Herald of Ivory Labyrinth for Pathfinder

 Paizo Publishing, Pathfinder  Comments Off on Herald of Ivory Labyrinth for Pathfinder
Dec 102013
 

Herald of the ivory labrynthHerald of Ivory Labyrinth

$22.99

 

The cult of Baphomet has been delivered a critical blow, yet the Horned Lord remains, and now he’s taken hostage the herald of Iomedae, goddess of justice and valor. The heroes of the Fifth Crusade must attempt their most dangerous and audacious mission yet, they must travel to Baphomet’s Abyssal Realm, the Ivory Labyrinth, and navigate its trackless mazes in order to discover the ancient prison in which he’s keeping the abducted herald. Can the heroes rescue the goddess’s messenger, or are they already too late and was the abduction merely a lure by the demon lord Baphomet to get the heroes to fall into his clutches?

 

“Herald of the Ivory Labyrinth” is a Pathfinder Roleplaying Game adventure for 15th-level characters who have gained seven mythic tiers. The adventure utilizes rules from Mythic Adventures to portray a campaign of truly epic potential. An article exploring the debased cult of Baphomet and a survey of the deformed spawn of the titans known as the demodands round out this volume. A bestiary of several monsters (including the fifth of six demon lords that will be presented during the campaign!) and part five of Robin D. Laws’s new Pathfinder Journal await discovery in this new installment of Pathfinder Adventure Path!

 

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Pathfinder Module: Tears at Bitter Manor this January

 Paizo Publishing, Pathfinder  Comments Off on Pathfinder Module: Tears at Bitter Manor this January
Dec 092013
 

tears at bitter manorPathfinder Module: Tears at Bitter Manor

$24.99 SRP

 

A retired cadre of lifelong adventurers meets every year to embark on their latest “one last adventure.” As the aged travelers prepare for their annual reunion, one of them disappears amid signs of foul play. Concerned for their missing friend, the retired adventurers ask the player characters to locate and retrieve him before their anniversary celebration becomes a mournful wake. The challenges before them will test every bit of their mettle as they uncover a deadly secret and fight to rid Cassomir of an insidious evil.

 

“Tears at Bitter Manor” is an adventure of for 5th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. In the course of their investigation they’ll solve the mystery of a missing alchemist, encounter a horrifying conspiracy, and unravel the heartbreaking truth behind the abandoned estate known as Bitter Manor.

 

Pathfinder Modules are 64-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and additional notes on the city of Cassomir that can be used as part of the adventure or in any other game!

 

 

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Dec 082013
 

Matt takes a quick look at the Mythic Realms book for the Pathfinder RPG from Paizo. It is a small book wit a lot of background  so Matt really tries to focus on giving a general overview without spoiling the contents.  What he does focus on is the flow of the book and the excellent imagery presented by Paizo.

You can learn more about the Mythic series, Mythic Origin, Mythic Adventures, and Mythic Realms at Paizo

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This December the Inner Sea NPC Codex

 Paizo Publishing, Pathfinder  Comments Off on This December the Inner Sea NPC Codex
Nov 202013
 

innerseanpcPathfinder Campaign Setting: Inner Sea NPC Codex

$19.99 SRP

 

Deadly foes and able allies are at your disposal in Pathfinder Campaign Setting: Inner Sea NPC Codex. Within you’ll find dozens of ready-to-use statblocks and descriptions detailing members of some of the Inner Sea region’s best-known factions, ideal for use however you desire. From merciless Hellknights to noble Eagle Knights, lethal Red Mantis assassins to magic-mastering Arclords, these versatile NPCs work perfectly as villains, rivals, henchmen, or allies. Have the characters you need when you need them with Inner Sea NPC Codex!

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The Dark Valley from GMT Games

 GMT Games  Comments Off on The Dark Valley from GMT Games
Nov 172013
 

The Dark Valley: The East Front Campaign, 1941-45

$59.00 SRP

 

Although the game is a semi-monster, and covers the entirety of the conflict from the launch of Barbarossa to the end of the war, the game system emphasizes playability rather than rules overhead, allowing the players to concentrate on strategy choices rather than rules minutiae.

 

The core of the game system is a “chit-pull” activation system. Each turn a variety of action chits are drawn, in a random order, from the Action Chit Pool, and it is this that determines the exact flow of operations on that turn. If a German “Move/Combat” chit is drawn, the German player decides to move or fight (but not both), with all Axis units. If a German PZ HQ chit is drawn, units in command range of that HQ can move and conduct combat (with greater flexibility for armored units). If the Soviet Stavka chit is drawn, units may be deployed from Stavka Reserve to attempt to stem the Axis onslaught. If the Soviet Counterattack chit is drawn, Stalin insists that the attacks are made upon the fascist invaders, possibly to the detriment of the overall defense. When the Logistics chit is drawn, supply status is checked for all units.

