Dec 152011
 

Hermetic Projects

You are a Hermetic magus, one of the greatest wielders of magic Mythic Europe has ever seen. You can control the winds with a word, the beasts with a gesture. You can create a forest in a matter of moments, and destroy castles with a thought. No secret of mortal man is safe from your investigation. So, what do you do with all that power? Build a covenant inside a volcano, or a tower that touches the sky. Construct enchanted ships to sail any ocean, or even on the clouds. Collect magical beasts from across Mythic Europe and beyond, or become the most deadly opponent in Wizard’s War that the Order has ever seen. You could even cheat death itself. This book describes the spells and enchantments needed to achieve these marvels, using the Hermetic magic taught to every apprentice of the Order of Hermes. What wonders will you create?

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Pathfinder Announces Pathfinder Battles

 Gaming News, Paizo Publishing, Pathfinder  Comments Off on Pathfinder Announces Pathfinder Battles
Dec 132011
 

I stumbled across this today.  It is the first I had heard about it.   I look forward to seeing these and to using them.   We are getting into all kinds of RPG’s  and we need more figs.

“Pathfinder Battles Preview: A Gaggle of Goblins and Gargoyles

Friday, December 8, 2011

Today’s preview blog marks an important milestone for the Heroes & Monsters set of prepainted Pathfinder Battles miniatures. With this preview, we’ve revealed all 40 miniatures in the set! In the few more weeks leading up to the formal release of Heroes & Monsters (looking like very early January, at this point), I’ll go back through the set and show off painted versions of early unpainted preview sculpts and digital renders, but with the images below, you will have seen (in one form or another) every single miniature in our first Pathfinder Battles set. ”  That was from Pathfinders product preview blog.

 

You can go  read the rest of the article here  and here is the link for the product page

 

Thanks for reading.  If you like what you see join our mailer and follow us on twitter.   We are growing fast and we want to hear from you.

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Dec 132011
 

Paizo is unveiling some prate style adventures and supplements in late Febuary .  These supplements are Item Cards: Skulls and Shackles, Ships Cabin Map Pack, Wormwood Mutiny, Distant Worlds, Pirates of the Inner Sea, and Song of the Serpent.

 

Item Cards: Skull and Shackles

$10.99 SRP

Lay claim to the high seas with a scallywag’s stockpile of weapons, magic items, and other plunder. The riches of pirate kings and lost empires awaits discovery in the Skull & Shackles Pathfinder Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you to track your newest and most dastardly treasures in vibrant detail.

 

 

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Dec 052011
 

For those of you that don’t know what Silvervines Game System is you can visit their website here. For those of you that don’t want to leave (thank you) Silvervine is basically a RPG that incorporates thematic character creation with a cinematic narrative of almost dice-less roleplaying.  At least that is the best one sentence description of he game that I can come up with.

Moving on, in the not so distant past Ryan and I had the opportunity to interview the gang from Silvervine.  When I say gang I mean the creator’s and designers of the game.  If you like what you hear here I am sure you will meet them all.  At that point in time I was a little bit lost about what the system had to offer.  In fact I thought it was probably a bogus system.  The stories they told us in the interview were just too ridiculous for this game to work.  I mean how can anybody (not on acid) play a sandwich?  That’s right somebody created a sandwich as their character.  But, Ryan wasn’t as preoccupied as I was at Con on the Cob – he gave them far more time than I did.  In fact he was sold on the game.  I was leery, very leery. Continue reading »

Tomorrow Paizo Superstar

 Gaming News, Pathfinder  Comments Off on Tomorrow Paizo Superstar
Dec 052011
 

Paizo is doing it again.  I think this is the fifth year they have had an open submissions contest for RPG designers.   The winner this year gets to write a module for Pathfinder RPG system.   The Contest consists of 5 tests the participant will compete in.

 

You can read all the info here…

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L5R imperial Histories coming in January

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Dec 022011
 

L5R: Imperial Histories

$39.99 SRP

 

The Imperial Histories recount the triumphs of the Emerald Empire and the most noble Emperors who have lead it in shining glory. Maintained by the dutiful Miya and the devoted Ikoma families, the Imperial Histories are a testament to the Emperor’s unfailing leadership and the never wavering loyalty of his servants. All samurai of the empire can look upon them and be assured of the imperial family’s unquestionable judgment and guidance of the Emerald Empire.

At least, the official imperial histories are such.  The truth…much more interesting. The Imperial Histories pulls back the curtain on many tumultuous eras of the Emerald Empire; revealing not only the glories of the Rokugani, but also their failings and tribulations. Providing a wealth of information for players and GMs alike, this tome serves as a resource for playing in various times of the Empire, or bringing elements of those times to your characters and campaigns.


