Kaiju Kaos Smackdown

 Bailey Records, Kaiju Kaos  Comments Off on Kaiju Kaos Smackdown
Feb 192013
 

BAILEY RECORDS ANNOUNCES OPTITHULHU MINIFIG FOR KAIJU KAOS: SMACKDOWN!

 

Grove City, OH, February 4, 2013 – Bailey Records today announces the release of a new minifigure for KAIJU KAOS: SMACKDOWN named Optithulhu in a variety of limited edition colors coming February 4th.

“Since it’s conception, I’ve dreamed big with KAIJU KAOS and have wanted to tear down traditional barriers within the industry,” said Bryan Borgman, Bailey Records’ owner and KAIJU KAOS miniatures game designer.  “Besides making a miniatures game using colossal monster miniatures, we have a full-length soundtrack, and now collectable, designer toys that are fully compatible with KAIJU KAOS in addition to highlighting their own special version of the game called SMACKDOWN.

“Optithulhu is an original design I sculpted for the Eldritch Horrors faction of KAIJU KAOS. Inspired by Lovecraftian designs, Optithulhu is a multi-eyed, hairy, tentacle monster ready to follow Cthulhu’s call and take on those that do not obey.

“Through our Storenvy shop I will be offering up a variety of colors for Optithulhu. Each color is limited to 10 castings. In addition to these limited colors, a “gamer gray” version will be made available in unlimited quantity initially at Storenvy and then permanently at KaijuKaos.com and at gaming and comic book conventions. The first offerings are:

 

  • Snow White (opaque white resin) for $8 each
  • Green Ice (clear emerald green resin) for $10 each
  • Gamer Gray (opaque gray resin) for $8 each

 

These minifigures will be released online on Monday, February 4, 2013 at 8pm EST exclusively at baileyrecords.storenvy.com.

 

About KAIJU KAOS: SMACKDOWN

KAIJU KAOS is a tabletop miniatures game where two or more players pit their hand-painted metal and resin armies against one another. KAIJU KAOS is a strategic skirmish game. It’s not just a matter of lining up models on the table and the person who goes first is the winner. KAIJU KAOS requires cunning and adaptability because at any time an opponent can drastically alter the current situation with an unexpected action or a lucky roll of the dice. A solid strategy and good implementation combined with a little luck will enable the weakest troopers to bring down the mightiest monster. There are various unnamed troopers and specialists to build armies with, but the true heart of KAIJU KAOS is in the characters – whether they’re human, Kaijin, or colossal Kaiju bent on destroying everything in their path.

KAIJU KAOS: SMACKDOWN is a “death match” variation of KAIJU KAOS where players quickly battle using one or more 45mm tall character models on a 2×2 foot tabletop. The object of the game is to be the last model standing by defeating your enemies. Every faction in KAIJU KAOS, along with a healthy dose of Mercenaries, will be represented in SMACKDOWN.

New character models will be released regularly through our webstore at Acheson Creations. Rules, stat sheets, and official game aides can be purchased at www.WargameVault.com.

KAIJU KAOS is a new Intellectual Property of Bailey Records.  All Rights Reserved.  Learn more at www.kaijukaos.com

 

About BAILEY RECORDS
Bailey Records is the home of KAIJU KAOS and a two-time award-nominated record label and composition house of roleplaying and miniatures game soundtracks, comic book soundtracks, independent film scores, and home to several recording artists.  Known for its diverse catalog of licensed titles and music for any genre and setting, Bailey Records has published some of the most successful and popular companion soundtracks in the tabletop game industry including: Aberrant’s REZOLUTION & WARLANDS, Big Finger’s MECHA VS KAIJU, Mongoose Publishing’s CYBERNET, Pulp Monster’s PULP CITY, and White Silver’s THE CHRONICLES OF RAMLAR.  Learn more at www.baileyrecords.com

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5 New Releases for Dust Tactics From Fantasy Flight Games

 Dust Tactics, Fantasy Flight Games, Gaming News  Comments Off on 5 New Releases for Dust Tactics From Fantasy Flight Games
Jan 192013
 

Dust Tactics: Operation Icarus

$ 44.95

A new campaign expansion for Dust Tactics, Operation “Icarus” relates the first thrust of a major Allied assault against the Axis forces holding Zverograd’s pivotal airfield. Operation “Icarus” introduces new rules for minefields, trees, and the quonset huts in which the Axis forces await the Allied assault. Two new heroes join the fray, including the Allied superhuman, Sgt. Victory. All these elements come together in seven tense and ferocious scenarios as the blocs of Dust Tactics vie for control of the airfield and the skies.