 

Contains:

Rule Booklet

Scenario Booklet

3.5 Counter Sheet

Two Full Color Maps

Four Player Aid Cards

Two Six-sided Dice

 

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Oct 232013
 

At Con on the Cob Jason Hardy ran a seminar on the Shadowrun universe.   He covered the following  What is Shadowrun, Shadowrun 5 overview, what’s next for Shadowrun, writing and drawing for Shadowrun, what kind of character to play, and philosophy.  I hope you enjoy it.

 

Shadowrun Seminar

If you listened you are as excited as I am about Shadowrun’s future.

 

Thunderstone Advance: Numenera

 Gaming News  Comments Off on Thunderstone Advance: Numenera
Oct 012013
 

NumeneraThunderstone Advance: Numenera

$59.99 SRP

Doom was driven out of Tala. Defeated a second time, Doom sought out another world to conquer and a new method of doing so.  It found the Ninth World, Numenera.  Home to heroes and monsters unlike any seen before, Numenera plays host to Doom’s attempt to seize control by taking the form of a virus, infecting those now known as Doomladen.  These creatures can be human, beasts, or monsters, but all recognize one another and their common master.  Can the heroes survive when potentially anyone or anything could be a servant of Doom?

Thunderstone Advance: Numenera takes the adventure of Thunderstone to the world of Monte Cook’s Numenera.  This set features creatures and heroes from the Numenera role-playing game, and expands your Thunderstone set with many new and exciting cards and abilities. 

Players:  2-5

Ages 14+

Play Time:  1 hour

Contents:

600 new cards

Thunderstone tokens

Draw String Bag

Rulebook

Card Dividers

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Legacy: Forbidden Machines Expansion

 Card Games  Comments Off on Legacy: Forbidden Machines Expansion
Aug 252013
 

Legacy Forbidden Machines ExpansionLegacy: Forbidden Machines Expansion

$25.00 SRP

 

 

Vesper, the dark energy fueling the Ancient Machine, is growing out of control, eroding the timeline and causing it to crumble faster than ever. Restoring balance is imperative. To do so, the Antiquitects must break their oath and create the Forbidden Machines; powerful contraptions they were sworn to never bring into existence!

 

The Forbidden Machines expansion uses all the familiar rules and components from Legacy: Gears of Time and includes a whole new set of technologies and characters. Many new technologies introduce Activation abilities; powerful game affects you can use when travelling back in time to Build Your Legacy. Experience the rise of powerful new technologies in Legacy: Forbidden Machines.

 

2-4 players

Ages 13+

 

Requires Legacy: Gears of Time to play.

 

Contains:

79 Technology Cards

4 Character Cards

12 Failed Technology Markers

7 Reward Modifier Tokens

4 Extra Turn Tokens

1 Spliced Timeframe

1 Capacity X Marker

1 Rule Book

 

Don’t forget the base game – available now!

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Flip Through The Ultimate Campaign for Pathfinder

 Featured, Flip Through, Paizo Publishing, Pathfinder  Comments Off on Flip Through The Ultimate Campaign for Pathfinder
Aug 172013
 

Matt sat down with the Ultimate Campaign for Pathfinder. Paizo did a good job laying out this book.  It covers character background, downtime, campaign systems, and kingdoms and war.  Watch and listen as Matt shares his thoughts on the Ultimate Campaign.

Thanks for watching.  You can learn more about The ultimate Campaign you can visit Paizo.

 

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Killer Bunnies: Heroes vs. Villains Starter Set

 Card Games  Comments Off on Killer Bunnies: Heroes vs. Villains Starter Set
Aug 132013
 

Killer Bunnies Heroes vs. Villains Starter SetKiller Bunnies: Heroes vs. Villains Starter Set

$30.00 SRP

 

Killer Bunnies: Heroes vs. Villains is a fast-paced, action card game where players may choose to be a defender of goodness, courageousness and virtue by playing the Hero Super Bunnies or a generator of chaos, evilness and deceit by playing the Villain Super Bunnies. Which will you choose?

 

Killer Bunnies: Heroes vs. Villains: Blue Starter Deck is a standalone game in the Killer Bunnies universe. Drawing and playing cards from a shared deck, players may choose to be a defender of goodness, courageousness and virtue by playing the Hero Super Bunnies or a generator of chaos, evilness and deceit by playing the Villain Super Bunnies. Whoever they are, the players use their bunnies’ powers to build cities, attack opponents, and protect themselves. The first player who has a predetermined number of bunnies in the Bunny Circle and cities in the City Circle wins!

 

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