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Coconuts Duo from Mayday Games in February

 Board Games  Comments Off on Coconuts Duo from Mayday Games in February
Jan 312015

monkeyCoconuts Duo



In this game, you use your monkey launcher and your skill to fling coconuts into cups, claim them, and place them on your board. By stacking a pyramid of six cups you win the game and can claim the title of the monkey king, but beware of the new powerful magic cards the other player may use!


Coconuts Duo can be played as a tense two-player game with ten new special magic cards, or it can be combined with the original Coconuts to play a five- or six-player game. Either way, you will have a lot of coconut-flinging fun!


Coconuts Duo is a 2 player standalone expansion for the dexterity game Coconuts.


2 players

Ages 6+

More from DreamForgeGames

 Wargames Factory  Comments Off on More from DreamForgeGames
Jan 312015

valkir support28mm Eisenkern Valkir Support Troopers (5)



The Valkir Assault Trooper box set contains everything you need to build five Valkir Assault Troopers. The leg sets allow you to customize the look of your units, with or without tabards or tassets. You choose the look that suits you.

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Horse & Musket: 28 mm Woodland Indians from Wargames Factory

 Historical, Wargames Factory  Comments Off on Horse & Musket: 28 mm Woodland Indians from Wargames Factory
Jan 312015

Horse & Musket: 28 mm Woodland Indians (24)


Native Americans had a familiarity with the countryside that proved invaluable for their White cousins over the years of fighting in North America. Their brutality in combat and cunning ability to adapt to their surroundings made them a useful ally and a threatening enemy. All the nations involved in the fighting in North America called upon the usefulness of the Indians to wage a new kind of warfare that greatly impacted the future of the United States.


The box set contains 24 highly detailed multi-part plastic miniatures representing more than ten different Native American tribes. The contents are suitable for assembling warriors indicative of the Indian tribes residing in North America during the 18th and early 19th centuries. Contents are the necessary parts to construct 24 Indians plus a myriad of weapons including short bows, muskets, ball-headed clubs and gunstock shaped clubs, tomahawks and knives plus various hair and headdress options.


Miniatures are supplied unpainted and assembly may be required.

Pathfinder Players Like Us on Facebook and YouTube and Win

 Featured  Comments Off on Pathfinder Players Like Us on Facebook and YouTube and Win
Jan 292015

Well I ended up with and extra copy of some books so I’m doing a couple of giveaways:

Like us on Facebook  and you could win Undead Unleashed book for Pathfinder

Subscribe to  us on YouTube and you could win the Advanced Class Origins book for Pathfinder.


Advanced Class Origins


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Jan 292015

In this session on creating character Matt talks about the BIG 3, or if you prefer the influences that help your character make decisions.


I’ve been having a lot of fun with this and I hope you have been too.

Forge War Coming in February

 Board Games  Comments Off on Forge War Coming in February
Jan 292015

forgeForge War



The wild lands are growing restless. The king has called upon all able-bodied men to push back the creeping edges of the map. As the leader of a fledgling adventurer’s guild, you are tasked with gathering resources, forging weapons and slaying epic monsters of the wilderness to earn riches and prestige with the king.


Forge War is a competitive game of economic management and spatial reasoning in a high fantasy theme. Players must undertake quests set forth by the king to slay fierce foes like goblins, assassins and a mighty red dragon. But weapons and adventurers don’t come easily! Players must successfully navigate the kingdom’s mine to gather metals and precious gems, then head to the market to get their hands on weapon designs so they can forge their own implements of victory!


1-4 players

Ages 12+

60-180 minute play time

Jan 272015

In this Flip Through I take a look at the rule book for Robotech tactics.  If you are thinking about playing the game here is what the book hold for you.

I will be doing a full game review shortly after I finish putting together all the models.  Check back next week for some more assembly videos.

London Now Available From Cubicle 7

 Cubicle 7  Comments Off on London Now Available From Cubicle 7
Jan 272015

Cubicle 7’s first Kickstarter project was to fund a deluxe boxed set for Call of Cthulhu, Cthulhu Britannica: London, providing both Keepers and investigators with everything they need to play games set in 1920s London. The campaign succeeded beyond their wildest dreams, funding to the tune of over £90,000/$130,000!

Today Cubicle 7 were pleased to announce that the PDF version of Cthulhu Britannica: London boxed set is now available to buy. They’re also opening the pre-order for the physical boxed set too, and pre-orders both on their webstore and at participating Bits & Mortar retailers come with a complementary PDF copy too. So, if you missed out with the Kickstarter, now’s your chance to pick up this superb new boxed set.

London in the 1920s is the greatest city in the world, a vibrant melting pot of history and culture at the heart of the British Empire. But underneath the powerhouse of the City lie millennia of history, from the well-documented paths of Roman Londinium to darker antediluvian secrets veiled from modern eyes. London sits atop its history: an ancient swampland that was itself once an even-more-ancient sea-bed. Who knows what secrets lie buried?

Cthulhu Britannica: London comprises three books: The Investigator’s Guide to London, The Keeper’s Guide to London and Adventures in Mythos London.

The Investigator’s Guide to London is a comprehensive guide to the capital in the 1920s. It contains, amongst other things, information on public transport, the bustling party scene, the people and a whole lot about the places investigators might go in the course of your adventures. Great for both players and Keepers alike, and packed full of maps and beautiful artwork.

Secondly is the Keeper’s Guide to London, which is strictly for the Keeper’s eyes only! This book is jammed full of ideas for running Call of Cthulhu adventures set in London, including new cults and Mythos threats, advice for capturing the unique feel of the city, a ready-made private club devoted to investigating the weird and wonderful, and a whole swathe of NPCs and plot hooks that you can use in your own games.

The final book is Adventures in Mythos London, which includes three complete, standalone adventures set in the capital city: Terror on the Thames, by Peter Wright, which has the investigators caught up in a night to remember on a boat trip down the river; Those Poor Souls Who Dwell in Light, by Call of Cthulhu 7th edition author Paul Fricker, which concerns the sins of Reverend Leigh, a vicar who has come into possession of a potent artefact; and The Non-Euclidean Gate, by Mark A. Latham, which is all about what happens when seven pages from one of John Dee’s notebooks turns up unexpectedly on the open market.

But that’s not all that will be included in the boxed set: There are also have six sheets of beautifully designed handouts for you to use in your games (in the physical edition these will be die-cut – you’ll have to print and cut them out for yourself in the PDF edition). Some of these are taken from the scenarios in Adventures in Mythos London, others completely new to inspire your own scenarios.

The physical boxed set also contains four poster maps, including a beautifully illustrated Macdonald Gill map of Central London – these are included at screen resolution in the PDF version.

The physical boxed sets are expected to ship in Spring 2015.

You can buy the PDF version here:

Or pre-order the physical edition (expected March 2015) here:

Mars Attacks: Ten-Minute Takedown

 Dice games, Steve Jackson Games  Comments Off on Mars Attacks: Ten-Minute Takedown
Jan 262015

Mars Attacks: Ten-Minute Takedown

Destroy the earthling cities with your flying saucer!

Mars Attacks: Ten-Minute Takedown is a fast-playing dexterity game of Martian aggression and global destruction. Flick the custom die from your flying saucer at the earthling cities, and claim their points as you destroy them. It’s easy to learn, and the evocative art is sure to grab attention.

MSRP: $9.95

Inline image 1