 

Dust Tactics: Airfield Accessory Pack QH

$ 19.95

Quonset Huts The Airfield Accessory Pack adds six quonset hut sections to your games of Dust Tactics. Introduced in Operation “Icarus,” quonset huts are a new type of structure that can be erected quickly to provide soldiers with sturdy shelter against the elements. They can also be joined together to create longer structures with a variety of strategic arrangements. The Airfield Accessory Pack allows you to enhance your battlefields, provide your soldiers with cover, and develop your bases.

 

Dust Tactics: USMC Heavy Weapons Teams

$ 29.95

In the alternate-reality 1940s of Dust Tactics and Dust Warfare, the United States Marine Corps have come to value the ability to move quickly over terrain, and a small team carrying heavy weaponry is sometimes the best option for getting fire support into position. The two squads of the USMC Heavy Weapons Teams are veterans of many campaigns, men who remain fearless even when heavily outnumbered. The Choppers field a .50 cal machine gun, and the Leathernecks batter foes with their 120mm heavy mortar.

 

Dust Tactics: Horten HO-347

$ 29.95

The two variations of the HO-347 have placed the Axis on the brink of a long-awaited resurgence of air superiority in the fierce battles of Dust Tactics and Dust Warfare. The introduction of VK engines has permitted the Axis’ newest aircraft to fly faster and climb higher than anyone believed to be possible just a few years ago. The Fledermaus III is both a fighter and an effective ground-attack plane while the Fledermaus IV is a fighter/bomber that carries numerous explosives under its fuselage.

 

Dust Tactics: SSU KV47 Recovery & Demo Walker

$ 19.99

Recovery & Demolition Walker The SSU forces of Dust Tactics and Dust Warfare gain new strategic options for battlefield deployment with the KV47 Recovery & Demolition Walker. Its four different models were developed to allow SSU battlefield forces to recover valuable VK materials and prevent the theft of the SSU’s VK technology. The walker’s armor provides SSU engineers protection from enemy fire in the heat of combat even while its equipment allows them to swiftly salvage materials and fend off enemy infantry and tanks.

Check these and so many more products out at Fantasy Flight Games and start your own war with friends today

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Jan 102013
 

BAILEY RECORDS ANNOUNCES KAIJU KAOS: SMACKDOWN SERIES 1, SET 1 MINIFIGS!

 

Grove City, OH, January 9, 2013 – Bailey Records today announces the upcoming release of KAIJU KAOS: SMACKDOWN and our first set of limited edition minifigures designed for collectors and gamers alike.

“Since it’s conception, I’ve dreamed big with KAIJU KAOS and have wanted to tear down traditional barriers within the industry,” said Bryan Borgman, Bailey Records’ owner and KAIJU KAOS miniatures game designer.  “Besides making a miniatures game using colossal monster miniatures, we have a full-length soundtrack, and now collectable, designer toys that are fully compatible with KAIJU KAOS in addition to highlighting their own special version of the game called SMACKDOWN.”

“When I decided I wanted to try and break into the designer toy market with original ideas, I sought out the talented Steven Patt (aka oOMoSOo) at Papagrim Toys to be my collaborator and primary sculptor. In early 2012, Steven released his own limited edition minifigures in a series called Nuked! and he has a familiarity with tabletop gaming. Over the past several months we have been working behind-the-scenes in preparation for this launch. On Friday you will see the first fruits of our collaboration when we release:

 

  • Orcco the Everfolk, the Martial Artist Orchid Titan champion
  • Earwig the Insectien, the Scout Specialist Battler Beetle
  • Atticus the Wicked Werewolf, the vicious Saboteur!

 

“Each set of minifigures will contain one of each character sculpt and the initial release will be limited to 40 sets cast in black resin. In addition to sculpting, Steven is handling all the production of the initial release. The sets will be released online this Friday evening at 8pm EST at baileyrecords.storenvy.com for $25.00 a set. Once the limited edition black sets sell, regular production of each figure will resume at Acheson Creations in our standard gray color. More limited edition colors may appear from time to time if demand warrants. More sets will be released quarterly throughout 2013.”

 

About KAIJU KAOS: SMACKDOWN

KAIJU KAOS is a tabletop miniatures game where two or more players pit their hand-painted metal and resin armies against one another. KAIJU KAOS is a strategic skirmish game. It’s not just a matter of lining up models on the table and the person who goes first is the winner. KAIJU KAOS requires cunning and adaptability because at any time an opponent can drastically alter the current situation with an unexpected action or a lucky roll of the dice. A solid strategy and good implementation combined with a little luck will enable the weakest troopers to bring down the mightiest monster. There are various unnamed troopers and specialists to build armies with, but the true heart of KAIJU KAOS is in the characters – whether they’re human, Kaijin, or colossal Kaiju bent on destroying everything in their path.

