The Cave From: Rebel Publishing

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Mar 062013
 

The Cave

Release Date: Coming Soon

$ 49.00

In The Cave, a board game from K2 author Adam Kaluza, players take on the role of a speleologist team tasked with exploring a newly discovered cave. Players start from a base and explore a cave, tunnel after tunnel, effectively building the board (the cave). They have to overcome steep descents, underground lakes, and tight squeezes. They will be given a chance to admire the wonders of the underground, like halls full of stalactites. To make it all possible they must take the right supplies with them, like ropes, oxygen and batteries.

Here we go more great games for those family fun nights Rebel Publishing has a cool one for you.

The Hobbit: An Unexpected Journey From Cryptozoic Entertainment

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Jan 202013
 

The Hobbit: An Unexpected Journey

Release Date: Jan 2013

$ 40.00

The Hobbit: An Unexpected Journey Board Game From master game designer Reiner Knizia comes The Hobbit: An Unexpected Journey Board Game, an exciting game of adventure in which you join Bilbo Baggins™ and his 13 dwarven companions on their journey through the Lone-Lands and Misty Mountains, encountering goblins, trolls, and other dangers that seek to put an end to their adventures. Traverse your way through two boards, each more difficult than the last, with the goal of coming out alive and prepared for the dangers that lie ahead. Your accumulated points at the end of the game will be your personal mark for finding out how good of an adventurer you really are! A cooperative game for 1-4 players that takes them through an adventure across two game boards! Use your limited resources as you trek through Middle-earth, gathering gold and gems as you defeat the treacherous creatures and obstacles that stand in your way! Overcome calamities that will stall your efforts to complete your journey and claim victory! Work with your dwarven companions, who assist you in your travels as you encounter challenges that will need either a sharpened sword or quick diplomacy to overcome!

You know you want to play this game from such a great epic story, thanks Cryptozoic Entertainment for giving us that chance

Talisman: The City Expansion From Fantasy Flight Games

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Jan 172013
 

Talisman: The City Expansion

Release Date: Jan 2013

$ 39.95

The City, an expansion for Talisman, provides players with six new characters, three alternative endings, its own deck, and a host of shops for all your questing needs. Collect bounties listed on the Wanted Posters at the City Gate and fill your pockets with gold before doing some serious spending. Secure a steed from the Stables, pick up Pets or Potions, or head to the Armoury and the Magic Emporium. Visit The City in Talisman as you compete for the Crown of Command!

 

Key Selling Points

• An expansion for Talisman that adds an entire new region to one corner of the board

• Shops give players a wide range of options for spending gold for treasure, followers, and more

• Includes a special City-themed deck of adventure cards featuring new monsters and events specific to the City environment

• Bounties let players use combat to earn more gold

• Contains one hundred and seventy-seven new cards and six new characters with plastic figures

Get this and many more from Fantasy Flight Games to start playing with friends soon

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Mansions of Madness: Call of the Wild From Fantasy Flight Games

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Jan 162013
 

Mansions of Madness: Call of the Wild

Release Date: Jan 2013

$ 59.95

Venture into the unknown with Call of the Wild, an expansion for Mansions of Madness! Five new scenarios and eleven double-sided board tiles plunge investigators into the mysterious backwoods, shaking the foundations of what players have come to expect. The keeper has even more surprises at his disposal, and at times must solve ritual puzzles and seek out clues. A focus on outdoor maps encourages non-linear exploration, and new Allies assist in combat while driving the macabre narrative. Survive the wilderness in Call of the Wild!

 

Key Selling Points

• A Mansions of Madness expansion with five new scenarios focused on non-linear exploration

• Gives the keeper new Action Cards and new ways of surprising investigators

• Introduces Ally characters that can help in combat, give hints and quests, or betray investigators

• Contains detailed plastic figures for four new investigators and eleven new monsters

• Includes two hundred and ninety-five cards, eighty-eight tokens, and eleven double-sided board tiles

Check this and so many more games out at Fantasy Flight Games to start playing with friends today

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Jan 092013
 

This is long over due, but I wanted to make sure that I gave this game a proper play test. Mage Wars is a mutation of the board and card game genres that borrows a miniature game feel. That is, it combines elements from card and board games to create a unique play experience. In this article we will focus on mechanics, “deck construction”, combat and more.

