Railways of Great Britain

 Eagle Games, Railways Express  Comments Off on Railways of Great Britain
Jul 202013
 

Railways of Great BritainRailways of Great Britain

$35.99

Railways of Great Britain is an exciting new expansion for the Railways of the World board gaming system, featuring a board of Great Britain! You will need the pieces from Railways of the World (track, city tiles, bonds, money, empty city markers, trains and first player marker) to play Railways of Great Britain. It is mid-19th century Great Britain. The tramways that first appeared to transport coal have since been upgraded to railways. Numerous different companies (using different railway gauges) have connected to villages, towns and cities across the country. Invest wisely and guide your railroad to financial success as you take control of the Railways of Great Britain.

 

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Corporate America

 Board Games  Comments Off on Corporate America
Jul 192013
 

 

 

Corporate AmericaCorporate America

 

$40.00 SRP

 

 

 

 

 

Corporate America is a political satire game about corporate influence of government. In it, players take the role of corporations, manipulating the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins. The game progresses through four phases: Wall Street, Main Street, Campaign Trail and Capitol Hill.

 

 

 

In the Wall Street Phase, players start businesses (like Trius and Oggle Search) which fall into various industries (like transportation, luxury, and technology).

 

 

 

In the Main Street Phase, players take turns playing consumer cards, which determine which businesses make money. Players can manipulate the population and can bribe each other to make sure their businesses get consumed.

 

 

 

In the Campaign Trail Phase, a number of election issues are revealed and players get the opportunity to run for president. After players electioneer, players secretly bid on candidates to determine who will be the next president. After three bid rounds, whoever has raised the most money in the campaign wins the election.

 

 

 

In the Capitol Hill Phase, the new president is rewarded with an Executive Privilege card, which grants a special power, and can then pass legislation to impact businesses and the rules of the game. The president can keep campaign promises or blatantly break them for personal gain!

 

 

 

The game ends after a set number of turns. Whoever has the most money at the end of the game wins!

 

 

 

Game Contents:

 

  • 1 Game Board
  • 1 Wooden Washington Monument Token
  • 1 Seal of the President
  • 140 Mini Dollar Cards
  • 60 Business Cards
  • 54 Consumer Cards
  • 40 Legislation Cards
  • 8 Executive Privilege Cards

 

 

 

3-6 players

 

Ages 13+

 

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Jul 182013
 

 

 

dystopian-legions

Terrier IroncladDL: Britannia: Terrier Ironclad

$75.00 SRP

Striking a balance between speed, durability and firepower, the Terrier Ironclad is the perfect expansion to a Kingdom of Britannia force. Able to engage any opponent whilst weathering all but the heaviest attacks, the Terrier provides a steadfast iron anchor for the Britannian gun line. Any foe foolish enough to approach the Terrier head on will be blasted by its relentless 122-Pdr Gun, whilst the sponson mounted AT Rifles deter any attempted flanking assaults. As well as this devastating array of firepower, the Terrier holds a powerful shield generator within its hull – a sparking energy field to disrupt incoming fire.

Models unpainted and unassembled.

 

Black Watch Infantry (5)DL: Britannia: Black Watch Infantry (5)

$24.00 SRP

 Resplendent in the traditional kilts and tartan that are their regimental heritage, the Black Watch are a striking sight on the battlefield. Trained to the same exacting standards of musketry as all Britannian Rifle Regiments, the Black Watch also have a notable proficiency in close-quarter combat. With a list of battle honors as impressive as it is intimidating, the elite Black Watch are famed as some of Britannia’s finest fighting soldiers.

Models unpainted and unassembled.

 

 

Landwehr Infantry Section (5)DL: Prussian Empire: Landwehr Infantry Section (5)

$24.00 SRP

The Prussian Empire has a long standing tradition of compulsory conscription and, in times of war, the Landwehr are raised in great numbers to defend their homes and the Emperor’s territories. These valiant soldiers are not to be underestimated, for while they lack the experience of the crack Grenadier Regiments, they compensate with zeal and dedication. When well commanded, they are more than equal to anything the enemy can throw at them.

Models unpainted and unassembled.

 

 

Sun Ke-Ho IroncladDL: Empire of the Blazing Sun: Sun Ke-Ho Ironclad

$102.00 SRP

Fast, tough and deadly from every angle, the Ke-Ho Ironclad’s unconventional design in no way hampers its capacity for destruction. Often seen speeding forward amidst a spearhead of Kote Armored Transports, the Ke-Ho’s unique mechanisms keep it operating efficiently even after sustaining heavy damage, ensuring that its brutal firepower will never cease.

Whether laying down smoke screens to cover the advancing Infantry, picking off Tankettes with bursts from its sponson mounted weaponry, or bearing down on the enemy with its wide-mouthed cannon, the Ke-Ho is both the shield and the sword of the Divine Empress’ armies.

Models unpainted and unassembled.

