Hordes: Trollbloods: Trollkin Champions (5) (plastic)

 Gaming News  Comments Off on Hordes: Trollbloods: Trollkin Champions (5) (plastic)
Sep 022013
 

Trollkin Champions (5) (plastic)Hordes: Trollbloods: Trollkin Champions (5) (plastic)

$44.99 SRP

The champions are hardened trollkin veterans, rising as the great heroes of their kriels. A tight bond links them to one another, an awareness that theirs is a greater destiny. They formalize these ties with the kulgat blood oath, learning to draw strength from their brothers and fight with seamless precision side by side. They distinguish themselves on the front line, hacking into enemies with a weapon in each hand, inflicting grievous wounds.

The Trollkin Champion unit comes in a box (PIP 71069). A player may field up to two Trollkin Champion units for each warlock in a Trollblood army.

Contains:

1 Leader

4 Grunts

1 color stat card

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No Quarter Magazine #50

 Privateer Press  Comments Off on No Quarter Magazine #50
Sep 012013
 

No Quarter Magazine

No Quarter Magazine #50No Quarter Magazine #50

$7.50 SRP

No Quarter hits a significant milestone with issue #50. To celebrate, we’re offering articles focused on classic WARMACHINE models and events, including a Gavyn Kyle Files article on Coleman Stryker, a Guts & Gears article on the Storm Guard, and an exciting playable scenario recounting the pitched battles at Point Bourne.

Never miss an issue!

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Level 7 [OMEGA PROTOCOL] from Privateer Press

 Board Games, Privateer Press  Comments Off on Level 7 [OMEGA PROTOCOL] from Privateer Press
Aug 112013
 

Level 7Level 7 [OMEGA PROTOCOL]

$89.99 SRP

 

Their greatest weapon is fear. Yours is an assault rifle.

 Now overrun with swarms of monstrous genetic creations led by their nefarious alien overseers, the underground facility of Subterra Bravo is the epicenter of an unfathomable government conspiracy, one that must be kept secret at all costs. To cover up the truth, the shadowy agency in charge of the operation has initiated Omega Protocol, dispatching an elite team of commandos to retake Subterra Bravo and eradicate all evidence of the sinister creatures within. But the threat these creatures and their alien overlords pose may be far greater than anyone can possibly imagine.

 

LEVEL 7 [OMEGA PROTOCOL] is a tactical miniatures-based board game for 2-6 players. Fearlessly enter the belly of the beast as part of a highly trained team of operatives and work together to neutralize all threats, or take control of the creatures inhabiting Subterra Bravo and ensure the human intruders know true terror before they meet their grisly fate.

 

Contains:

37 Plastic Figures            18 Special Dice

36 Tiles                              5 Commando Character Sheets

156 Tokens                       16 Overseer Dashboard Pieces

74 Markers                        153 Cards

2 Round Tracker Pieces  1 Mission Guide

1 Rulebook

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Iron Kingdoms: Full Metal Fantasy Roleplaying Game: Kings, Nations, and Gods (Hardcover)

 Privateer Press  Comments Off on Iron Kingdoms: Full Metal Fantasy Roleplaying Game: Kings, Nations, and Gods (Hardcover)
Aug 052013
 

Kings, Nations, and Gods (Hardcover)Iron Kingdoms: Full Metal Fantasy Roleplaying Game: Kings, Nations, and Gods (Hardcover)

$59.99 SRP

Take your adventures to new heights with this exhaustive guide to the people and nations that form the heart of the Iron Kingdoms; Cygnar, Khador, Llael, Ord, and the Protectorate of Menoth. Explore the steam-driven core of a world of conflict and epic adventure with a wealth of information that brings these nations to life in stunningly vivid detail.

This essential full-color guide to the nations of the Iron Kingdoms equips you with:

-An extensive account of the history, culture, and society of Cygnar, Khador, Llael, Ord, and the Protectorate of Menoth.

-New careers, skills, and spells to empower your character to take on the perils of the Iron Kingdoms.

-New equipment, including new mechanika and magic weapons from the Iron Kingdoms’ military armories.

-New steamjacks, including an arsenal of warjacks from the battlefields of western Immoren.

-New regional and military adventuring companies, each with its own theme and benefits.

-A comprehensive overview of life in the Iron Kingdoms and the history of western Immoren.

 

384 pages, full color

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Machinations: Equilibrium League Event Kit

 Hordes, Privateer Press, Warmachine  Comments Off on Machinations: Equilibrium League Event Kit
Jul 192013
 

Equilibrium League Event Kit

Machinations: Equilibrium League Event Kit

 

 

The Machinations league for WARMACHINE and HORDES continues with Season Four: Equilibrium!