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Dec 012011
 

Introduction

It all started on a rainy Saturday morning. I was spending the weekend visiting my cousin Lance. We were supposed to ride four-wheelers, but the bone-chilling downpour dashed those plans. So, we did what most adolescent males did in 1988. We turned on that 8-bit wonder, the Nintendo Entertainment System. After some Ninja Gaiden and Contra, we slid in Final Fantasy. The music entranced me, the graphics befuddled me, the gameplay bonded to me. The game touched me mentally, emotionally, physically, and spiritually. It was a whirlwind weekend romance that I would never experience again. A few years later, I received a Super Nintendo for Christmas, and by Easter had finally saved enough money to purchase Final Fantasy II. I ate, slept, and breathed that game; until Final Fantasy III came out.

Those games, and others like them (oh ChronoTrigger, how I miss thee), engaged me unlike any other. Undoubtedly, it is the level of story-telling which goes into those games which makes them the best. And as great as they were (and still are), and as much as I loved them (and still do), I always felt like something was missing – as though the experience could be so much more personal and interactive in a way that would really allow me to be a part of the game, and not just an almost passive observer. I didn’t know it at the time, but video game RPG’s had become my gateway drug to a deeper addiction.

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Box Breaking: Pathfinder Beginner Box

 Box Breaking, Pathfinder  Comments Off on Box Breaking: Pathfinder Beginner Box
Nov 152011
 

All right in this Box Breaking we have the Beginner Box set for Pathfinder from Paizo Publishing.  If you are thinking about playing Pathfinder RPG this might just be the thing you need to watch.

 

I ahve waited to delve into Pathfinder RPG for oh about a year.  This box set will give me that opportunity.

If you check back in a day or so we will have a character creation video using this box set.

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Oct 192011
 

Pre-Convention Expectations

As a gaming convention virgin I really didn’t know what to expect from Con on the Cob in Hudson, Ohio.  I’ve only been to a few “other” conventions of any sort (a toy-fare in Pittsburgh, PA and the Triplet Convention twice with my family), so I understood the general concept.  Gamers gather, play all their favorite games, try out some new games, check out some cool and/or weird art, books and other gaming-related products, attend seminars, enjoy some entertainment and other parties.

Matt and I contacted many of the artists, vendors, game producers and other special guest to set up interviews and promote this site and our larger project of what Through Gamer Goggles is about to become.

And then we arrived.

Initial Impressions

We were a little early by intent, to give us time to meet Andy Hupp – the coordinator for the convention and artist extraordinaire (or at least extraordinarily weird) – as well as set up our own table and orient ourselves to the hotel facilities.

The first day Matt and I met a lot of artists, developers, etc.  Check out the interviews!  I cannot possibly thank all of you enough.  But special thanks go out to Vicky Beaver from Savage-Mojo; Ben who ran some D&D Dungeon Delve encounters; Mary Ann of Chicken Hut Games; Jay and Sue of Lonely Die Press, John, Ryan, Ed, and Matt of Silvervine Games.

While I was secretly thankful for a cold that left my nose stuffy and unable to smell some of the less-than-hygienic gamers, I found this to be the most welcoming and friendly crowd ever.  For a bunch of dice-rolling, basement dwelling, introverted geeks, even someone as shy as myself found it easy and enjoyable to interact with so many different people.  As far as I could tell, a good time was had by all.

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Oct 052011
 

Introduction

Last week I provided an overview of depression. This week I shall take a look at its connection with gaming. I’ve been gaming for fourteen years, and have had the opportunity to meet a lot of wonderful people – folks that I gladly call “friend.” And there is one thing that I have noticed about the gamer population compared to the general population. I believe that the rate of depression in gamers is higher than that of the general population.

Gamers & Depression

Why is that? Are depressed people drawn to gaming? Or does gaming make one more depressed? Or is it simply a coincidence, or faulty observation on my part?

We can eliminate that last question based on the proven fact that I am always right. (Which, by the way, is another source of my depression. It is an incredible burden to be right all the time 😀 .)

The second question seems counter-intuitive: How can something “fun,” like playing games, make you feel depressed? Sure, many of the games we play are competitive, and no one likes to lose; losing can put one in quite a funk. But at the same time we recognize that “it’s just a game,” so the prospect and experience of losing are not that emotionally traumatic. Furthermore, many games, especially RPG’s are cooperative, allowing everybody to “win.”

Therefore I’m brought back to the first question: Are depressed people drawn to gaming? I think that there is some solid evidence to indicate this probability.

First, depression makes it difficult to socialize with other people, but gaming provides a “bridge” to social interaction. It’s easier to address another person through the medium of a game, with its rules and structure, compared to trying to strike up a conversation with someone at “regular” party.

Second, it gives the depressed person something to do. Lack of activity and motivation are the most difficult parts of depression to deal with. Gaming, at the very least, is an activity to focus on and participate in. Thus gaming is the vehicle by which one can combat that lack of motivation and activity.

I’m sure there are other reasons (which a qualified sociologist or psychologist could explain) why gamers seem to have a higher rate of depression than the general population, but these two stand out strongest to me. Continue reading »