 

 

mperial Rifles Infantry Section (5)DL: Empire of the Blazing Sun: Imperial Rifles Infantry Section (5)

$24.00 SRP

Markedly distinct from the fearsome Ashigaru and garbed in crisply-cut uniforms, the Imperial Rifles are a model of discipline and modern precision. However, their heritage has not been forgotten for they are armed with a modernized Teppo, a powerful, long-ranged rifle descended from the early Tanegashima firelocks. On the field, the Imperial Rifles support the advance of their Ashigaru brethren with volley after devastating volley from their arrow-straight firing lines.

Models unpainted and unassembled.

 

 

Armored Infantry Section (5)DL: Federated States of America: Armored Infantry Section (5)

$24.00 SRP

Heavily protected against conventional munitions and even deadly gas weaponry, the Armored Infantry Regiments have earned a fearsome reputation across the world as elite shock troops. Often sent barreling deep into enemy lines secure within a Patriot, they emerge to storm the strongest of redoubts with their state-of-the-art Automatic Carbines. Once entrenched, there is little that can displace these tough and resolute soldiers from a valued position.

Models unpainted and unassembled.

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Railways of North America

 Eagle Games, Railways Express  Comments Off on Railways of North America
Jul 172013
 

Railways of North AmericaRailways of North America

$39.99 

Railways of North America is an exciting new expansion for the Railways of the World board gaming system, featuring a Canadian board! This new Canadian map introduces new features — Mines and Ferry Lines — using cards that start out on the table from the onset, and can be claimed anytime (just like Railroad Operations cards) for the right price! As an added bonus, the RONA expansion includes the long-awaited rules for the Transcontinental Game of ROTW — players use the Eastern US (and Mexico if they wish) map from Railways of the World AND the Western US map from the Railways of the Western US expansion, combining them to make a MEGA MAP and provide a MEGA GAME playing experience!

 

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Castaways

 Passport Games  Comments Off on Castaways
Jul 152013
 

CastawaysCastaways

$45.00 SRP

You’ve been shipwrecked on a deserted isle. Do you have the wits to survive until a rescue ship arrives? To make it, you’ll need to build a camp and explore the interior to reach the summit. From there, you will scan the horizon for sign of a nearby ship. Only then will you be able to make a signal and get rescued!

If you are rescued, your tale will be told around the world but only if you have the best tale to tell! Of course, if you are not rescued, no one will hear your story…

1-4 players

Ages 12+

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Bioshock Infinite: The Siege of Columbia

 Plaid Hat Games  Comments Off on Bioshock Infinite: The Siege of Columbia
Jul 122013
 

The Siege of ColumbiaBioshock Infinite: The Siege of Columbia

$84.95 SRP

 

Your mother Columbia cries out as foreigners and anarchists threaten her virtue – will you not take up arms and defend her? Will you usher Columbia toward salvation or ruin?

 

1912. The magnificent floating city of Columbia, intended to be a shining symbol of American exceptionalism, has been disavowed by the very nation that created it. Part world’s fair and part battleship, Columbia has erupted into civil war as two sides vie for control of the most important city on Earth. The nationalistic Founders seek to prove that Columbia is even more American than its motherland, and the anarchistic Vox Populi seek to burn the floating city out of the sky. Caught in the middle of the infighting is disgraced former Pinkerton agent Booker DeWitt, and Elizabeth, a mysterious young woman fated to be Columbia’s salvation or the bringer of its doom.

 

BioShock Infinite: the Siege of Columbia board game is based on the exciting BioShock Infinite video game. Set during the same series of events as the video game, players take on the role of the Founders and Vox Populi factions, desperately seeking to seize control of Columbia. Players will command mobs of combatants and set them against their opponents, striving to lay claim to the city’s bitterly contested districts. Challenging objectives offer tempting advantages, as each side uses their might, influence and resources to claim victory.

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Exemplar Vengers – Protectorate Cavalry Unit (5)

 Privateer Press, Warmachine  Comments Off on Exemplar Vengers – Protectorate Cavalry Unit (5)
Jul 072013
 

WM: Exemplar Vengers – Protectorate Cavalry Unit (5) (resin and white metal)

 

 

The powerful and relentless Exemplar vengers stand among the deadliest warriors of the Protectorate. They ride into battle on war-bred Idrian stallions to disintegrate enemy lines with their lances before drawing blades to finish any left standing. Vengers are fueled by their faith, and their Oath of Brotherhood conveys the pains of their brothers. Each drop of spilled venger blood inspires the survivors to fight harder.

 

A player may field one Exemplar Venger cavalry unit for each warcaster in a Protectorate army.

 

PIP32093 contains the same Mk II stat card as PIP32041. The models in this box represent the same figures in the game. PIP32093 replaces PIP32041 and PIP32042 by offering their contents in a complete unit.

