Apr 212016
 

In this episode of Role-Play Ramblings I discuss the social considerations of cheating.  This includes how it can even be acceptable.

Stop back next week for  PC death.

Nov 082015
 

As GM I love to create and tell the story.  but many players invest a great deal of time in maturing their characters.  In this episode we explore who’s story it is.

Well, for what it’s worth that’s what I think.  Next week we’ll look at some tips I’ve used when my villain dies too soon.

Aug 082015
 

In this interview Kevin and I talk about the new Robotech book for the space marines.  Wave 2 loose target date, and the projects on his back burner.

I’m really looking forward to the the upcoming Rifts releases.   Wave 2 looks promising,  everyone I talked to, in the industry and fans, loved the models that were on display.

Words With Jason Buhlman @ Gen Con 2015

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Aug 052015
 

In this interview with Jason Bulmahn we chat about his job.  Ever wonder where a lead designer gets his inspiration from? He dreams his games!, We even get philosophical with mechanics and story – just a little.  and we talk about whet he believes are his biggest challenges. We also discuss the possibility of a second game.

This was the first time I had the opportunity to speak with Jason and it was a blast.

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Savage Worlds: Deadlands: Stone and a Hard Place from Studio 2

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Jul 302015
 

Savage Worlds: Deadlands: Stone and a Hard Place

$29.99

Death rules this land. From the sun-scorched earth to the empty noose swaying in the skeletal branches of the hangman’s tree to the bloodstained buzzards circling overhead…the Wild Southwest thirsts for souls. Make sure it don’t get yours, partner. Matthew Cutter’s Stone and a Hard Place details the strange locales and odd characters of the American Southwest, provides new Edges and abilities to gussy up your Harrowed or hexslinger, new Setting Rules to emulate Death’s grip on the land, Savage Tales galore, a passel o’ terrifying abominations, and an epic Plot Point Campaign that pits a posse against Death’s red right hand – the one and only Stone!

Stone and a Hard Place requires the multiple-award winning Savage Worlds core rules and Deadlands Reloaded to play

Numenera: Weird Discoveries

 Monte Cook Games, Numenera  Comments Off on Numenera: Weird Discoveries
Apr 092015
 

weirdNumenera: Weird Discoveries

$24.99

 

What’s the hardest part of running a game? It has to be the prep. GMs often commit hours to preparation before the first minute of Play – one of the biggest stumbling blocks to getting campaigns rolling. But what if running a great game didn’t require any more time for the GM than it does for the players?

 

Weird Discoveries explores the Ninth World with ten meaty, single-session adventures. Run them as one-shots, or drop them into your ongoing campaign when you don’t have time to prep your own adventures. Or run them as a campaign for months worth of effortless play! These aren’t adventure seeds – they’re complete, pre-prepped adventures in an innovative new format.

 

Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World. A must-have for beginning Numenera GMs and veterans alike!

 

Contains:

6 Pre-generated characters

10 Complete adventures

 

96 pages, Full color, Soft cover

Flip Through Giant Hunters Handbook

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Feb 192015
 

In this Flip Through Matt looks at the Giant Hunter’s Handbook for Pathfinder.

his book will work for any one who is playing in a campaign where there are several giants.  You can be a player from any game system and still make many of these concepts work.

Flip Through Ranged Tactics Toolbox for Pathfinder

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Feb 132015
 

In this Flip Through Matt takes a look at the ranged combat guide.  He briefly covers what he feels some of the highlights are.

 

 

The Ranged Tactics Guide offers up some new ideas that you might not have thought of before.

Jan 292015
 

In this session on creating character Matt talks about the BIG 3, or if you prefer the influences that help your character make decisions.

 

I’ve been having a lot of fun with this and I hope you have been too.

Matt speaks Role-playing Games 4: The Role of Character Races

 Articles about better playing, D&D, Featured, Pathfinder, Savage Worlds, Shadowrun  Comments Off on Matt speaks Role-playing Games 4: The Role of Character Races
Jan 012015
 

In this episode Matt talks about  the intricacies of race.   He  goes over what he feels is missing from playing a full character.  For example He discusses what it might be like to be a dwarf, an elf and a couple others.

 


I will have the written portion up in a day or so.   I need get my mind off of it before proofreading.

 

I apologize for the bad audio in the first posting.  I had to film it again to fix it.