-Experience the primal nature of the more uncivilized parts of the Iron Kingdoms through a robust, visceral rules system that is also fully compatible with the award-winning Iron Kingdoms Full Metal Fantasy rules.

-Become a savage hero and evolve into a legend with iconic careers including bone grinders, bloodweavers, monster hunters, warlocks, and more.

-Tap into your inner beast as one of eight playable races, each with their own strengths and attributes: bog trog, farrow, gatorman, human, Nyss, pyg, Tharn, and trollkin.

-Control powerful warbeasts, craft magical talismans from the bodies of your fallen foes, and fight to survive in unforgiving environments.

-Immerse yourself in life in the wilderness and the savage history of western Immoren.

 

Become a hero. Eat what you kill.

 

480 pages, full color, hardcover