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Exemplar Vengers – Protectorate Cavalry Unit (5)

 Privateer Press, Warmachine  Comments Off on Exemplar Vengers – Protectorate Cavalry Unit (5)
Jul 072013
 

WM: Exemplar Vengers – Protectorate Cavalry Unit (5) (resin and white metal)

 

 

The powerful and relentless Exemplar vengers stand among the deadliest warriors of the Protectorate. They ride into battle on war-bred Idrian stallions to disintegrate enemy lines with their lances before drawing blades to finish any left standing. Vengers are fueled by their faith, and their Oath of Brotherhood conveys the pains of their brothers. Each drop of spilled venger blood inspires the survivors to fight harder.

 

A player may field one Exemplar Venger cavalry unit for each warcaster in a Protectorate army.

 

PIP32093 contains the same Mk II stat card as PIP32041. The models in this box represent the same figures in the game. PIP32093 replaces PIP32041 and PIP32042 by offering their contents in a complete unit.

 

Contains:

1 Leader

4 Grunts

1 color stat card

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Jun 082013
 

Well Heavy Gear fans I’ve finally managed to sit down and give Forged in Fire its fair time needed for a review.I don’t

A 1:144 scale HACS-02HG-MPS Grizzly, from Drea...

A 1:144 scale HACS-02HG-MPS Grizzly, from Dream Pod 9’s tabletop miniatures wargame Heavy Gear Blitz! (Photo credit: Wikipedia)

want to spoil anything for you so I won’t delve into the fluff. I will say there is plenty of it. If you are a Southern player you might just want to pick this book up for that alone. Instead I would like to talk about the features that the field guide has to offer you as a player. These features make the book a bit more of a tool for you.

The first is the vehicle compendium. It follows the same basic format of the vehicle compendium used in Perfect Storm, giving you a blueprint style picture of each gear and vehicle, and the variants of those models. Each model has two documents associated with it. The first is a development history. The second is an operations history. It wasn’t really necessary for them to do that, but it really puts the the compendium over the top. You also get little blue prints of each variant with the load right next to it. The vehicle compendium from Perfect Storm was a huge asset to me when building my forces the first few times.

Combat groups follow the same basic template that is laid out in Perfect Storm, which is to pick a threat value, followed by priority level, and then a regiment. Regiments limit the combat group availability. They are linked in the margins of the book. For example, a General Purpose Squad can be considered for an infantry regiment, a gear regiment, or an armor regiment. Regiment types will always offer you a benefit that comes with an imposing restriction. An infantry regiment can’t be played at Priority Level 4 and you must take at least two more infantry platoons. In return you gain a bonus veteran slot that can be used.

The nitty gritty defining your Southern force seems to take place when you select a league or a cadre. They are an upgrade that provides your army with unique options available only to your choice. Of course there are always the generics. In the case of the South they are called hemisphere wide options. One of the options is “Gear Carriers”, which basically allows certain combat groups to take Baranbys for 35 threat value.

There are at least half a dozen leagues that are more specific. These often define your force even more. The Southern Republic Army or S.R.A. has a great deal of focus to it. This league provides the player with amphibious troops, combined operations, humanist prejudice, political officer, and republican cadres. Each of these brings special benefits to your game table.

The Republican Cadre is a special branch of the S.R.A. using the best equipment in the southern hemisphere. This allows you to swap a G.P. Squad, Veteran Strider, or a Veteran black ops cadre for a Republican cadre of the same association. When you swap a squad the upgrade mus still meet the basic requirements. A Republican Cadre G.P Squad must still fill the requirements of a normal G.P. Squad . I think one of my favorite options is upgrading no more than two standard Sidewinders to the Riotmaster load out for free 0 T.V. The Riotmaster variant uses a Fragmentation Cannon.  The Fragmentation Cannon boasts a rate of fire 2 along with the traits  melee, anti infantry and reload.  It does have a shorter range as a result.

One last piece of information, the final part of the book contains the battle for Port Oasis. Not only is it a detailed account of the history, but it is also a scenario you can play. It contains a complete list of the forces involved for you to reenact the battle.

Forged in Fire is a complete historic guide to your army if you are a Southern player. It offers you a complete vehicle compendium. By giving you a more detailed army building guide, you truly get the feeling you have become a Southerner. If you aren’t a Southern player it is a valuable tool for you to understand the enemy.

PDF on DrivethruRPG

If you want to learn more about Heavy Gear visit Dream Pod 9.

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Rebel Raiders (American Civil War) from GMT Games in May

 GMT Games, Historical  Comments Off on Rebel Raiders (American Civil War) from GMT Games in May
May 012013
 

Rebel raidersRebel Raiders (American Civil War)

$69.00 SRP

Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours, Rebel Raiders on the High Seas is a strategic contest between two players, one seeking to reunite the Union by force, the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother. More of a representation than a detailed simulation of that conflict, the game is intensely engaging, highly interactive and moves along quickly, with players constantly responding and reacting to their opponent’s moves.

 Although Rebel Raiders on the High Seas is not a card-driven game, the cards ensure that each game is very different, and that a strategy which worked in one game may not prove as efficacious in the next. The game is also customizable with a menu of elective rules to provide each side with a variety of “what if” options to further vary play.

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Space Infantry: New Worlds coming in September

 Locked and Loaded Publishing  Comments Off on Space Infantry: New Worlds coming in September
Aug 302012
 

Space Infantry: New Worlds

$ 32.99 SRP

Space Infantry was one of our most popular games in 2011. Now designer Gottardo Zancani is back with another heaping helping of science fiction, solitaire gaming goodness. Space Infantry: New Worlds includes new missions, new enemies, and special creatures, all in one, neat zip locked package. Once again gamers can take their squad of Space Infantry into the hives, or experience a pair of new surface missions. Additionally, you’ll battle the deadly Void Spiders or heartless Drones. But you’ll have some brand new equipment to battle them with, including the new Flamer. It’s all here and all ready for your preorder. New Worlds Includes: – Two new Hive Missions (H007 and H008) – Two new surface Missions: Mission S009 and Mission S010 – Two new Enemies: Beastmasters and Cthonians – Two Special Enemies: Void Spiders and Drones – One new Unit: Flamer – One new Campaign Sheet – Special rules for Flame and Poison Damage – New counters: Flame Damage, Spider Eggs, Individual Enemy Counters, and more.

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