Feb 212012
 

Our third installment is now up for your listening pleasure!

In this episode we form our own vaudeville company, accept our first official job, conduct some player-vs-player skill tests, start a parade, and take Squirm’s Can for a little test-drive.

SV Session 1.3

“Let’s go find this beast,” spoken by Will Powers.  Are these words a mere foreshadowing of the adventure ahead, or a portent of our doom?  Find out next time in our continuing adventure!

 

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Eddible Dice available in April

 Gaming News  Comments Off on Eddible Dice available in April
Feb 122012
 

Chocolate Gaming Dice Set

$ 7.99 SRP

The only fumble for a natural one is devouring the misbehaving dice, so we now give you Dice Candies as a critically delicious treat for roleplaying gamers worldwide. Handmade and presented in a stylish package, you will find joy with every bite of this set of chocolate dice; which include a d20, d12, d10, d8, d6 and d4!

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MtG Duel Deck: Venser vs. Koth

 CCG, Gaming News, Magic The Gathering  Comments Off on MtG Duel Deck: Venser vs. Koth
Feb 072012
 

 

MtG Duel Deck: Venser vs. Koth

 

$ 19.99 SRP

The Planeswalker Koth, from the metal plane of Mirrodin, sought help when his world darkened. He traveled to Dominaria to enlist allies and met fellow Planeswalker Venser. When Venser recognized the threat to Koth’s world was none other than Phyrexia, he knew that the only hope for Mirrodin was to find its maker. But that would mean forsaking its people in the meantime. Koth would rather die than turn his back on his fellow Mirrans. But Venser all but knew they would die anyway if they failed to reach Karn, his former mentor and creator of Mirrodin. Two Planeswalkers, one goal, very different methods. Recreate the struggle to lead the way to Mirrodin’s salvation.

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Panzer Clash Releases February

 Gaming News  Comments Off on Panzer Clash Releases February
Feb 012012
 

Panzer Clash Starter Pack

$ 17.99 SRP

Panzer Clash is a light, card-based war game for two Players about Second World War Panzer battles. With the Starter Pack you get all you need to start playing right away: Two player decks, one Axis and one Allies Deck, as well as a Terrain Deck. Pick either side and try to defeat your opponent on the battlefield. The player decks contain Factories, Units, Events and Terrain Modifiers. The players randomly pick 20 Terrain Cards laying them face down in a 4 X 5 grid on which their unit cards will move. Factories are needed to build Units and Terrain Modifiers as well as to power Events. Units and Events, which belong to one or more of the four factions (Germans, Japanese, Americans and Soviets) are used to attack and deal damage to the opponent. These have certain beneficial effects on the game or are used to weaken the opponent. For each point of damage a Player receives through Units and Events, one card from the deck is put into the discard-pile. If a player is unable to draw a card from the Supply, that player loses immediately. So take up the challenge, be a Panzer General and vie for ultimate domination on the battlefields of World War 2 . Contents: 120 cards One 50 cards Axis Deck One 50 cards Allies Deck One 20 cards Terrain Deck One Rules Booklet

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Catan Junior from Mayfair Games Arrives in April

 Board Games, Gaming News, Mayfair  Comments Off on Catan Junior from Mayfair Games Arrives in April
Jan 202012
 

A Catan adventure for fledgling swashbucklers.

 

Explore the Seas! Catan: Junior™ introduces a modified playing style of the classic game giving  younger players the opportunity to experience the world of Catan! Designed for players as young as  5 and is a perfect introduction to the Catan series of games for kids and families.

Catan: Junior™ takes place on a ring of islands where 2 to 4 players build hideouts, and the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, rum or swords and players can acquire gold.

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Jan 182012
 

Danny and Ryan have taken the time to make a character for the Silvervine Game system.  It is one of the easiest character creation systems out there.  It is also a good demonstration of the freedoms you have while creating a character in the Silvervine System.

 

We hope you liked it.  If you did, take a look at our Doomsday Drive.

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Magic the Gathering Card Quality

 Magic The Gathering, Wizards of the Coast  Comments Off on Magic the Gathering Card Quality
Dec 192011
 

Sorry this is coming to you late I have been a sleep for about two days fighting off pain and a fever.

Card quality is a source of much debate because it runs so close to card quality and tempo. I will even go as far to say that they are often the same. Over the years card quality has been a lot of different things. But, I believe card quality is the weight of the cards ability against its mana cost in the given environment.

Let’s look at some hypothetical examples.

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New Releases from Cubicle 7

 Cubicle 7, Gaming News  Comments Off on New Releases from Cubicle 7
Dec 162011
 

Totems of the Dead Players Guide

Before you lies a savage new world of sword and sorcery like no other! A terrible new age has dawned upon the Untamed Lands. The shining age of the ancestors is crumbling beneath a rising tide of blood and slaughter. Here lie the civilizations of the Untamed Lands, warring with their neighbors just to survive as their crops and game dwindle. The Skadians with their dragon-prowed ships, the Shenese with their wealth of silk and steel, the Maztlani with their obsidian edged blades and the Tribal Confederacies with the unbreakable strength of many arrows. Ruskar invaders stain the snow crimson while Atlantean war parties ravage the eastern shores. Meanwhile the serpent folk lie coiled to strike the warring human nations.

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The GM and His Show

 Articles about better playing  Comments Off on The GM and His Show
Dec 132011
 

Being a game master, or a GM, is in many ways like being a director of a motion picture.  Both the GM and the director are responsible for the well being of their show.  Not only must both maintain the integrity of what is unfolding before the cast, but both also moderate the flow of information. Continue reading »

RPG Book Review: Grimtooth’s Traps

 Reviews, RPG Book Reviews  Comments Off on RPG Book Review: Grimtooth’s Traps
Dec 122011
 

Stats

Paul Ryan O’Connor, ed.
Steven S. Crompton, illus.
Flying Buffalo Inc., pub.
First Printing 1981
Digitally Remastered 2011
55 pages
Ryan’s Rating: 17 out of 20
MSRP 14.95

The Review

I’ve been into D&D 4th Edition for a while now, and while I have been thoroughly enjoying it, one thing that seems to be lacking are traps.  D&D4e is great at tactical combat, but players can become a bit overconfident as they gain levels.  Other systems (notably my favorites: Rifts and Silvervine) seem to have no traps at all! (at least, none detailed and statted out in their publications).

So, if you’re a DM, but you aren’t an incredibly inventive trap-maker, or if your group is getting a little cocky and you want to instill some paranoia, then Grimtooth’s Traps is for you! Continue reading »