Kulami from FoxMind

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Nov 262012
 

Kulami

$ 29.95

Kulami is a fun, tactile game of strategy for two players. Ten wooden tiles are arranged to form an ever-changing board on which opponents compete to capture the largest number of tiles. Each player takes a turn placing their marbles. When placed cleverly they will limit their adversary’s possible moves and gain advantage to clinch the victory.

 

This looks like a simple easy game to sit down and play with a friend to pass some time FoxMind has a fun looking one here.

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Garden Dice from Meridae Games

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Nov 102012
 

Garden Dice

Release Date: Nov 2012

$ 38.95

Garden Dice is a family strategy game that combines dice rolling, tile laying, and set collection. The game board depicts a garden as a 6×6 grid where seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant, water, and harvest five different types of vegetables with differing point values, from the lowly squash to the mighty eggplant. The game’s chaining mechanic allows players to water or harvest multiple tiles using a single action, enabling players to build upon each others’ chains. Players can also use bird and rabbit tiles to eat other players’ seed and veggie tiles, but not without paying a small penalty. Two other special tiles, the sundial and the scarecrow, allow players to modify dice rolls or protect their own tiles. Bonuses increase the values of tiles as they are harvested, and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins.

This Sounds like a good game to get and play with the kids. This is Meridae Games first game try it out and lets see what they come up with next.

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New Munchkin Goodies from Steve Jackson Games

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Nov 092012
 

Munchkin Apocalypse

Release Date: Nov 2012

$ 24.95

In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened. You are a rugged survivor in a world full of people – and things – that want to kill you and take your stuff. So do it to them first! And what’s with all these seals running around? Don’t they know the world’s about to end? You should keep an eye on that seventh one in particular . . . Tell the Players • Kill the monsters, take their stuff, and survive the end of the world. • A new card type: Disasters! You want them to happen to the other players. • Just to keep things interesting, there’s an alternate victory condition!

 

+6 Bag o’ Radioactive Munchkin D6

Release Date: Nov 2012

$ 6.95

These are 6-siders, and there are six in the package. Three of them match the Munchkin Apocalypse die. The other three do not. They are scary green and orange. They have the Munchkin head in place of the 1. Your customers will buy them so they can kill monsters and take their stuff. Tell the Players • You can never have too many dice! Half of them match the Munchkin Apocalypse die. The others are the same colors in reverse. • They actually work with other games, but why would you play anything else? • It’s Munchkin. It’s dice. What more do you need to know?

I don’t know about you all but I love a good game of Munchkins and if you never played it you need to get some and play a game Steve Jackson Games has so many version you will find one you like and you can mix all of them together to make a fun mess of a game for a great game night.

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Words With Ricky from Green Brier Games

 Con on the Cob 2012, Featured, Green Brier Games  Comments Off on Words With Ricky from Green Brier Games
Oct 172012
 

At Con on the Cob 2012 we had a chance to sit down with the artist of Zpocalypse, the new Game from Green Brier Games.  Zpoc is a post apocalyptic semi co-op game about surviving the growing a zombie horde.

 

 

 

 

As soon as we can pick a copy up we will do that to give you a good look at the contents.

In the mean time if you wish to learn more visit Green Brier Games.

Crow and the Pitcher From 5th Street Games

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Oct 122012
 

Crow and the Pitcher

$ 12.00

Available Now

A trick taking game based on the Aesop fable, “The Crow and the Pitcher”. Players attempt to fill Pitchers by playing Stone cards from their hand. However, the highest card played may not always win…

Get this now at 5th street games and  play with your kids, mine can wait till it gets here

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Box Breaking # 48 Thunderstone Advance from AEG

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Oct 082012
 

In this Box Breaking Matt takes a look at AEG’s Thunderstone Advance Tower of Ruins.   If you are teetering take a look at what you get in the game.  It likes like it is a semi-cooperative game, more on that when we play.

 

Check back soon for our review and a play session,  I hope to have a few games in before giving a full game review.  You can follow Thunderstone Advance and learn more about the Root of Corruption Expansion here.

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Space Empires Close Encounters Expansion From GMT Games

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Oct 042012
 

Space Empires Close Encounters Expansion

$ 59.00

Release Date: Oct 2012

Space Empires: Close Encounters is the first expansion to Space Empires: 4X.Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like.

Get this and more from GMT Games and go kick some alien butt.

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Oct 032012
 

 

Paul Eaglestone’s A World Aflame is an alternate/real history miniatures game. The interwar is set in the years 1918 to 1939. While there are no lists to the game he does provide some sample lists. Nor is there a particular scale to play in, he uses 28mm.

 

 

The rules set offers a unique rules that took me a little getting used to. The oddest thing for me is the army construction. With the absence of point values the units become more equipment or initiative based. Initiative is probably the most important factor in the game, since the game uses alternate activations that follow in initiative order. Outside of Construction the rules are fairly simple, that is just like most miniature games you roll the dice to achieve a target number.

 

There are a couple of simple rules that add flavor to the game. The best of these is a deck of Chance cards. Each card is an event that can be used. These can be anything from sniper to extra ammunition.

If I played A World Aflame on a regular basis I would probably drop the communication and ammunition tracking rules. While they add a certain amount of flavor to depict the era, I think the upkeep isn’t worth the trade.

 

All in all it is a well written set of rules with a tremendous amount of freedom for game play and scenarios that you create. It isn’t a tournament style game. I think you could create some pretty amazing campaigns though. If you are a Flames of War player the lack of scenarios in the book will slow you down at first.

 

So is it worth your two cents? It really depends on who you are. If you are a casual player then it a sure thing. If you are looking for a game that is a break from competitive play this is a good way to go. If you are a competitive player looking for competition this is not your best choice.

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Help Me! From Asmodee

 Asmodee Editions, Board Games, Game Night, Gaming News  Comments Off on Help Me! From Asmodee
Oct 012012
 

Help Me!

$ 25.00

The spirits of nature are in danger! Can you help? By making use of your bluffing and tactical skills, carefully move the game tile while trying to determine the identity of your opponent’s creatures. •A variant to the game play for 3 and 4 players, without the addition of any pieces. •Superb illustrations. •A cunning game appreciated by players of all ages. The box contains: 36 tiles and the game rule book.

 

To see more of their games go visit them at Asmodee edition: board games

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Lady Alice From Asmodee

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Sep 272012
 

Lady Alice

$ 42.99

Releasing this Oct.

You are the Baker Street Kids in this game of intrigue, flair, bluff and mischief. Players must uncover the time, place, the culprit of the kidnapping of Henry Morton Stanley, as well as the stolen object from his room. At the start of the game play, each player receives 4 pieces of evidence, while trying to keep your clues secret from the other Baker Street Kids, you try to uncover what they know. Over three phases, players will try to solve the puzzle. The games ends when one player is successful. The box contains: Game board, 1 notebook, 32 clue cards, 36 deduction cards, 28 Sherlock Holmes business cards, and 4 verdict folders.

 

To see more of their games go visit them at Asmodee edition: board games

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