Matt Speaks RPG 7 The Role of Character 6 Temperament

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Jan 222015
 

In this episode Matt talks about he temperament of your character.   If you are interested in the personality test talked about here is the link.  Also, the book Matt keeps referencing is Plot Versus Character by Jeff Gerke

I’ll admit this approach is a little bit of work when you first get started, but it’s well worth the reward.

Jan 152015
 

In this episode of Matt Speaks RPG I continue down the yellow brick road of character creation as we discuss alignment.  I present the two common mind frames of alignment while sharing with you some of my personal experiences.

 

 

Next week we will move into defining your characters personality  that is if you don’t want to move through all of the traditional alignments.

 

I will get the written articles up before next week or I won’t post the next video.

Matt speaks Role-playing Games 4: The Role of Character Races

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Jan 012015
 

In this episode Matt talks about  the intricacies of race.   He  goes over what he feels is missing from playing a full character.  For example He discusses what it might be like to be a dwarf, an elf and a couple others.

 


I will have the written portion up in a day or so.   I need get my mind off of it before proofreading.

 

I apologize for the bad audio in the first posting.  I had to film it again to fix it.

Dec 122014
 

The Role of Character Part 2

Last week we introduced that concepts of ability scores and races. This week we’re going to take them a step farther. With ability scores we’re going to look at explaining the choices we make, by putting them into our background. Then we’ll take a look at stereotyping the basic races and how it can effect our characters. Plus, we’ll touch on the delicate etiquette of playing a race in a mixed party.

When it comes to stating out our characters most of us don’t give our attributes a second thought. But what if we did? Could it lead to some future line of thinking that might effect futue decision making? If we use Pathfinder and D&D as a base we Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. If you look at your rolls and then attempt to define them is there a story that helps define your character?

If we go back to the modified rolls in part one (Str 15, Int 13, Wis 11, Dex 18, Con 15, Cha 9) and use them lets see what we can create. Let’s not forget that this character is the female orc. She is by no means a weakling but she certainly isn’t a rower lifter. I haven’t totally figured out the what made her go the route of fighter but I’m going to say she was a late bloomer. Maybe her village was raided and she forced into a warriors role. This could be an excellent explanation for why she might not be as strong as other fighters.

Her intelligence and wisdom are fairly average so I wouldn’t go into too much detail on them, but I might come back to them later if I come up with a good idea.

Her constitution is above average but not super high. It isn’t something that you need to define, but I have an idea I’d like to put into her background. Her grandmother was a sorcerer or an alchemist and as a child she fed our character an elixir that supposedly helps the ward of illness. When playing this character she might offer up the elixir to members of the party. She would definitely speak of grandmother in a particular way. I lean towards a certain amount of reverence.

Her dexterity is extremely high and I did that on purpose. As a child she had several cats that she always had to chase down and rescue. The result of following cats and kittens into trees, along ledges and onto rooftops has helped develop her sense of balance. He love for cats can be so fun in game. The GM might through some cats into the game to purposely create a red herring for her. There are so many fun things this can cause.

Continue reading »

 Posted by at 7:06 AM

Matt Speaks Role-playing 3 The Role of Character part 2

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Dec 112014
 

In this episode back up a little bit and shares his thoughts on how attributes can play into the personality of your character.  I introduce a character in this episode that is going to become a staple for us in this series.  So I hope that you will join me for character creation from the ground up.

 

 

Next week we will move into races.

Dec 112014
 

The Role of Character

What does it mean to have character? If you are like most players you will start defining your path by picking your race and rolling some stats. Then you pick a class and maybe an alignment, and then you gear up for adventure. For many that’s all there is to creating a character, but for what I believe to be a much more exciting experience, personality needs to be bred into the character. I don’t mean a superficial background that is created by a few random rolls; I mean one that gives a certain amount of depth to one’s personality thus influencing thought patterns. Creating a character like that is a challenge that introduces ethical challenges that go beyond an alignment or dispositions established by a particular game system.

Continue reading »

Dec 042014
 

In this episode Matt covers the agenda that will hopefully bring us into the new year.  That agenda will include developing the role of character in at least five parts. ability scores, race, class, alignment, and personality.  it doesn’t matter what role-playing game you play there will be something in these videos for you.

 

I know this session wasn’t super exciting but thanks for watching.

Matt Speaks RPG: Metagaming

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Nov 062014
 

In this first ever Matt speaks (working title) he chats about metagaming in an rpg.  I go over a basic definition list some examples and I tie it into next week.

If you like subscribe, and comment please.  I wouldn’t be here with out you.

 

I hope you like it.  I’ve never done anything like this so I hope my learning curve is going to be small.

Never Unprepared: Game Master’s Guide from Engine Publishing

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Nov 242012
 

Never Unprepared: Game Master’s Guide

Release Date: Nov 2012

$ 19.95

Whether you’re new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master’s Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. To our knowledge, this is the first book entirely devoted to the process of prepping for tabletop RPGs. Ten years in the making, Never Unprepared is award-winning author Phil Vecchione’s epic rock ballad to game prep. A project manager and veteran game master, he draws on extensive experience to present flexible systems for developing or optimizing your own unique approach to game prep. Phil’s work has previously appeared on GnomeStew.com (silver ENnie Award winner for Best Blog, 2010 and 2011) and in Eureka: 501 Adventure Plots to Inspire Game Masters and Masks: 1,000 Memorable NPCs for Any Roleplaying Game.

I was looking to start up another RPG and thanks to the stuff from Engine Publishing It might go even smoother this time.

 

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Apr 062012
 

Why, o why must the internets conspire against me?!

Okay, the lamenting may be a bit much.  In truth, the fault is mine.  I deleted a very important e-mail from Matt, resulting in a series of miscommunications between he and I, and therefore this post is getting up rather late.  My most sincere and humble appologies.  Nonetheless, here it is, a quick overview of the mechanics of the Silvervine Games system.

 

Silvervine Primer


This should give you the background information as you follow along with the campaign audio podcasts.

Also, here are the important links once again:

Silvervine Games Quick Character Creation Guide: http://www.silvervinegames.com/uploads/Svg/SVGquickccguide.pdf

Silvervine Games Fillable PDF Character Sheet: http://www.silvervinegames.com/uploads/Svg/svgcyrussheet-031310forms.pdf

Silvervine main website: http://www.silvervinegames.com/

 

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