Oct 192011
 

Pre-Convention Expectations

As a gaming convention virgin I really didn’t know what to expect from Con on the Cob in Hudson, Ohio.  I’ve only been to a few “other” conventions of any sort (a toy-fare in Pittsburgh, PA and the Triplet Convention twice with my family), so I understood the general concept.  Gamers gather, play all their favorite games, try out some new games, check out some cool and/or weird art, books and other gaming-related products, attend seminars, enjoy some entertainment and other parties.

Matt and I contacted many of the artists, vendors, game producers and other special guest to set up interviews and promote this site and our larger project of what Through Gamer Goggles is about to become.

And then we arrived.

Initial Impressions

We were a little early by intent, to give us time to meet Andy Hupp – the coordinator for the convention and artist extraordinaire (or at least extraordinarily weird) – as well as set up our own table and orient ourselves to the hotel facilities.

The first day Matt and I met a lot of artists, developers, etc.  Check out the interviews!  I cannot possibly thank all of you enough.  But special thanks go out to Vicky Beaver from Savage-Mojo; Ben who ran some D&D Dungeon Delve encounters; Mary Ann of Chicken Hut Games; Jay and Sue of Lonely Die Press, John, Ryan, Ed, and Matt of Silvervine Games.

While I was secretly thankful for a cold that left my nose stuffy and unable to smell some of the less-than-hygienic gamers, I found this to be the most welcoming and friendly crowd ever.  For a bunch of dice-rolling, basement dwelling, introverted geeks, even someone as shy as myself found it easy and enjoyable to interact with so many different people.  As far as I could tell, a good time was had by all.

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Sorry Gamers

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Oct 182011
 

Sorry about that we had to make a server move and it wasn’t as nice as we would have liked.

 

We are back now. Well mostly, our emails are still down should be fixed tonight.

 

 

Tomorrow look for some Con on the Cob interviews

 Posted by at 4:42 PM

Wow What a weekend Con on the Cob and an Anniversary

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Oct 162011
 

Wow, this was a busy weekend.   Thursday, Friday, Saturday, and Sunday Con on the Cob (CotC) was in Hudson Ohio.  Besides that my parents had there 50th anniversary.   Here is a quick bulletin of how it panned out.

  • Thursday and Friday guest interviews.
  • Saturday  50th anniversary back to CotC  to hear some bands and take in some of the parties.
  • Sunday hang out with mom and dad.  then head over to CotC for a couple more interviews.

 

We will have continued coverage of the con popping up on the blog as we edit the audio files this week and as they are approved bye the guests.

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Con on the Cob

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Oct 142011
 

Well the first day of Con on The Cob is done.

I am quite surprised at how cool this game convention is.  It packs a lot of surprises.

  • Armie Swekel
  • Mike Varhola
  • Sandra Garity  and more which we will cover in more detail later.

Everyone is jovial and willing to talk.

 

I hope to satr bringing you interviews tomorrow from the con.

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Speculation of a Magic the Gathering Movie from Hollywood

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Oct 112011
 
The Silence of the Lambs

The Silence of the Lambs (Image via RottenTomatoes.com)

Wow, I just saw this article written by Joelcool7 at gamrConnect.  Basically, the article states Hollywood is going after board game licenses for movies.  One of the games he mentions is Magic the Gathering.  I didn’t like that fact that Joel lumped MtG into the board game genre, but he didn’t really speak about MtG either.  He just mentioned that there is a possible movie out there.

Joel’s article talks about how board games lack plot.  Well, That is actually a good thing.  A good story isn’t about plot alone.  In fact, a good story is really told by the characters.  If a writer doesn’t develop the characters the plot will fail.  Stories are far more about a balance between plot and character with character carrying the weight.

Lets look at a couple of movies and see if I can get my point across.  The Expendables was an intense action packed movie with a lot of characters. Who were played by some really big names (Jet  Li, Sylvester Stallone, Mickey O Rourke, Dolph Lundgren, and Jason Statham).  I liked it.  It would have been a lot better if it was 45 minutes longer and all the characters had a chance to develop.  Better yet, start with 3 characters and introduce the rest in a sequel.  In the Expendables the plot was there but there was just not enough time to develop the characters.

