Jun 082013
 

Well Heavy Gear fans I’ve finally managed to sit down and give Forged in Fire its fair time needed for a review.I don’t

A 1:144 scale HACS-02HG-MPS Grizzly, from Drea...

A 1:144 scale HACS-02HG-MPS Grizzly, from Dream Pod 9’s tabletop miniatures wargame Heavy Gear Blitz! (Photo credit: Wikipedia)

want to spoil anything for you so I won’t delve into the fluff. I will say there is plenty of it. If you are a Southern player you might just want to pick this book up for that alone. Instead I would like to talk about the features that the field guide has to offer you as a player. These features make the book a bit more of a tool for you.

The first is the vehicle compendium. It follows the same basic format of the vehicle compendium used in Perfect Storm, giving you a blueprint style picture of each gear and vehicle, and the variants of those models. Each model has two documents associated with it. The first is a development history. The second is an operations history. It wasn’t really necessary for them to do that, but it really puts the the compendium over the top. You also get little blue prints of each variant with the load right next to it. The vehicle compendium from Perfect Storm was a huge asset to me when building my forces the first few times.

Combat groups follow the same basic template that is laid out in Perfect Storm, which is to pick a threat value, followed by priority level, and then a regiment. Regiments limit the combat group availability. They are linked in the margins of the book. For example, a General Purpose Squad can be considered for an infantry regiment, a gear regiment, or an armor regiment. Regiment types will always offer you a benefit that comes with an imposing restriction. An infantry regiment can’t be played at Priority Level 4 and you must take at least two more infantry platoons. In return you gain a bonus veteran slot that can be used.

The nitty gritty defining your Southern force seems to take place when you select a league or a cadre. They are an upgrade that provides your army with unique options available only to your choice. Of course there are always the generics. In the case of the South they are called hemisphere wide options. One of the options is “Gear Carriers”, which basically allows certain combat groups to take Baranbys for 35 threat value.

There are at least half a dozen leagues that are more specific. These often define your force even more. The Southern Republic Army or S.R.A. has a great deal of focus to it. This league provides the player with amphibious troops, combined operations, humanist prejudice, political officer, and republican cadres. Each of these brings special benefits to your game table.

The Republican Cadre is a special branch of the S.R.A. using the best equipment in the southern hemisphere. This allows you to swap a G.P. Squad, Veteran Strider, or a Veteran black ops cadre for a Republican cadre of the same association. When you swap a squad the upgrade mus still meet the basic requirements. A Republican Cadre G.P Squad must still fill the requirements of a normal G.P. Squad . I think one of my favorite options is upgrading no more than two standard Sidewinders to the Riotmaster load out for free 0 T.V. The Riotmaster variant uses a Fragmentation Cannon.  The Fragmentation Cannon boasts a rate of fire 2 along with the traits  melee, anti infantry and reload.  It does have a shorter range as a result.

One last piece of information, the final part of the book contains the battle for Port Oasis. Not only is it a detailed account of the history, but it is also a scenario you can play. It contains a complete list of the forces involved for you to reenact the battle.

Forged in Fire is a complete historic guide to your army if you are a Southern player. It offers you a complete vehicle compendium. By giving you a more detailed army building guide, you truly get the feeling you have become a Southerner. If you aren’t a Southern player it is a valuable tool for you to understand the enemy.

PDF on DrivethruRPG

If you want to learn more about Heavy Gear visit Dream Pod 9.

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Space Empires Close Encounters Expansion From GMT Games

 Board Games, Gaming News, Pen and Paper  Comments Off on Space Empires Close Encounters Expansion From GMT Games
Oct 042012
 

Space Empires Close Encounters Expansion

$ 59.00

Release Date: Oct 2012

Space Empires: Close Encounters is the first expansion to Space Empires: 4X.Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like.

Get this and more from GMT Games and go kick some alien butt.

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Space Infantry: New Worlds coming in September

 Locked and Loaded Publishing  Comments Off on Space Infantry: New Worlds coming in September
Aug 302012
 

Space Infantry: New Worlds

$ 32.99 SRP

Space Infantry was one of our most popular games in 2011. Now designer Gottardo Zancani is back with another heaping helping of science fiction, solitaire gaming goodness. Space Infantry: New Worlds includes new missions, new enemies, and special creatures, all in one, neat zip locked package. Once again gamers can take their squad of Space Infantry into the hives, or experience a pair of new surface missions. Additionally, you’ll battle the deadly Void Spiders or heartless Drones. But you’ll have some brand new equipment to battle them with, including the new Flamer. It’s all here and all ready for your preorder. New Worlds Includes: – Two new Hive Missions (H007 and H008) – Two new surface Missions: Mission S009 and Mission S010 – Two new Enemies: Beastmasters and Cthonians – Two Special Enemies: Void Spiders and Drones – One new Unit: Flamer – One new Campaign Sheet – Special rules for Flame and Poison Damage – New counters: Flame Damage, Spider Eggs, Individual Enemy Counters, and more.

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The Spanish Tercios 1536-1704 From Osprey in July

 Games and Education, Gaming News, Osprey Publishing  Comments Off on The Spanish Tercios 1536-1704 From Osprey in July
Jun 282012
 

The Spanish Tercios 1536-1704

$ 17.95 SRP

 

A mixed infantry formation made up of about 3,000 men armed with pikes, swords and handguns, the innovative and influential tercio or ‘Spanish square’ was the basic combat unit of the armies of Spain throughout much of the 16th and 17th centuries. Arguably the first permanent tactical formation seen in Europe since the Roman cohort, the tercio was the forerunner of modern formations such as the battalion and regiment. The variety of different weapons fielded in the tercio meant the Spanish infantry could resist opposing cavalry forces while overcoming every kind of enemy infantry deployed against them. Featuring full-colour artwork and photographs of rare items held at the Spanish Army Museum, this study covers the whole period during which the tercios were active, opening with the third Italian war between the forces of France and the Holy Roman Emperor and concluding with the final transformation of the Spanish tercios into regiments in 1704. Softcover; July 2012; 48 pages

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