 

Contains:

1 Leader

4 Grunts

1 color stat card

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The Lost Dutchman from Game Salute

 Board Games, Game Salute  Comments Off on The Lost Dutchman from Game Salute
Jun 252013
 

lost dutchThe Lost Dutchman

$40.00 SRP

 

Over a hundred years of legend awaits you and your skills as you vie to be the lucky prospector to hike out of the Superstition Mountains with The Lost Dutchman’s Gold. However, this expedition for lost gold isn’t for the faint of heart. You will face grizzly creatures and dastardly disasters around every corner and even the ghost of The Lost Dutchman himself while contending with your opponent’s thirst for gold that grows with every nugget uncovered.

 

In this treacherous treasure adventure, prospectors must balance their skills to take on fierce creatures and dangerous disasters with their search of gold. Will you find the most treasure by prospecting or will the map lead you to victory? No one path guarantees victory but with the right amount of skill and a little bit of luck you can be the first prospector to uncover the famed Lost Dutchman’s Gold!

Are you up to the challenge of uncovering the legendary gold of the Lost Dutchman?

 

The Lost Dutchman is a treasure mining game for 2-5 players in which players are competing to mine as much of the Lost Dutchman’s Gold as they can before the water supply runs short bringing the hunt for treasure to a parching halt. Players can also win by successfully navigating the Community Treasure Map and finding the ever illusive Lost Dutchman’s Gold Mine.

 

2-5 players

Ages: 13+

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Jun 102013
 

MERCS_logoIn this Box Breaking Matt busts open the CCC faction starter.  The MERCS miniatures are among some of the best in the gaming industry.   Matt has never seen these models unassembled and unpainted before.  Watch as he busts them open.

 

 

 

Those are some pretty dynamic miniatures.   Later tonight Matt puts them together; we will have the figure forge up shortly.

 

You can learn more about MERCS on their website.  You can also like them on Facebook.

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Jun 082013
 

Well Heavy Gear fans I’ve finally managed to sit down and give Forged in Fire its fair time needed for a review.I don’t

A 1:144 scale HACS-02HG-MPS Grizzly, from Drea...

A 1:144 scale HACS-02HG-MPS Grizzly, from Dream Pod 9’s tabletop miniatures wargame Heavy Gear Blitz! (Photo credit: Wikipedia)

want to spoil anything for you so I won’t delve into the fluff. I will say there is plenty of it. If you are a Southern player you might just want to pick this book up for that alone. Instead I would like to talk about the features that the field guide has to offer you as a player. These features make the book a bit more of a tool for you.

The first is the vehicle compendium. It follows the same basic format of the vehicle compendium used in Perfect Storm, giving you a blueprint style picture of each gear and vehicle, and the variants of those models. Each model has two documents associated with it. The first is a development history. The second is an operations history. It wasn’t really necessary for them to do that, but it really puts the the compendium over the top. You also get little blue prints of each variant with the load right next to it. The vehicle compendium from Perfect Storm was a huge asset to me when building my forces the first few times.

Combat groups follow the same basic template that is laid out in Perfect Storm, which is to pick a threat value, followed by priority level, and then a regiment. Regiments limit the combat group availability. They are linked in the margins of the book. For example, a General Purpose Squad can be considered for an infantry regiment, a gear regiment, or an armor regiment. Regiment types will always offer you a benefit that comes with an imposing restriction. An infantry regiment can’t be played at Priority Level 4 and you must take at least two more infantry platoons. In return you gain a bonus veteran slot that can be used.

The nitty gritty defining your Southern force seems to take place when you select a league or a cadre. They are an upgrade that provides your army with unique options available only to your choice. Of course there are always the generics. In the case of the South they are called hemisphere wide options. One of the options is “Gear Carriers”, which basically allows certain combat groups to take Baranbys for 35 threat value.

There are at least half a dozen leagues that are more specific. These often define your force even more. The Southern Republic Army or S.R.A. has a great deal of focus to it. This league provides the player with amphibious troops, combined operations, humanist prejudice, political officer, and republican cadres. Each of these brings special benefits to your game table.

The Republican Cadre is a special branch of the S.R.A. using the best equipment in the southern hemisphere. This allows you to swap a G.P. Squad, Veteran Strider, or a Veteran black ops cadre for a Republican cadre of the same association. When you swap a squad the upgrade mus still meet the basic requirements. A Republican Cadre G.P Squad must still fill the requirements of a normal G.P. Squad . I think one of my favorite options is upgrading no more than two standard Sidewinders to the Riotmaster load out for free 0 T.V. The Riotmaster variant uses a Fragmentation Cannon.  The Fragmentation Cannon boasts a rate of fire 2 along with the traits  melee, anti infantry and reload.  It does have a shorter range as a result.

One last piece of information, the final part of the book contains the battle for Port Oasis. Not only is it a detailed account of the history, but it is also a scenario you can play. It contains a complete list of the forces involved for you to reenact the battle.

Forged in Fire is a complete historic guide to your army if you are a Southern player. It offers you a complete vehicle compendium. By giving you a more detailed army building guide, you truly get the feeling you have become a Southerner. If you aren’t a Southern player it is a valuable tool for you to understand the enemy.

PDF on DrivethruRPG

If you want to learn more about Heavy Gear visit Dream Pod 9.

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