The Silence of the Lambs is probably the best plot verse character success I can think of.  The characters DR. Lecter and Clarice played by Anthony Hopkins and Jodie Foster have plenty of time to develop.   As a watcher you really get to know them and you want to feel what at least one of them feels.   Understanding a characters feeling in a story gives the viewer a more enjoyable experience.

 

In the world of Magic the Gathering the characters already have so much detail it’s a no brainer to turn this IP into a movie.   The only question is with so much story development already done, where would you start the movie?  I would love to see the Brothers War saga turned into a movie or three.   It would be far more realistic for WotC and oh we will say Paramount (first to pop in my mind) to start with some of the more recent planeswalkers.  The Shards block storyline would make a good storyline.  Who would play Nicol Bolas?

I am pretty excited about this.  And it is not all speculation as this article from MTV’s Movie Blog seems to indicate.

 

It looks like we are in for some really cool promos at the theaters in the future.

 

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How Awesome; Necron Inside News

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Oct 112011
 
The Cover of the Current Necron sourcebook, Co...

Image via Wikipedia

My Local Game Store just informed me that Necrons are on the way. He said GW was going to make the announcement around the 22nd of October (no surprise there).   I hope that they go with preorders right from that  date instead of making us wait until the 5th of November like they always do.

 

So come back soon so we can give you an idea of the bits break down.   Yes, that is right I said bits.  And if half the rumors are true this is going to be a great release for bits.

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Oct 112011
 
A 1:144 scale HACS-02HG-MPS Grizzly, from Drea...

Image via Wikipedia

Welcome to the Heavy Gear Universe

Whether you are an experienced gamer or you are looking to get started, Heavy Gear is a war-gamer’s dream. It’s set in a universe where the best of the best do battle in big stompy robots. Dream Pod 9 has put together a fantastic collection of miniatures representing all aspects of combined arms warfare centered on “Gears”.  Gears are 15-18 foot tall robots. They are armored and agile carrying tank-like firepower including rockets, auto cannons, lasers and even rail guns. They are capable of inflicting major damage at range while performing martial arts style hand to hand combat.

The setting combines tabletop miniatures with RPG style background. The story takes place on the planet Terra Nova, one of several Earth colony planets. Terra Nova’s poles are temperate but separated by a wide equatorial desert called the Badlands. The North and South wage war across the Badlands while the inhabitants of the Badlands fight for survival and to hold on to their small pieces of inhospitable terrain.

To complicate things further, the forces of Earth have re-appeared to reclaim their colony. The CEF (Colonial Expeditionary Force) is Earth’s strong arm bent on reclamation of the colony planet and all of their resources. There might consists of hover tanks and genetically engineers soldiers called GRELs. After an earlier, failed attempt on Terra Nova, the CEF has set their collective mind and come back with a vengeance.

The combat system for Heavy Gear, which we will discuss in much more detail later, is simple and easy to learn. It is based on opposed rolls (2d6) with simple modifiers. Damage is determined by margin of success and weapon based multipliers. It is an elegant system where every attack counts. Even the lightest attack has the ability to be lethal, giving the exciting feel of real combat.

In addition to the rich storyline, great miniatures, fantastically attractive and well formatted rulebooks, one of the biggest appeals offered by Heavy Gear is the relatively low buy in. A two player starter containing the core rulebook, field guide, dice, a tape measure and 6 gears weighs in at $67. The starter contains everything needed to play Heavy Gear while leaving endless options to expand the game to fit your wants and needs. An out-of-the-box video review of the starter will follow shortly in addition to book reviews, background articles and battle reports.

Keep an eye out for the first battle report where I will be teaching my16 year old son to play and will be sure to include his thoughts on learning the game as well as the diversity of the system.

