Mar 202012
 

This week’s episode does a lot of jumping from “in-character” playing and “out of character” conversation.  Granted, much of that conversation is about the game itself as we try to figure out just what in the heck we want to do (and there is a bit of character development); so I apologize for the lack of awesome action.  But, the group does have a meeting with the Lord-Mayor of Rumi, which will open up all sorts of adventure possibilities.

Oh, and never mind the shuffling sound towards the end; that’s just Danny playing with his deck.  (Snicker)

SV Session 2.2

So what is the next step for the group?  Do they put the “Writ of Theft” to use?  Stay tuned and find out in next week’s episode!

Comment Poll:  What’s your favorite line from this week’s episode?
1.  “Well gentlemen, as your GM, I have no firckin’ idea what to do next!” – Ryan

2.  “My staff fits in my pocket” – Matt.

3.  “Do you even have an alignment?” – Ryan.  “Me and my can” – Mike

4.  Other

 

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Mar 132012
 

In this, the first episode of our second session, I discover the what happens when I, as the Game Master, don’t have a strict railroad for the players to follow. I had no adventure plan going into this session. I did have about half-a-dozen ideas for bringing Danny’s character (later named Professor Mora) into contact with the others, but none of them were very fleshed-out. I floated even briefer descriptions of those options before the group, and got a feel for which direction the group would have the most fun with. The rest I completely ad-libbed. Seriously, I came up with each scene, each NPC, on-the-fly. Some call this “reactive” GM’ing. Some call it “winging it.” Some call it lazy. I call it a lot of fun! Beyond the meet-and-greet, and bringing Danny up to speed on the rules and the game-so-far, I had no goals, no real “tasks” for the group to accomplish. Any and all of that was provided by the players.  I’m not bragging.  If anything, I’m trying to place the blame on them.

SV Session 2.1

I really love Silvervine’s emphasis on “shared story telling.” And I greatly enjoy working with the players to build the world together. Silvervine’s Cyrus setting leaves a lot of room for GM’s and players to create – It gives enough background, history and structure, with a lot of openness for each group to make the game their own. So come back next week for our next episode and experience just how little control I maintain. And I’ve got to say, I am really impressed with everyone’s role-playing skills. Mike, Danny, and Matt are all veterans, but it had been quite a while since any of us had really been around a table like this – especially for Danny who couldn’t make it to the first session. It’s just amazing how well each of them really expressed their characters (especially if you knew how little they put into their backgrounds).

Oh! And don’t forget.  Please place your vote for your favorite phrase of the campaign so far.  In the comments just tell us which you prefer – “Cabbage-Banana-Hammock” or “Retarded Etch-a-Sketch.”

 

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Mar 072012
 

Well folks, here it is, the final episode of our first Silvervine session.  It’s the conclusion of our battle with Najaris.  Things get pretty messy, and pretty hilarious.

SV Session 1.6

Again, major kudos and thanks to John Arcadian for running this little insane asylum!  I had a blast, so much so that I took the reigns for our second session.  So stay tuned, Session 2 will be coming soon!

 

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Feb 212012
 

Here is the next chapter for your listening pleasure!

Due to some logistical issues we did not get Episode 3 post last week as planned.  Therefore we are posting both Episodes 3 & 4 today!  It’s a two-for-one special of Role-Playing action/hilarity/insanity/fun.

In this episode the group runs afoul of the local authorities.  Shocking right?  I mean, how could a three-foot tall anthropomorphic flying squirrel, a mass of worms in its own steam-powered flying tin can, and a drunken elf get into trouble so quickly?  You know, after reading that sentence again, it’s a miracle we didn’t run into trouble much, much sooner.

SV Session 1.4

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Feb 212012
 

Our third installment is now up for your listening pleasure!

In this episode we form our own vaudeville company, accept our first official job, conduct some player-vs-player skill tests, start a parade, and take Squirm’s Can for a little test-drive.

SV Session 1.3

“Let’s go find this beast,” spoken by Will Powers.  Are these words a mere foreshadowing of the adventure ahead, or a portent of our doom?  Find out next time in our continuing adventure!

 

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