Pathfinder Adventure Path: Battle of Bloodmarch Hill (Giantslayer 1 of 6)

 Paizo Publishing, Pathfinder  Comments Off on Pathfinder Adventure Path: Battle of Bloodmarch Hill (Giantslayer 1 of 6)
May 102015
 

bloodmachPathfinder Adventure Path: Battle of Bloodmarch Hill (Giantslayer 1 of 6)

$22.99

 

The Giantslayer Adventure Path begins! In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. Before they uncover the truth, however, Trunau comes under attack by an orc army, and the heroes must help defend it, only to discover the real reasons behind both the murder and the orc raid – both were just distractions from a wider conspiracy involving a giant chieftain, who seeks the treasures of the forgotten tomb of an ancient giant hero beneath the town.

 

“Battle of Bloodmarch Hill” is a Pathfinder Roleplaying Game adventure for 1st-level characters. This adventure kicks off the Giantslayer Adventure Path, an epic campaign of classic sword & sorcery thrills. A selection of new monsters, a primer on the various giants of Golarion, a toolbox of new mechanics for use with giant foes, and the first installment of a new Pathfinder’s Journal written by Richard Pett round out this volume of the Pathfinder Adventure Path!

Peloponnes from Irongames this April

 Board Games  Comments Off on Peloponnes from Irongames this April
Mar 232015
 

Peloponnes

$65.99

 

In Peloponnes, each player is trying to establish one of seven different civilizations in 1,000 BC. To do this, they must erect buildings and annex land to be developed, thereby increasing both their wealth and their population.

 

Your goal: Nothing less than being the most dominant civilization on the peninsula at the start of a new millennium. To do this, you’ll bid for tiles each round, with one chance to overbid others or bid on a different tile. After players take income from their holdings, two disaster tiles are revealed; if the third instance of a particular disaster is revealed, all players must suffer from it — although some buildings will shield you from these effects.  All land and building tiles provide victory points, and each inhabitant is worth three victory points as well.

 

Two complications, however: First, you must feed your civilization’s inhabitants twice during the game and once again at game’s end or else see them starve. Second, your score at the end of the game is the lower total of your population points and your land/building points.

 

Irongames products are made in Germany.

 

1-5 players

Ages 10+

15-50 minute play time

Pathfinder Adventure Path #90: The Divinity Drive (Iron Gods 6 of 6)

 Paizo Publishing  Comments Off on Pathfinder Adventure Path #90: The Divinity Drive (Iron Gods 6 of 6)
Jan 082015
 

divinity drivePathfinder Adventure Path #90: The Divinity Drive (Iron Gods 6 of 6)

$22.99

 

Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promises of exotic, otherworldly treasures. Yet more than treasure waits within the alien chambers within this towering ruin – here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence from the eons of time. With allies recruited from across the land of Numeria and the brutish rulership of its capital city (for the time being) cowed, the time is right for the most extensive expedition into Silver Mount’s mysterious interior. What strange perils from beyond the stars await the heroes within the metal walls of one of Golarion’s most legendary dungeons, and could they just be walking into an Iron God’s trap?

 

“The Divinity Drive” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure concludes the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience.

Night of the Grand Octopus in August From Iello

 Board Games, Iello  Comments Off on Night of the Grand Octopus in August From Iello
Jul 292014
 

 

IEL51179

NightOfTheGrandOctopusNight of the Grand Octopus

$39.99 SRP

 

Long ago, the Grand Octopus, one filled with cosmically divine powers, reigned over the entire world – until an unfortunate combination of circumstances imprisoned it at the bottom of the ocean. Idle under miles of water, it fell asleep dreaming of the day when its time would come once again.

 

In Night of the Grand Octopus, you are one of the Elect and have been recruited by the Illuminati to form a cult to glorify the tentacled one. What’s more, your dreams have told you that the time has come, the stars have aligned so that you can perform the “Ritual of Appeal” and bring the Grand Octopus to surface once again. To perform the ritual, however, you need the right magical components, components to be found in a famous English university for young wizards and witches – and you’re not the only one seeking them.

 

In each round, players secretly place their cultist and monster tokens on locations, then reveal those locations at the same time. If only one cultist group occupies a location, that cult gains strength – but if two or more cults want the same spot, they must negotiate or both lose cult strength. If, on the other hand, a rival monster occupies the location, the cultist is eliminated. Gulp!

 

3-5 players

Ages 7+