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Revising Standard the Influence of Innistrad: RUG

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Oct 102011
 

Moving on in our discussion about how Innistrad effects the standard environment we come to RUG.  I know I said we would go somewhere else first.  but we made a wrong turn.   What is RUG anyway?  For those of you that don’t know it is an acronym for Red/Blue?Green.   Most of the RUG decks are control driven, but they are not your traditional type of control.  At least I don’t believe so.

RUG doesn’t have the named history like some of the other archetypes do.  Take Fish for example it was an archetype before it was named.  That doesn’t mean the roots of Rug do not run deep.  I remember building Blue/Green decks when Prodigal Sorcerer still thrived, and Gaea’s Liege deprived your opponent of everything except Islands.   It wasn’t long before you saw Channel, Fireball, and Mana Drain enter the deck.  Yeah, that was a while ago.  Somewhere around the time of Conflux (I believe) RUG got its official name.  Why, I don’t know.  But the name has lasted ever since.

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Revising Standard: Red Burns Innistrad

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Oct 062011
 

First I am sorry for not posting this yesterday,  real life got in the way.   Second, I was going to start with more black cards, but I really have not had a chance to look it over yet.

Why does red burn Innistrad?  Lets take a step back a moment and look at what I am saying.  Red Deck wins is hardly using any Red cards from Innistrad.   David Doberne took 1st at the Star City open in Indianapolis.  Here is the link to his deck.  In the whole deck there are only three named cards from Innistraad, Brimstone Volley, Stormskirk Noble, and Traitorous Blood.  The deck I was going to post differed like this instead of Brimstone Volley I was going to run Goblin Grenade, and instead of  goblin Arsonist I was going to run Reckless Waif.

After looking at his deck I can’t believe I overlooked Brimstone volley.  Duh! 5 damage, an instantand it was one of my favorite picks 2 weeks ago.  The really funny part is I just used a whole bunch of creatures that had good card quality, like Spikeshote Elder, Chandra’s Phoenix, and Grim Lavamancer.  I didn’t even see how good it was until I started writing this article today.

Brimstone Volley is so easy to cause its 5 damage (Grim lavamncer or spikeshot)

With Chandra’s Phoenix you can almost always guarantee having a creature in play.  Too bad the phoenix doesn’t have Flash.

Stormskirk is just darned good right now.  I mean you have to play him; the anti human energizer vampire just doesn’t stop growing.

Enough about the deck.  Why isn’t Red Innistrad seeing more play, when it has some pretty good cards?The truth is Red deck wins didn’t really lose that many cards.  It still has a lot to offer us like Devils Play, and Ancient Grudge.  I am sure the will turn up in a control deck somewhere.  It wouldn’t be surprising if  Curse of the Stalked Prey  and Curse of the Pierced Heart make it into a goblin deck that does fairly well.   HMM I think I will build that for my second son.

 

Next Time I hope to look at Green and blue.  More Specifically R/G aggro.   With any luck we might even get to talk about R/U/G.

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Oct 052011
 

While the lawsuit has been going on for awhile now it appears there is some new news.   If you have not been to Dakka Dakka and to Bell of Lost Souls (BoLS) to read about it I suggest you go here and here.  I am going to recap a little bit of what is being said, but I am only going to recap the main portion of the posts.  I encourage you to visit the links and read them for yourself.

In a nutshell, Games Workshop filed suit against Chapterhouse because they (GW) claim Chapterhouse has infringed on the intellectual property of Games Workshop.  Chapterhouse motioned for a dismissal saying that GW must cite where the infringement is.  So far it seems GW has not defined the areas of infringement.

The post on BoLS by BarCode states that GW has taken the following actions in response to the lawsuit.

  • They have put some Tyranid and Eldar releases on hold until the legal matters have been settled.
  • The Tervigon kit will not be released.  Instead they will release a new monster.
  • Thunderwolves will no longer be released.
  • GW will go to a single wave release schedule.

I don’t know about you but not all of those are bad things.   OK, I am bummed out by the fact that Nids and Eldar are on hold.  But the truth is GW made that  choice not Chapterhouse.  Do I agree with it?  That is both a yes and a no.  Which I will cover in more detail in a minute (it is all opinion).

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