KAIJU KAOS: SMACKDOWN is a “death match” variation of KAIJU KAOS where players quickly battle using one or more 45mm tall character models on a 2×2 foot tabletop. The object of the game is to be the last model standing by defeating your enemies. Every faction in KAIJU KAOS, along with a healthy dose of Mercenaries, will be represented in SMACKDOWN.

New character models will be released regularly through our webstore at Acheson Creations. Rules, stat sheets, and official game aides can be purchased at www.WargameVault.com.

KAIJU KAOS is a new Intellectual Property of Bailey Records.  All Rights Reserved.  Learn more at www.kaijukaos.com

 

About BAILEY RECORDS
Bailey Records is the home of KAIJU KAOS and a two-time award-nominated record label and composition house of roleplaying and miniatures game soundtracks, comic book soundtracks, independent film scores, and home to several recording artists.  Known for its diverse catalog of licensed titles and music for any genre and setting, Bailey Records has published some of the most successful and popular companion soundtracks in the tabletop game industry including: Aberrant’s REZOLUTION & WARLANDS, Big Finger’s MECHA VS KAIJU, Mongoose Publishing’s CYBERNET, Pulp Monster’s PULP CITY, and White Silver’s THE CHRONICLES OF RAMLAR.  Learn more at www.baileyrecords.com

Dec 152012
 
> Where did your staff find inspiration for AE WWII: Euorpean Theatre?
The bulk of our inspiration comes from true events.  A lot of the weird elements of AE-WWII are based on real things that happened during WWII.  Few people know how weird the war really was and it’s with just a little creative license that we can turn these true events into the amazing occult and sci-fi elements you find in the game.  Wonder weapons, occult rituals, secret operations – these all took place in surprising frequency during the war and it’s these events that we twist just a bit to become true ‘Weird War II’.
> How long have you been creating the project?
AE-WWII has been around for about six years.  Rob Kingery and I put out the core rulebook in January of 2007 and we had models and playtest rules out in 2006.  Along with Clint Werner we put together a great game with a rich background that gamers really enjoyed.  I’m very excited to be reviving the line with the second edition.
> What is your favorite experimentation?
If you’re asking what my favorite ‘weird’ element of the game is, I’d have to say the Soviets psychic soldiers.  In our timeline people in the Soviet Union have begun to develop psychic powers that are quickly put into military service through the NKVD.  Psi-Cannons that fry the enemy’s brain, Psi-Commandos that are nearly invisible, Banshees that emit a psychic scream and the half-man, half-chimp Chumans are a lot of fun to use and very tactically diverse.  I’ve got a soft spot for my communists.
> What has your largest hurdle been?
Our biggest hurdle with AE-WWII has always been getting more people to hear about the game.  Getting exposure as a small game company with an ‘indie’ miniature game is always tricky.  Without a big budget for marketing, we rely on word of mouth and the support of our fans.  This is one of the many reasons we chose to use Kickstarter for the second edition: it helps us fund the project as well as let everyone know the game is out there.
> With the kick starter funded what do you believe is your biggest challenge?
After meeting the goals of the Kickstarter, our biggest challenge is taking that success and getting the game out into retail stores.  We’re working with distributors to begin a new push for AE-WWII and it’s our hope that a new edition coupled with the success of the Kickstarter campaign will help bring new attention to the game.
> What is the story background?
Wow, that’s a big question.  Clint Werner has put so much work into the alternate history of the game, there’s a lot there.  But the biggest changes revolve around the failure of the invasion of Normandy and the war dragging on into 1947.  All sides turn to wonder-weapons to win the war and, coupled with occult horrors brought to bear by the Axis and the Allies, the war becomes very strange indeed.  Each nation has sci-fi elements as well as the many occult branches of the various military organizations across the world.  The setting is one of my favorite components of the game and there’s really far too much to go into here, but I encourage any fan of history or weird history or just general weirdness to look into the alternate history Clint has created.
> Many of your models show a tremendous amount of detail, how much historic research went into their design?
Quite a bit.  For all our ‘normal’ models we try very hard to stay true to the uniforms, weapons and appearance of the soldiers of WWII.  We obviously can’t get every detail right – especially with the weird elements mixed in – but we do our best to have our models reflect the fighting men of the war.
> Will you have quickstart rules?
Absolutely.  For the first edition of the games, our QSR was available online as a free download and included in the starter packs.  We will continue that tradition and include the QSR in starter and detachment packs as well as being available as an online download.
> What are the basic mechanics of the game?
It’s a simple d6 mechanic.  Players roll 1d6 and either compare the results to an attribute or add an attribute to the total.
One of the most unique elements of the game is our morale, or Drive, mechanic.  Units have a Drive value that slowly decreases as their detachment suffers casualties.  When a unit’s Drive reaches zero, they rout.  This causes additional Drive penalties in friendly units and creates a cascade effect whereby the entire detachment will run off the battlefield.  These penalties are mitigated by models with the Command ability – officers and sergeants – who will spend action points to boost falling Drive scores.  No rolling involved, just a struggle to constantly keep your men from fleeing the action.  I’m quite proud of this mechanic and I have yet to see another game that uses anything like it.
> How many models will a basic game need?
The game is skirmish-scale, so each player will field a detachment with an average of 10 models.  We’ve seen lists with as few as 3 models and a vehicle or lists with as many as 20 models for a Soviet ‘horde’ detachment.
> What is the average game length supposed to be?
The game plays quite easily in an hour.  Depending on the scenario, some games can be much faster or a bit longer.  But the average play time in around an hour.
> What about the table; what size is the game designed for?
We recommend a 4′ x 4′ table.
> How much terrain does the game use?
Terrain is vital in this game.  We’ve captured the essence of WWII where a soldier in the open is going to get killed.  Players that don’t take advantage of cover will find themselves fighting an uphill battle.  That’s why we recommend a good amount of terrain – a few pieces for every 1′ x 1′ table section.
> Now that the kickstarter is funded are you looking to an expansion yet?   Will we see vehicles?
The core rules have always had vehicles in them and they will be included in the second edition.  The focus will remain on light and medium vehicles; jeeps, halftracks and light armored cars.  We will not be including rules for tanks in this book.
As for expansions, we already have a few things in the pipe.  Due to space/budget we are unable to include a full British Army list in this book, which is something we really regret.  Rest assured that they are first on the list for expansions and we’ll be looking to ’round-out’ Europe before moving on to the Pacific Theater.
Let me know if you have any other questions or any comments.  Thanks Matt!
If you have more questions you can check out the kickstarter on the right hand side of the screen or check them out at Black Ball Games.
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WarHammer Fantasy RPG: The Enemy Within from Fantasy Flight Games

