Auroch / Steve Jackson Games Agree On Digital Ogre Release

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Jul 222016
 

Auroch / Steve Jackson Games Agree On Digital Ogre Release

Ogre, the classic game of future tank warfare, will come to PC via Steam next year in a hex/turn based adaptation by experienced Steam developer and publisher Auroch Digital. Ogre raised nearly a million dollars on Kickstarter for its giant Designer’s Edition, and one of the stretch-goal promises was “We will do a computer game.” Here it comes. Work on the project will begin immediately, and the game should be released in late 2017.

ABOUT THE PUBLISHERS

Auroch Digital Ltd. is the acclaimed and multiple award-nominated Bristol-based indie games studio, founded by veteran game designer Dr. Tomas Rawlings.

Steve Jackson Games publishes OgreMunchkinZombie DiceChez Geek, and a lot of other board and card games. Its big upcoming project is Car Wars on Kickstarter.

FOR MORE INFORMATION

Auroch Digital: visit aurochdigital.com, follow on twitter.com/AurochDigitalfacebook.com/AurochDigital. For Presskit see:aurochdigital.com/presskit-aurochdigital/.

Steve Jackson Games: www.sjgames.com/ogre/

Words With J.R. from Privateer Press @ Origins 2016

 Featured, Hordes, Origins 2016, Privateer Press, Warmachine, Words With  Comments Off on Words With J.R. from Privateer Press @ Origins 2016
Jun 212016
 

I was happy to meet J.R from Privateer Press at Origins 2016.  We talked about the newest edition of Warmachine and Hordes.  We focused on some of the key changes and the metagame.  I’m really impressed with the new starters/battlegroups, each reflects the importance of playing the warmachines and beasts.

I am pretty stoked to try out these new rules.  The whole idea of the game shifting to plat warmachines and beasts is pretty good.

Box Breaking 185 Munchkin Dragon’s Trike

 Box Breaking, Featured, Munchkin, Steve Jackson Games  Comments Off on Box Breaking 185 Munchkin Dragon’s Trike
May 242016
 

Watch as I take a look at the small expansion for Munchkin.  It isn’t limited or collectible every pack is the same.  This is totally Dragon themed.

It’s all about dragons it has to be fun!

GURPS Traveller License Expires

 Steve Jackson Games  Comments Off on GURPS Traveller License Expires
Jul 282015
 

GURPS Traveller License Expires

AUSTIN, Texas (July 23, 2015) – Since 1998, Steve Jackson Games has published GURPS Traveller source books under license from Far Future Enterprises. Traveller, a science fiction game of merchant princes and mercenaries, has long been a favorite of gamers everywhere. On December 31, 2015, Steve Jackson Games’ Traveller license will expire, and will not be renewed.

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Steve Jackson Games Revives Zombie Dice Packaging

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Jul 072015
 

Steve Jackson Games Revives Zombie Dice Packaging

AUSTIN, Texas (7/06/2015) – Fans of Zombie Dice can breathe a sigh of relief; it’s returning after a brief period out of stock with brand-new packaging and improved components! New and improved Zombie Dice ships in September 2015. These are the improvements to the game . . . drumroll please:

·       What you see is what you get! All dice are now visible in the packaging.

·       Shiny new back cover design makes it super easy to pick up and play.

·       Improved dice cup (NOW FANCIER).

·       And that’s not all! It’s still only $13.13.

Details about the new packaging of Zombie Dice can be found here: http://www.sjgames.com/ill/archive/June_25_2015/Zombie_Dice_Is_BACK

“We’re really grateful to the fans who’ve supported Zombie Dice since its release in 2010,” said Phil Reed, Steve Jackson Games CEO. “We want the best in brain-eating fun for everyone!”

About Steve Jackson Games

Steve Jackson Games, based in Austin, Texas, has been publishing games, game books, and magazines since 1980. Its best-selling game is Munchkin, with well over 5 million copies of the games and supplements in print worldwide. Other top sellers are GURPS (the Generic Universal RolePlaying System), Zombie Dice, and Illuminati. Past hits have included Car Wars and Toon. Steve’s very first game, Ogre, originally released in 1977, drew almost a million dollars’ worth of Kickstarter support in 2012 for a super-deluxe edition, which was released in late 2013.

Topps and Steve Jackson Games Invade Earth with GURPS Mars Attacks

 Steve Jackson Games  Comments Off on Topps and Steve Jackson Games Invade Earth with GURPS Mars Attacks
May 202015
 

GURPSMATopps and Steve Jackson Games Invade Earth with GURPS Mars Attacks

AUSTIN, Texas (May 13, 2015) – Steve Jackson Games and Topps have a successful history of partnering together, particularly where Mars Attacks is concerned. Mars Attacks: The Dice Game was a big hit with fans, and soon Mars Attacks: Ten-Minute Takedown will hit stores, allowing dexterity game fans to destroy Earthling cities too. But what about GURPS fans? Well, now they’ll get their chance too, with GURPS Mars Attacks! This book will let GURPS players act out the invasion of Earth, from either the Earthling side or the Martian side!

 

“It should be no surprise by now that we love Mars Attacks, and that we love working with Topps,” said Phil Reed, Steve Jackson Games CEO. “And now we get to share that love with all of our loyalGURPS fans. That’s exciting!”

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Preview The Ultimate Adequate Commoner on Kickstarter Now

 Featured, Pathfinder, RPG's  Comments Off on Preview The Ultimate Adequate Commoner on Kickstarter Now
Sep 252014
 

I just finished reading the meat of The Ultimate Adequate Commoner. Well, the preview copy that is.  I must say I’m a bit surprised, it has a lot of information in it that  supports everything you will need as a player to be ordinary – except one thing and we will get to that at the very end.

The Adequate Commoner starts out by asking you the question about the why you might want to play a commoner.  Which is the perfect place to start. Many players will just look at it say why and never think about an application of ordinary.  For most of us the goal is to play a hero right? Well don’t you know many of heroes are ordinary, or they were at the start of the story.

After defending the commoner as a class J.W. moves into what I would refer to as archetypes.  Sharing with you a few common themes in literature and gaming, like a peasant that enjoys melee, and my personal favorite the peasants that rebel or ninjas.  Not ninjas like Hollywood glamorizes, but the original ninjas.  The ones that learned to hide because they didn’t know how to fight and guerrilla warfare was their only method.  He also includes with each of these descriptions concepts on for a GM to consider when  balancing the class for the player.  In other words ne is encouraging the GM to help polish the otherwise scuffed commoner.  Which is something I think a good GM does anyway.

The class in and of itself  is well developed and appears to be balanced in structure – ordinary remember. The class only gets 2 weapon inefficiencies, but they get a job. Something I argue with friends about all the time.  Adventurers need to get paid too!

There is a lot of information in the book about gear, magic, alchemy and he even covers the aspect of an all commoner party, but if I tell you everything you won’t buy it. So what was that one thing?

This book will give an excellent frame to build an ordinary character. The kind that gets off the school bus starts to walk down the driveway and sees an orc horde charging the house.  What does that common person do?  Run, freeze in fright, or charge to help their family? I know my answer.  That one thing is the personality of the character.

This book will bring you to that point where an ordinary person is prepared to face that defining moment.  A moment that shapes the personality of a character.  This book will help players go beyond playing a mere role and step forward into playing a character.