Space Cadets From Stronghold Games

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Nov 162012
 

Space Cadets

Release Date: Nov 2012

$ 59.95

Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission. You might be the… Helmsman, plotting the ship’s course through asteroid fields and nebulae. Engineer, using dominoes to get enough power to each system. Weapons Officer, completing puzzles to load the torpedoes and flicking a disc down a track to launch them. Shield Officer, using tiles to form poker hands to get the strongest shields. Sensor Officer, using your sense of touch to scan and lock on enemy targets. Captain, setting the plan and making sure that everyone stays focused and does their job. If your crew can work together to accomplish the mission goals, you just might make it home in one piece.

Now this one sound pretty fun you will get a chance to play the bridge crew from a star trek type ship to see if you and your friend would survive as a team thanks Stronghold Games for helping live out one of those old fantasies.

Article 27 from Stronghold Games

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Nov 152012
 

Article 27

Release Date: Nov 2012

$ 49.95

Your country has chosen you to protect their interests. If that means you have to bend the rules a little bit, well that’s just the cost of justice, right? In Article 27, you assume the role of one of the members of the UN Security Council, which means you wield the power of the veto. No proposal can pass when a member uses their veto, so there had better be something in the deal for you! Negotiations on the proposals can include side-deals, threats, or outright influence-peddling! But once the gavel comes down it’s time to vote, so you better have greased all the right palms with influence or your proposal is sunk! Article 27 requires no knowledge of politics or the UN to enjoy. If you like negotiation games, you’ll love Article 27! Sales Points: • An easy to play, pure negotiation game • Very fast paced, plays in ~6 minutes per player • Awesome components including a huge game board, thick cardboard player mat and player screens, 100s of wood and cardboard tokens, and a real wooden gavel! • Beautiful, colorful and funny cartoony artwork • No knowledge of politics or the UN is required at all!

Now is time to prove what you have told your friends when you all sat around and said you could do it better then the politicians Stronghold Games has done it again and give us all a chance to put our money where are mouths are.

 

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Crude: The Oil Game from Stronghold Games

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Nov 112012
 

Crude: The Oil Game

Release Date: Nov 2012

$ 69.95

James St. Laurent’s classic oil game is back after nearly 40 years! Crude: The Oil Game allows players to play as the C.E.O. of an oil company, seeking their fortune by drilling, refining and selling oil and gasoline to a hungry market. But the economy can be difficult to predict and players must contend with sudden changes in demand. The first player to reach $750 Million is the winner! Enjoy this classic game once again courtesy of Stronghold Games!

You all know you have thought you could do it better them the pros so here is your chance Stronghold Games gives you the chance to play a big roller and rule the oil market.

Core Worlds: Galactic Orders from Stronghold Games

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Nov 112012
 

Core Worlds: Galactic Orders

Release Date: Nov 2012

$ 34.95

In Core Worlds: Galactic Orders – the first expansion to Core Worlds, the deck-building card game of intergalactic conquest – players begin to forge alliances with the six Galactic Orders, powerful organizations that have maintained their independence in the midst of a crumbling empire. These Orders consist of the Galactic Senate, the Science Guild, the Merchant Alliance, the Mining Coalition, the Order of Knighthood, and the Mystic Brotherhood. The Galactic Orders expansion focuses on these six independent organizations and their influence upon a galaxy at war. Each Galactic Order is represented on the table by a large Galactic Order card that specifies the special power associated with that Order, and each player starts with 20 Faction Tokens that match the Faction symbols on their Starting Decks. Whenever a player deploys a Unit or plays a Tactic with a Galactic Order icon on it, he gets to place his Faction Token onto the corresponding Galactic Order card. Players must choose between leaving their Faction Tokens on the Galactic Order cards to score points at the end of the game, or removing their Faction Tokens in order to use the unique special powers associated with each Order.

I know I’m new to this Deck Building scene but I think this one sounds tactile enough to be real fun check it out along with loads of other games at Stronghold Games and see what you think.