Flip Through Lost Treasure

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Feb 272015
 

In this Flip Though Matt takes a look at Lost Treasure.  Paizo has created a book that reinforces the Pathfinder story line by give more locations flavor and giving GM’s the idea to do the same.

 

 

I’m sure there will be countless adventures around some of these in my house.

March Releases for Pathfinder

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Feb 212015
 

hill giants pledgePathfinder Adventure Path: The Hill Giant’s Pledge (Giantslayer 2 of 6)

$22.99

The marauding orcs have been defeated, but great danger remains – the hill giant chieftain Grenseldek did not recover the treasures of the tomb beneath the besieged town of Trunau, and she will never rest until she has made them her own. The heroes must travel by riverboat through the orc-hold of Belkzen to the abandoned border fort that the giant has claimed as her lair and put a stop to the threat at its source!

 

“The Hill Giant’s Pledge” is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues in the Giantslayer Adventure Path, a classic sword & sorcery campaign that pits the players against hordes of evil giants. Several new monsters, additional missions for the Mindspin Mountains region, an article on the ecology of drakes, and Michael Kortes’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

 

Softcover, full color

96 pages

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Jan 152015
 

In this episode of Matt Speaks RPG I continue down the yellow brick road of character creation as we discuss alignment.  I present the two common mind frames of alignment while sharing with you some of my personal experiences.

 

 

Next week we will move into defining your characters personality  that is if you don’t want to move through all of the traditional alignments.

 

I will get the written articles up before next week or I won’t post the next video.

Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes

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Jan 152015
 

belkzenPathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes

$19.99

 

Prepare for war! The Hold of Belkzen, an orc-dominated wasteland, is as inhospitable as its bloodthirsty inhabitants. These dangers, along with a history of warfare and ruin, make it a land ripe for adventure, and Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes gives Game Masters all they need to explore this savage setting.

 

This 64-page gazetteer of the Hold of Belkzen presents information on the region’s many dangerous geographical features and orc-run settlements, more than a dozen detailed orc tribes and adventure hooks to incorporate them into a campaign, and new monsters including the dread Juggerloathe, the haunting Burning Child, and orc-bred warbeasts. No Game Master running a campaign in or near the Hold of Belkzen should be without this must-have guide to one of the Pathfinder Campaign Setting’s most savage lands.

 

Doctor Who in the Review

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Oct 022014
 

DwhoI have managed to read all of the rules and play two quick games of Doctor Who Adventures in Time and Space. I haven’t rolled up a character yet, but I’m ready to write my review of the game. I picked up the rules at Origins and I’m glad I did.

The limited edition book is filled with great art. There are several to page pieces that often take your breath away. It is about 250 pages that is filled with background info and mechanics. I would say the the book is balanced for player and GM.  For a stand a lone core book I would say Cubicle 7 did an excellent job compiling everything into a tight space.   This book is not the Tardis – it’s not bigger on the inside.

While I haven’t made a character yet the process looks fairly simple. It’s point based with no random element. Characters have six attributes and 12 skills. Traits to help define the character that are both good and bad. Until I do more with it that’s all I can say.

The Rpg has done a very good job of following the spirit of the television show. It tells a story that often involves conflict but that doesn’t require the hack and slash of other RPG’s. That doesn’t mean that you won’t get into a fist fight; just that the game emphasizes brains over brawn.

 

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Preview The Ultimate Adequate Commoner on Kickstarter Now

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Sep 252014
 

I just finished reading the meat of The Ultimate Adequate Commoner. Well, the preview copy that is.  I must say I’m a bit surprised, it has a lot of information in it that  supports everything you will need as a player to be ordinary – except one thing and we will get to that at the very end.

The Adequate Commoner starts out by asking you the question about the why you might want to play a commoner.  Which is the perfect place to start. Many players will just look at it say why and never think about an application of ordinary.  For most of us the goal is to play a hero right? Well don’t you know many of heroes are ordinary, or they were at the start of the story.

After defending the commoner as a class J.W. moves into what I would refer to as archetypes.  Sharing with you a few common themes in literature and gaming, like a peasant that enjoys melee, and my personal favorite the peasants that rebel or ninjas.  Not ninjas like Hollywood glamorizes, but the original ninjas.  The ones that learned to hide because they didn’t know how to fight and guerrilla warfare was their only method.  He also includes with each of these descriptions concepts on for a GM to consider when  balancing the class for the player.  In other words ne is encouraging the GM to help polish the otherwise scuffed commoner.  Which is something I think a good GM does anyway.

The class in and of itself  is well developed and appears to be balanced in structure – ordinary remember. The class only gets 2 weapon inefficiencies, but they get a job. Something I argue with friends about all the time.  Adventurers need to get paid too!

There is a lot of information in the book about gear, magic, alchemy and he even covers the aspect of an all commoner party, but if I tell you everything you won’t buy it. So what was that one thing?

This book will give an excellent frame to build an ordinary character. The kind that gets off the school bus starts to walk down the driveway and sees an orc horde charging the house.  What does that common person do?  Run, freeze in fright, or charge to help their family? I know my answer.  That one thing is the personality of the character.

This book will bring you to that point where an ordinary person is prepared to face that defining moment.  A moment that shapes the personality of a character.  This book will help players go beyond playing a mere role and step forward into playing a character.

Sep 222014
 

Watch as Matt takes a serious look at the high seas of the Pathfinder Adventure card game.   Skulls and Shackles is a complet Card game that allows you to focus on high seas adventure.

 

 

If you are familiar with the PACG then you already know that this is a great game.

Flip Through the Alchemy Manual from Paizo

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Aug 212014
 

Matt Flips Through the Alchemy Manual for Pathfinder while sharing what he sees as promising. This book includes archery and Alchemy, oozes, poisons, and more.

 

 

You can learn more at Paizo.  Until next week game well.

Flip Through Inner Sea Gods

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Aug 182014
 

In this Flip Through Matt takes a good hard look at the Inner Sea Gods for Pathfinder.  Matt spends some time chatting about this books application as well as its contents.

 

 

This could very well my favorite Pathfinder book.

Numenera: Technnology Compendium

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Aug 102014
 

Numenera: Technnology Compendium

$39.99 SRP

 

The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table!

 

The Technology Compendium contains 400 new cyphers, 225 new artifacts, and 300 new oddities. For the players, it introduces a new race: the artificial intelligence. And it includes extensive GM advice on integrating incredibly advanced technologies into your game.