Space Cadets From Stronghold Games

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Nov 162012
 

Space Cadets

Release Date: Nov 2012

$ 59.95

Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission. You might be the… Helmsman, plotting the ship’s course through asteroid fields and nebulae. Engineer, using dominoes to get enough power to each system. Weapons Officer, completing puzzles to load the torpedoes and flicking a disc down a track to launch them. Shield Officer, using tiles to form poker hands to get the strongest shields. Sensor Officer, using your sense of touch to scan and lock on enemy targets. Captain, setting the plan and making sure that everyone stays focused and does their job. If your crew can work together to accomplish the mission goals, you just might make it home in one piece.

Now this one sound pretty fun you will get a chance to play the bridge crew from a star trek type ship to see if you and your friend would survive as a team thanks Stronghold Games for helping live out one of those old fantasies.

New Munchkin Goodies from Steve Jackson Games

 Card Games, Gaming News, Steve Jackson Games  Comments Off on New Munchkin Goodies from Steve Jackson Games
Nov 092012
 

Munchkin Apocalypse

Release Date: Nov 2012

$ 24.95

In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened. You are a rugged survivor in a world full of people – and things – that want to kill you and take your stuff. So do it to them first! And what’s with all these seals running around? Don’t they know the world’s about to end? You should keep an eye on that seventh one in particular . . . Tell the Players • Kill the monsters, take their stuff, and survive the end of the world. • A new card type: Disasters! You want them to happen to the other players. • Just to keep things interesting, there’s an alternate victory condition!

 

+6 Bag o’ Radioactive Munchkin D6

Release Date: Nov 2012

$ 6.95

These are 6-siders, and there are six in the package. Three of them match the Munchkin Apocalypse die. The other three do not. They are scary green and orange. They have the Munchkin head in place of the 1. Your customers will buy them so they can kill monsters and take their stuff. Tell the Players • You can never have too many dice! Half of them match the Munchkin Apocalypse die. The others are the same colors in reverse. • They actually work with other games, but why would you play anything else? • It’s Munchkin. It’s dice. What more do you need to know?

I don’t know about you all but I love a good game of Munchkins and if you never played it you need to get some and play a game Steve Jackson Games has so many version you will find one you like and you can mix all of them together to make a fun mess of a game for a great game night.

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Space Empires Close Encounters Expansion From GMT Games

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Oct 042012
 

Space Empires Close Encounters Expansion

$ 59.00

Release Date: Oct 2012

Space Empires: Close Encounters is the first expansion to Space Empires: 4X.Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like.

Get this and more from GMT Games and go kick some alien butt.

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Parsec RPG

 RPG's  Comments Off on Parsec RPG
Jun 292012
 

Parsec RPG

$ 20.00 SRP

 

Parsec is a science-fiction tabletop RPG that sticks close to what is feasible given what we know about the world today – the only big “cheat” is the new technology of faster-than-light travel. The setting is composed of things we can easily imagine in our own future, without any supernatural elements like psionics or magic. It’s a simple, versatile game, and you can probably teach the system, create characters and be ready to play in an hour or two the first time you sit down. Through this game, you portray stories of people who are living on Earth or elsewhere in our solar system about 100 years in our future. You tell their stories one scene at a time, focusing on the conflicts they get into, the secrets they know, and what they want most. Meanwhile, around them, neo-feudal corporations and a new world government fight for supremacy on a ravaged Earth while the very first FTL drive-ships change space travel forever. The stories you tell take place in vast post-urban wastelands, the crumbling fringes of great cities, cutting-edge and vibrant city cores or inside vast arcologies – or off-world, on permanent space-stations in orbit around Earth, colonies on Luna or Mars, mining operations in the Asteroid Belt, outposts on Europa or Titan, or on one of the many ships connecting all of them. Whether your character is an urban tribal insurgent or a corporate spy or a space-faring pirate captain, a simple system helps you get your character into interesting conflicts and fight her way out of them.

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