Numenera: Technnology Compendium

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Aug 102014
 

Numenera: Technnology Compendium

$39.99 SRP

 

The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table!

 

The Technology Compendium contains 400 new cyphers, 225 new artifacts, and 300 new oddities. For the players, it introduces a new race: the artificial intelligence. And it includes extensive GM advice on integrating incredibly advanced technologies into your game.

THE STRANGE Core Book Hardcover

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Aug 082014
 

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THE STRANGE Core Book Hardcover

$59.99 SRP

 

Beneath the orbits and atoms of our natural universe lies a network of dark energy. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shoals of our Earth: Worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling Chaosphere of the Strange. Worlds teeming with life, with discovery, with incredible treasures, and with sudden death.

 

Worlds sometimes jealous of our own.

 

The secret plunder of these worlds draws the brave, the daring, and the unscrupulous – and it draws dangerous enemies from these recursions back to our Earth.

 

And slowly but inexorably, it draws the attention of beings from beyond Earth’s shoals – beings of unfathomable power and evil from the unknown reaches of. . .

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The Strange is a game that crosses multiple worlds, called recursions, which player characters can explore and defend. In The Strange, your characters change with each world they travel to, taking on new aspects suited to that recursion’s unique laws and structures. Eventually, as characters progress, they might even gain the ability to create a recursion of their own!

 

This will be a full-color hardcover coming in at 416 pages. It will be lavishly illustrated and organized, referenced, and annotated, very much on the model of Numenera. The goal is to make it a breeze and a joy to run this game, and–if you get the print version – something beautiful that game lovers will want to keep on your coffee table in between games.

Monte Cooks Numenera Bestiary

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Dec 042013
 

NumeraNumenera: Ninth World Bestiary

$39.99 SRP

 

Featuring more than 130 creatures and characters, The Ninth World Bestiary is lavishly illustrated and wildly imaginative. Featuring GM advice on using pre-made creatures as well as creating your own, it also includes lots of additional details about the Ninth World’s complex far-future, post-apocalyptic ecology. Ninth World parasites, trans dimensional creatures, mechanical automatons, and extraterrestrials are just the beginning in the weird and wonderful setting of Numenera

 

160-page full-color, hardcover

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Thunderstone Advance: Numenera

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Oct 012013
 

NumeneraThunderstone Advance: Numenera

$59.99 SRP

Doom was driven out of Tala. Defeated a second time, Doom sought out another world to conquer and a new method of doing so.  It found the Ninth World, Numenera.  Home to heroes and monsters unlike any seen before, Numenera plays host to Doom’s attempt to seize control by taking the form of a virus, infecting those now known as Doomladen.  These creatures can be human, beasts, or monsters, but all recognize one another and their common master.  Can the heroes survive when potentially anyone or anything could be a servant of Doom?

Thunderstone Advance: Numenera takes the adventure of Thunderstone to the world of Monte Cook’s Numenera.  This set features creatures and heroes from the Numenera role-playing game, and expands your Thunderstone set with many new and exciting cards and abilities. 

Players:  2-5

Ages 14+

Play Time:  1 hour

Contents:

600 new cards

Thunderstone tokens

Draw String Bag

Rulebook

Card Dividers

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