 Fantasy Flight Games, Gaming News, Pen and Paper, RPG's, Warhammer Fantasy  Comments Off on WarHammer Fantasy RPG: The Enemy Within from Fantasy Flight Games
Nov 082012
 

WarHammer Fantasy RPG: The Enemy Within

Release Date: Nov 2012

$ 59.95

Who is the man in the black hood? Explore classic themes of corruption and betrayal in The Enemy Within, a massive campaign for Warhammer Fantasy Roleplay that takes characters all the way from their first sessions to the pinnacles of legend. A sinister figure stands poised to thrust the Old World into chaos, but fate has chosen an unlikely band of heroes to oppose him. Can you solve this mystery before it’s too late?

I know everyone of you have came up with a cool background for your favorite champion in your fantasy Warhammer Fantasy armies now is your chance to see if you can live up to you dream thanks to Fantasy Flight Games see how you do at making it all come true.

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Press Release from Dream Pod 9

 Dream Pod 9, Heavy Gear  Comments Off on Press Release from Dream Pod 9
Nov 082012
 

Hello Bloggers and News Sources,

 

Dream Pod 9 is about to launch Forged in Fire: the Southern Field Guide this week for Pre-Orders.

In this e-mail, please find attached, a doc detailing the bundles, the release schedule for news and you are on Dropbox, the art assets will be loaded there.

 

 

SOUTHERN ARMY BOX

 

SUPER BUNDLES SPECIALS

We will launch the bundle deals on Friday November 9th. Please see the accompanying doc detailing the bundles. Please do not run the story until Nov 9th.

 

All gamers that pre-order any of the bundles between November 9 and December 2nd Midnight EST will receive the pre-order bonus, a $30.00 value for free. This is an exclusive early release miniature of the Diamondback, the AST insignia patch and a set of heavy weapons special infantry to go with the platoon.

 

After December 2nd, these bonuses will no longer be included in the bundles.

 

There will be 3 bundles available:

 

The Southern Super Bundle is designed for new players coming into the game, the Southern Reinforcement Bundle is for existing Southern Player who wants to have all the new toys and the Southern Epic Bundle

 

 

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