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Dec 052011
 

For those of you that don’t know what Silvervines Game System is you can visit their website here. For those of you that don’t want to leave (thank you) Silvervine is basically a RPG that incorporates thematic character creation with a cinematic narrative of almost dice-less roleplaying.  At least that is the best one sentence description of he game that I can come up with.

Moving on, in the not so distant past Ryan and I had the opportunity to interview the gang from Silvervine.  When I say gang I mean the creator’s and designers of the game.  If you like what you hear here I am sure you will meet them all.  At that point in time I was a little bit lost about what the system had to offer.  In fact I thought it was probably a bogus system.  The stories they told us in the interview were just too ridiculous for this game to work.  I mean how can anybody (not on acid) play a sandwich?  That’s right somebody created a sandwich as their character.  But, Ryan wasn’t as preoccupied as I was at Con on the Cob – he gave them far more time than I did.  In fact he was sold on the game.  I was leery, very leery.

So, why am I here telling you about my first experience?  It is not because I was leery, it is because we live relatively close to the game designers and one of them offered to run an exclusive game for Through Gmer Goggles staff.  Sadly we couldn’t all make but about half of us did.  I hope they all share something about the experience.

My experience started with character creation.  I can’t believe how smooth it is to create a character that has no template.   I created an Elven bar tending monk who serves miracle wine.  I won’t go into to many details about that because we hope to put the audio up before the end of the month.  Back on track – character creation took about 40 minutes.  My character, Will Powers, gains strength from people using his name.  We are still working out some of the details, but basically if he wills it it can happen.  Of course there are game mechanics that limit the brokenness of its potential.  Unless you are writing your own story it is pretty tough to find a GM who will allow things like that.  In the Silvervine system it is encouraged to use your imagination and put your thoughts on the paper to come alive.

 

Then we played.  At this point I was no where near as leery.  Character creation pretty much sold me on the stability of the game system.  Here is what I learned.

  • The narratives incorporated into game play make the game a pseudododice-less game.
  • The idea that anything goes for characters really works.
  • I like D10’s.
  • The game is about the individual characters defining themselves within the story at hand.
  • I will play again.

 

If you have any questions feel free to post comments.  I will answer them as best I can I am still a noob in the Silvervine game System.

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