 

But before going crazy on the game let’s talk about their history. The crew at Arcane Wonders started developing Mage Wars five years ago. In that time they have run several play tests and visited several convention; experiences that they used to further develop the game.

 

The basic idea behind Mage Wars is that you control a mage in the battle arena. Each mage casts spells to defeat the other in tactical combat of magic. When one mage has lost all their life the game ends. The basic game comes with everything for two mages four mage options.

 

At first Mage Wars is a little bit overwhelming to learn. But the support offered by Arcane Wonders makes the curve an easy burden. They have how to videos and a packaging disclaimer. They are doing a great job keeping in touch with the players, which is a great asset to the game.

 

Where do you start talking about a new game type. I think it would be easiest to start with the board. It is pretty basic. It establishes the arena where you will perform combat. The board also features the mana counters, quick reference chart and a life chart. Further the board is gridded into 12 zones for easy movement and combat. At the start of a game each mage is in an opposing corner diagonally. Since there is no diagonal movement in the game this pretty much safeguards the players from a cheap victory.

 

One of the most unique and fundamental aspects of Mage Wars is the “deck construction”, which isn’t deck construction at all. In Mage Wars there is no drawing. When you sit down to play Mage Wars you start by choosing a mage. The basic game comes with four mages. Once you have selected one you will build your spell book out of the cards you own. I should note that your choice in a mage will affect what spells you can choose. Each mage has schools of magic it can use. While playing you get to select your spells from the spellbook. You start the game with zero spells. During the planning phase each player selects 2 spells. As a big CCG player I find this to be the coolest element. There is no top deck, or bad luck. You are responsible for your choice, which means it is tactics and not luck of the draw. There is still some luck involved in combat, but for precombat mistakes only you are to blame.

 

Each round is broken into two stages, ready and action. In the ready stage you prepare by adding mana, picking spells, and applying upkeep effects. During the action stage mages take turns casting spells, summoning, placing enchantments, and attacking. The exchange of turns is based on initiative that is rolled at the start of the game. Action markers are used to designate what in play cards can and can’t be used.

 

Combat is where the awesome stuff happens. It is a pretty simple system. Mage Wars uses special d6’s for combat.

  • Blanks are misses.
  • Numbers are hits.
  • Exploding numbers are critical hits.
  • Some spells have special effects that only trigger if you roll the correct result. 

Rather than listen to me stumble through combat with words you should watch these videos. They walk you through a few turns of the game.

 

Mage Wars is a unique gaming experience. It sets up an arena where mages collide. You can easily have a lot to command once the game gets rolling. The mechanic that puts Mage Wars over the top is the spellbook. By removing luck of the draw from the game it opens up so many doors to strategy. While it may look like other board games it is not. This is a game that you absolutely must try in order to judge it.

You can learn more about Mage Wars here.

 

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Dec 172012
 

Watch as Matt delves into Dungeon from Wizards of the Coast.

 

Dungeon is not what I was expecting.  I was expecting a game that leaned more towards an RPG feel.  But  after I got over my expectations and played the game for what it is; a board game.  I thoroughly enjoy Dungeon.  The game is simple enough that an eight year old can grasp the concepts While an adult can seek more tactical challenges.

The concept of the game is to gather treasure.  Each player assumes the role of a character; Rogue, Cleric, Fighter, or Wizard.  Each Class has a set amount of treasure they need to gather and then get out of the dungeon.  Combat is pretty simple you roll two dice and compare the roll to the number you need to beat on the monsters card.  The greater the challenge the greater the reward.   The rules suggest appropriate threat levels for  the classes.  To be blunt Rogues are wimps so they fight low level monsters.

