In this Flip Through Matt takes a look at the Pathfinder Society Primer. He spends about twice as much time as he normally would because the book was a little different than expected. The primer is a broad overview of the Pathfinder Society (PFS). If you think it is just a promotion to play in Paizo’s organized play you might want to watch this video.
We hope that this has made your decision on become a pathfinder a well advised one.
Legacy: Gears of Time
$49.95 SRP
In the world of Legacy: Gears of Time, the course of history is maintained by the operators of the Ancient Machine. As an Antiquitect, the machine binds you to the present while you travel back through time. Charged with influencing the activities of the past, you are resolute in ensuring that the technological advancement of the world remains intact. Excellent planning, adaptability and influence are key to returning to the present with the greatest Legacy, claiming victory over your rivals!
Legacy is a strategic card game mechanically rooted in its time travel theme. Players navigate the timeline, establishing and influencing technologies, to ensure increasingly elaborate technology chains remain intact. At the end of each round players score Legacy points for having the most influence over a technology, and for each time a more advanced technologies depends on it; the highest scoring player at the end of the game is the winner!
The Lost Dutchman from Game Salute
$40.00 SRP
Over a hundred years of legend awaits you and your skills as you vie to be the lucky prospector to hike out of the Superstition Mountains with The Lost Dutchman’s Gold. However, this expedition for lost gold isn’t for the faint of heart. You will face grizzly creatures and dastardly disasters around every corner and even the ghost of The Lost Dutchman himself while contending with your opponent’s thirst for gold that grows with every nugget uncovered.
In this treacherous treasure adventure, prospectors must balance their skills to take on fierce creatures and dangerous disasters with their search of gold. Will you find the most treasure by prospecting or will the map lead you to victory? No one path guarantees victory but with the right amount of skill and a little bit of luck you can be the first prospector to uncover the famed Lost Dutchman’s Gold!
Are you up to the challenge of uncovering the legendary gold of the Lost Dutchman?
The Lost Dutchman is a treasure mining game for 2-5 players in which players are competing to mine as much of the Lost Dutchman’s Gold as they can before the water supply runs short bringing the hunt for treasure to a parching halt. Players can also win by successfully navigating the Community Treasure Map and finding the ever illusive Lost Dutchman’s Gold Mine.
2-5 players
Ages: 13+
Space Empires Close Encounters Expansion From GMT Games
Space Empires Close Encounters Expansion
$ 59.00
Release Date: Oct 2012
Space Empires: Close Encounters is the first expansion to Space Empires: 4X.Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like.
Get this and more from GMT Games and go kick some alien butt.
New from Catalyst for Classic Battletech
GHR-7P – Based on the GHR-7X, this Grasshopper variant uses a Torso Mounted Cockpit, Light Engine, and Improved Jump Jets as well. The Bloodhound Active Probe is also retained. The main difference is in the weapons mounted on the Grasshopper. Instead of Medium Pulse Lasers and Bombast Lasers, the GHR-7P carries a Large X-Pulse Laser and an ER Medium Laser in each arm while another ER Medium Laser fills the head.
The Blood Reaper was built around a pair of CC 6-Rack Advanced Tactical Missile Launchers, one per torso, which provided it with flexible multi-range firepower. At long range they were supported by a hard-hitting Type 22 ER PPC in each arm, while a pair of General Systems Heavy Medium Lasers offered enhanced close-range punch. A three ton ammo bay for each ATM launcher allowed the MechWarrior to carry two tons of each of three of the ATM missile types, ensuring maximum tactical flexibility in the field.
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