Keyflower

 Gaming News  Comments Off on Keyflower
Aug 152013
 

KeyflowerKeyflower

$50.00 SRP

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a “home” tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player’s own tiles, but also from the tiles in the other players’ villages and from the new tiles being auctioned.

In spring, summer, and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone, and wood. In each of these seasons, village tiles are set out at random for auction. In the winter, no new workers arrive, and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills, and workers. The player whose village and workers generate the most VPs wins the game.

Keyflower presents players with many different challenges, and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills, and workers.

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The Duke: Robert E. Howard Expansion

 Board Games  Comments Off on The Duke: Robert E. Howard Expansion
Aug 062013
 

The Duke Robert E. Howard ExpansionThe Duke: Robert E. Howard Expansion

$9.95 SRP

 

 

In The Duke, players move their troop tiles around the board and flip them over after each move. Each tile’s side shows a different movement pattern. If you end your movement in a square occupied by an opponent’s tile, you capture it. Capture your opponent’s Duke to win!

 

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Attunement Servitors – Convergence Solos (3) (white metal)

 Privateer Press, Warmachine  Comments Off on Attunement Servitors – Convergence Solos (3) (white metal)
Jul 132013
 

Attunement Servitors - Convergence Solos (3) (white metal)WM: Attunement Servitors – Convergence Solos (3) (white metal)

 

 

Attunement servitors boldly fly between enemies to seek out high priority targets and mark them for destruction. Attunement servitors fire small glass globes filled with phosphorescent lumichem to bathe their targets in highly adhesive, chemiluminescent fluid that impairs mobility and is highly visible even from great distances. Because all members of the Convergence know to concentrate fire on anything marked with lumichem, such unfortunate targets soon become the focus of innumerable spikes, saws, and needles.

 

The Attunement Servitor solos come three to a blister (PIP36015).

 

A player may field up to three groups of three Attunement Servitors for each warcaster in a Convergence army.

 

Contains:

3 Attunement Servitor solos

1 color stat card

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The Duke

 Catalyst Game Labs  Comments Off on The Duke
Apr 202013
 

dukeThe Duke

$34.95 SRP

The Dukeis a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.

Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent’s tiles. If you end your movement in a square occupied by an opponent’s tile, you capture that tile. Capture your opponent’s Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile, or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless.

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