Gen Con 50 Coverage 16: Randall Bills of Catalyst Game Labs

 Battletech, Catalyst Game Labs, Dragonfire, Featured, Gen Con 2017, Shadowrun  Comments Off on Gen Con 50 Coverage 16: Randall Bills of Catalyst Game Labs
Aug 232017
 

I caught up with Randall Bills at Gen Con 50 and Wow did we talk about a lot of stuff. Aside from the cool stuff for Dragonfire, We discussed Zero Day, Master of Orion, CBT, Crossfire,  new plastics, and The Duke – Lords of Legacy

There is a lot of good information in here.  Time to bust open Dragonfire! Check back Saturday for the Box Breaking!

Gen Con 2016 Coverage 6:Words With Loren Coleman of Catalyst Game Labs

 Battletech, Catalyst Game Labs, Deck Building Games, Featured, Gen Con 2016, Words With  Comments Off on Gen Con 2016 Coverage 6:Words With Loren Coleman of Catalyst Game Labs
Aug 092016
 

Loren and I chat about the house of Kurita. Plus some of the other new things they are about to unroll. He also hints what the Kurita Combat manual is about. Plus he tells us about the campaign operations manual – it’s plug n play! He also explains some of the mechanics that set the new Valiant deck builder apart from other card games.

Thanks Loren, It’s always fun talking with you.

Jul 162014
 

First I’m sorry this took so long, but I had a lot of unforeseen problems after Origins that prevented me from taking the time to break this down into three parts. For example flooding put our internet provider under water, that makes the whole social media thing pretty difficult.  There were other weather problems but no access to the internet was the worst. But Randall and I did talk at Origins game Fair about nearly everything Catalyst related.  Since Randall had so much to say it was necessary to break it into smaller segments.

  • Sprawl Gangers
  • Battletech and SR box sets
  • Valiant, The Duke, and Hostile Takeover

Part one is about the current trends with Sprawl Gangers. The Skirmish Game that takes place in the Shadowrun Universe. We do chat about Valiant briefly but we come back to it later.

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Just Released from Catalyst Game Labs Liberation of Terra I

 Battletech, Catalyst Game Labs, Gaming News  Comments Off on Just Released from Catalyst Game Labs Liberation of Terra I
May 082012
 

Historical: Liberation of Terra I

$ 34.99 SRP

 

The Beginning of the End In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of the SLDF behind him, General Aleksander Kerensky immediately attacked Amaris’ Rim Worlds Republic, before turning his full fury against the Usurper’s “Empire,” launching one of the greatest military campaigns in Inner Sphere history. Historical: Liberation of Terra, Volume 1 describes the early years of the civil war that would ultimately bring about the final end of the first Star League. Covering the fighting from the coup itself to the bloody campaign for the Terran Hegemony, this book provides a hard look at the closing years of the Star League Era, and the fateful decisions that would eventually pave the way for centuries of Succession Wars to come.

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New from Catalyst for Classic Battletech

 Gaming News  Comments Off on New from Catalyst for Classic Battletech
Feb 032012
 

BT: Grasshopper GHR-7P Mech

 

 GHR-7P – Based on the GHR-7X, this Grasshopper variant uses a Torso Mounted Cockpit, Light Engine, and Improved Jump Jets as well. The Bloodhound Active Probe is also retained. The main difference is in the weapons mounted on the Grasshopper. Instead of Medium Pulse Lasers and Bombast Lasers, the GHR-7P carries a Large X-Pulse Laser and an ER Medium Laser in each arm while another ER Medium Laser fills the head.

 

 

 

 

BT: Blood Reaper Mech

The Blood Reaper was built around a pair of CC 6-Rack Advanced Tactical Missile Launchers, one per torso, which provided it with flexible multi-range firepower. At long range they were supported by a hard-hitting Type 22 ER PPC in each arm, while a pair of General Systems Heavy Medium Lasers offered enhanced close-range punch. A three ton ammo bay for each ATM launcher allowed the MechWarrior to carry two tons of each of three of the ATM missile types, ensuring maximum tactical flexibility in the field.

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Jan 112012
 

In 3055, a new breed of Inner Sphere BattleMech started rolling off assembling lines—’Mechs specifically designed to counter the Clan invasion—at the same time that secondline Clan ’Mechs began to appear. By 3067 those design have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, while the demands of the ever-popular Solaris VII Games have resulted in a plethora of new dueling ’Mechs designed using prototype technology. Technical Readout: 3055 Upgrade presents the Solaris VII ’Mechs built using prototype technologies. Upgraded in appearance and technology, the designs first presented in the Solaris VII box set and Solaris: The Reaches are now back in print, along with several new Solaris VII designs. In addition to the upgraded appearance of selected Clan designs, all the art work for Technical Readout: 3055 Upgrade is new, providing fresh illustrations of now classic Inner Sphere BattleMechs and Clan OmniFighters. The ’Mechs in the Solaris VII BattleMechs section are constructed using select equipment found in Tactical Operations. To use those designs, players will need that book.

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