 

This kit (PIP99113) supports eight players and contains eight participation patches, a league poster, and a champion medal.

 

Contains:

8 participation patches

1 league poster

1 champion medal

 

Machinations: Equilibrium League Reinforcement Kit

 

 

The Machinations: Equilibrium league reinforcement kit (PIP99114) contains four participation patches, allowing you to add four additional players to your league.

 

Requires Machinations: Equilibrium League Event Kit.

 

Contains:

4 participation patches

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Gobber Tinker – Mercenary Minion Solo

 Hordes, Privateer Press  Comments Off on Gobber Tinker – Mercenary Minion Solo
Jul 172013
 

Gobber Tinker - Mercenary Minion Solo (white metal)Hordes: Gobber Tinker – Mercenary Minion Solo (white metal)

 

 

Gifted with an innate mechanikal aptitude, gobbers often find themselves in high demand on the battlefields of western Immoren. Almost every commanding officer can find a use for a talented gobber tinker. Armed with their tools and a trusty sidearm, tinkers can develop a reputation for solid work in harsh conditions and make considerable fortunes if they survive the rigors of war.

 

The Gobber Tinker solo comes in a blister (PIP75045).

 

A player may field up to two Gobber Tinker solos for each warcaster or warlock in a Mercenary, Cygnar, Khador, or HORDES faction army.

 

Contains:

1 Gobber Tinker

1 color stat card

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Trollkin Warders – Trollbloods Unit (5) (plastic)

 Hordes, Privateer Press  Comments Off on Trollkin Warders – Trollbloods Unit (5) (plastic)
Jul 152013
 

Trollkin Warders - Trollbloods Unit (5) (plastic)Hordes: Trollkin Warders – Trollbloods Unit (5) (plastic)

 

 

Trollkin warders dedicate their lives to the defense of not just their chieftains and shamans, but also the kith and kin least able defend themselves. When warders take up defensive arms, they do so with zealous fervor. Shouting the words of their oath and the battle cries of their kriels, they challenge any who would dare harm those they are sworn to protect.

 

A player may field up to two Trollkin Warder units for each warlock in a Trollblood army.

 

Contains:

1 Leader

4 Grunts

1 color stat card

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Attunement Servitors – Convergence Solos (3) (white metal)

 Privateer Press, Warmachine  Comments Off on Attunement Servitors – Convergence Solos (3) (white metal)
Jul 132013
 

Attunement Servitors - Convergence Solos (3) (white metal)WM: Attunement Servitors – Convergence Solos (3) (white metal)

 

 

Attunement servitors boldly fly between enemies to seek out high priority targets and mark them for destruction. Attunement servitors fire small glass globes filled with phosphorescent lumichem to bathe their targets in highly adhesive, chemiluminescent fluid that impairs mobility and is highly visible even from great distances. Because all members of the Convergence know to concentrate fire on anything marked with lumichem, such unfortunate targets soon become the focus of innumerable spikes, saws, and needles.

 

The Attunement Servitor solos come three to a blister (PIP36015).

 

A player may field up to three groups of three Attunement Servitors for each warcaster in a Convergence army.

 

Contains:

3 Attunement Servitor solos

1 color stat card

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Diffuser – Convergence Light Vector (plastic)

 Privateer Press, Warmachine  Comments Off on Diffuser – Convergence Light Vector (plastic)
Jul 112013
 

Diffuser - Convergence Light Vector (plastic)WM: Diffuser – Convergence Light Vector (plastic)

 

 

The Diffuser is a clockwork marvel equipped with a ripspike launcher and a sophisticated arcane relay. The individual ripspikes bear tiny fins controlled by a clockwork mechanism. This allows the arcane relay to adjust the trajectory of each ripspike, maximizing the probability of every shot striking true. The relay sends similar signals to other vectors, clockwork vessels, and priests of Cyriss to direct their efforts toward targets marked for immediate termination.

 

A player may field any number of Diffusers in a Convergence army.

 

Contains:

1 Diffuser

1 color stat card

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Axis, The Harmonic Enforcer – Convergence Warcaster (white metal)

 Privateer Press, Warmachine  Comments Off on Axis, The Harmonic Enforcer – Convergence Warcaster (white metal)
Jul 092013
 

Axis, The Harmonic Enforcer - Convergence Warcaster (white metal)WM: Axis, The Harmonic Enforcer – Convergence Warcaster (white metal)

 

 

What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.

 

Axis, The Harmonic Enforcer comes in a blister.

 

A player may field one Axis, The Harmonic Enforcer in a Convergence army.

 

Contains:

1 Axis, The Harmonic Enforcer

2 color stat cards

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