All in all the game turned out to be pretty good even though I expected something else.  You can play Dungeon with 4 player  a couple of times in an evening fairly easily.

 

Dreadball from Mantic Games

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Nov 272012
 

Dreadball

Release Date: Nov 2012

 $ 79.99

DreadBall is a futuristic sports board game played with 30 mm miniatures, set within Mantic’s Warpath universe. You are the Coach of your team, testing your skill and luck against other Coaches in one-off matches or long-running leagues. The simple rules allow a great depth of choice and many opportunities to show your cunning. Rules are provided for four different teams, eight famous individuals, team progression and league play.

DreadBall contains everything you need to get gaming:

  • 1 x 84 Page Full Colours Rulebook
  • 1 x Mounted Game Board
  • 10 x Plastic Corporation Players (3 Strikers, 3 Jacks, 2 Guards)
  • 10 x Plastic Marauder Players (5 Jacks, 3 Guards)
  • 1 x Plastic Referee
  • 2 x Plastic Balls
  • 54 x Game Cards
  • 18 x Dice
  • 13 x Game Counters
  • 24 x Clear Plastic Hex Bases
  • 1 x Roster Pad
  • 1 x Mantic Point

Models supplied unassembled and unpainted. Sprueless Plastic Requires super glue

Check out there Mantic Games for a full list of products but here are a few to get you started.

 

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Marvel Legendary Deck Building Game from Upper Deck

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Nov 262012
 

Marvel Legendary Deck Building Game

Coming Soon

$ 59.99 

Marvel Deck Building Game Game consists of nearly 600 cards, Full color Game board & Color Rule Book Like the Avengers or X-Men, players build their own super-team of spectacular Marvel superheroes, including Spider-Man, Iron Man, Wolverine, Hulk, and Thor! Players create their own powerful combos on the fly, combining their heroes’ awesome abilities to take down nasty Marvel supervillains like Venom and Mystique. Over the course of the game, recruit increasingly powerful Hero cards to add to your deck, building a stronger and stronger deck of the ultimate Marvel Superhero combinations. Easy to learn, with fast-paced gameplay. Features incredible original artwork of Marvel heroes and villains. Innovative “Mastermind” mechanics allow the game itself to fight back against the players: If players aren’t careful, villainous Marvel masterminds like Magneto, Loki, and Dr. Doom threaten to accomplish dark schemes and defeat all the players at once!

Any chance to play a marvel game I’m in and Upper Deck has made it into a Deck Building game Bonus.

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Kulami from FoxMind

 Gaming News  Comments Off on Kulami from FoxMind
Nov 262012
 

Kulami

$ 29.95

Kulami is a fun, tactile game of strategy for two players. Ten wooden tiles are arranged to form an ever-changing board on which opponents compete to capture the largest number of tiles. Each player takes a turn placing their marbles. When placed cleverly they will limit their adversary’s possible moves and gain advantage to clinch the victory.

 

This looks like a simple easy game to sit down and play with a friend to pass some time FoxMind has a fun looking one here.

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River Dragons from Asmodee

 Asmodee Editions, Board Games, Gaming News  Comments Off on River Dragons from Asmodee
Nov 232012
 

River Dragons

Release Date: Nov 2012

$ 39.99

In Dragon Delta, you want to move your pawn over a system of bridge-like planks to the other side of the board. An easy task! Or at least it would be if everyone were working together, but alas you’re not. Instead you’re all working on your own right next to one another, each convinced that your way is best.

 

In game terms, players simultaneously select one card from a set of five actions that’s available to each player. The actions allow players to place plank foundations, place planks, move their pawns, cancel other players’ actions, or remove planks or foundation stones. As can be expected for a design with simultaneous action selection, the game is rather chaotic.

 

The 2012 edition of the game includes a double-sided game board not present in earlier editions.

Any game that gives you a chance to mess with the other players as openly as this one does I want it Asmodee Editions has so many games I want to play check them out and see for yourself.

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