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Shadowrun Crossfire – No Deck Thinning
Deck-building games have a tradition of allowing you to remove cards from your deck (“trashing” them) during the course of the game. That allows you to remove the least significant cards from your deck and therefore gain greater access to your best cards. Shadowrun: Crossfire doesn’t have trashing, and I’m here to explain why.
1) No drawback. In games like Dominion or Thunderstone, the ultimate goal of the game is to fill your deck with cards that are worth victory points. These cards dilute your deck as the game nears its end . . . and they dilute your deck the most if you’ve made it small by trashing! ButShadowrun: Crossfire is about adventuring, and there is no end-game dilution effect. Trashing under these conditions would be incredibly powerful.
2) Loss of identity. In Shadowrun: Crossfire, each runner gets a different starting deck, depending on your role. These cards aren’t strong, and you’d sure like to trash them after you’ve bought a few replacements, but they define your identity! So instead of trashing, we added various black market cards that key off your starting cards—either by enhancing them, or by depending on their presence for best effect. Your starting cards end up staying relevant throughout the game.
3) Variety. It’s cool in Dominion if you can draw and play your whole deck every turn, but it wouldn’t be quite as cool in Shadowrun: Crossfire, where you’re supposed to be facing new and unpredictable challenges and situations every turn. Instead of letting you draw your whole deck every turn, we went for making each individual card powerful and significant.
—Sean McCarthy
You can read more about Shadow Run Crossfire at Catalyst
Axis, The Harmonic Enforcer – Convergence Warcaster (white metal)
WM: Axis, The Harmonic Enforcer – Convergence Warcaster (white metal)
What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.
Axis, The Harmonic Enforcer comes in a blister.
A player may field one Axis, The Harmonic Enforcer in a Convergence army.
Contains:
1 Axis, The Harmonic Enforcer
2 color stat cards
Watch as Matt bust open the Sentinels of the Multiverse for the first time.
Since I have opened this box a week ago my boys have wanted to play every day and we have. Sentinels is a great game. I hope to film another video with game play in the near future.
Music Superhero performed by Candye Kane
Thank you Music Alley
Terms
The Fall of Pompeii™ from Mayfair August 2013
Can you escape the inferno?
It’s the year of the Consulship of Augustus and Vespasianus. The rich, beautiful Roman city of Pompeii sits at the foot of majestic Mount Vesuvius. Renowned for exotic, easy, and ample luxury, the wealthy town attracts the best of Rome’s proud citizens.
But a terrible secret lies deep beneath the slopes of the mighty mountain. A primeval secret is about to unleash unspeakable horrors on this fateful afternoon. The mountain, so very long asleep, is finally reawakening…
Come to beautiful Pompeii! Use your cards to attract your Roman friends and relatives to visit select sites. But beware! The dreaded Vesuvius card means the mountain is awake, spewing fiery lava onto the unsuspecting city.
Now you must struggle to get your compatriots out of the doomed town before they are engulfed. Rushing to avoid lava flows, your people must flee before Vesuvius explodes and ash seals their fate. Lead the most survivors to safety and you win !
Designed by Klaus-Jürgen Wrede, the talented creator of “Carcasonne”
A historically rich, fun game for 2-4 players age 10+, “Pompeii” plays in ?45 minutes
Includes 3 dual vent tiles and a new “Dual Vent” variant!
“Pompeii” contains:
• 120 wood pieces
• 62 game cards
• 45 lava tiles
• 3 dual vent tiles
• 1 volcano
• 1 cloth bag
• Game board
• Simple rules
MFG4125 The Fall of Pompeii™ $35.00
Ages 10+
For 2-4 Players
Playing Time 45+ minutes
UPC 0-29877-04125-1-03500
ISBN 1-56905-269-7
Case Pack 6
Designer: Klaus-Jürgen Wrede
Art: Oliver Freudenreich & Guido Hoffmann
Made in the U.S.A.
Dimensions 10.875” x 7.5625” x 2625” (approximate)
Pompeii and The Downfall of Pompeii are trademarks of Mayfair Games, Inc. All rights reserved.
Copyright © 2013 by Mayfair Games, Inc.
Development with AMIGO Spiel & Freizeit GmbH (Germany)
Sails of Glory: Sails of Glory Starter Set
$89.90 SRP
Sails of Glory is a game system that allows players to recreate naval battles during the Age of Sail, using cards and pre-painted and assembled ship miniatures. In Sails of Glory players will sail and fight with massive ships-of-the-line or swift frigates, in an age where the armies and fleets of the French Emperor Napoleon I battled across the seas, against the powerful Royal Navy of the British Empire in dramatic naval battles, such as Trafalgar and the Battle of the Nile. This Sails of Glory Starter Set is a complete game for 2-4 players that includes everything you need to recreate the epic naval battles of the of the “Age of Sail”, but may be expanded with additional Ship Packs to allow for larger battles with different ships.
Exemplar Vengers – Protectorate Cavalry Unit (5)
WM: Exemplar Vengers – Protectorate Cavalry Unit (5) (resin and white metal)
The powerful and relentless Exemplar vengers stand among the deadliest warriors of the Protectorate. They ride into battle on war-bred Idrian stallions to disintegrate enemy lines with their lances before drawing blades to finish any left standing. Vengers are fueled by their faith, and their Oath of Brotherhood conveys the pains of their brothers. Each drop of spilled venger blood inspires the survivors to fight harder.
A player may field one Exemplar Venger cavalry unit for each warcaster in a Protectorate army.
PIP32093 contains the same Mk II stat card as PIP32041. The models in this box represent the same figures in the game. PIP32093 replaces PIP32041 and PIP32042 by offering their contents in a complete unit.
Contains:
1 Leader
4 Grunts
1 color stat card
Watch as Matt explores the contents of the new Dreadball Kick Off 2 player box set from Mantic Games.
Learn more at Mantic Games
Music Another T.V. Dinner performed by Aardvark
Pod safe Music found at www.musicalley.com
Box Breaking 69 Tenka from Victory Point Games
Watch Matt as he takes a look at Tenka from Victory Point Games. Tenka is a game based on the warlords of Japan.
In about a week we will have a game demonstration for you so click a social media link on the right hand side of your screen to follow us.
You ca always visit Victory Point Games too.
High Command from Privateer Press
$44.99 SRP
The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory or the despair of final defeat.Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms!
WARMACHINE High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. This stand-alone game can be played with just the contents of this box or combined with other WARMACHINE High Command products for a customizable experience. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren!
This box contains game rules and 386 cards, including:
89 Cygnar cards 89 Cryx cards
89 Khador cards 89 Protectorate of Menoth cards
15 Winds of War cards 15 Location cards