Shadowrun: Crossfire Mission contest voting now open!

 Catalyst Game Labs, Deck Building Games, Shadowrun Crossfire  Comments Off on Shadowrun: Crossfire Mission contest voting now open!
Jan 132015
 

From Catalyst

Shadowrun: Crossfire Mission contest voting now open!

By JHARDY | Published: JANUARY 9, 2015 | Edit

A few months ago we announced a contest for fans to design their own mission for Shadowrun: Crossfire. We received some intriguing submissions, and the time has come for fans to vote both on the Fan Favorite mission and on the Wildest Ride! Votes can be submitted at a forum thread posted for that purpose, or they can be e-mailed to randall@catalystgamelabs.com. So get voting, and good luck to all the designers!

 

 

 

Voting ends February 8th; get over thee and vote.

 Posted by at 6:54 AM

Cthulhu Wars From Game Salute

 Game Salute, Gaming News  Comments Off on Cthulhu Wars From Game Salute
Jan 122015
 

cwarrs3Cthulhu Wars

$199.00

 

Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20mm to nearly 180mm.

 

The game takes place on a map of Earth. Each player takes the part of one of four factions incuded in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor.

 

Driving the strategy are a player’s wish to expand his power base, and his need to accomplish six tasks to acquire his faction’s spellbooks. Each faction has a unique set of monsters, spellbooks, and special abilities, and has different requirements to acquire its spellbooks. All factions have multiple strategies open to them.

 

2-4 players

Ages 12+

90 minute play time

 

Contents:

24 Cultist miniatures, six in each color: blue, green, red, yellow

5 Great Old Ones miniatures: Cthulhu, Nyarlathotep, Shub-Niggurath, Hastur, The King in Yellow

4 Deep Ones, 2 Shoggoths, 2 Starspawn miniatures

3 Nightgaunts, 3 Flying Polyp, 2 Hunting Horror miniatures

2 Ghouls, 4 Fungi, 3 Dark Young miniatures

6 Undead, 4 Byakhee miniatures

Mapboard of Earth (in two pieces, printed on both sides)

4 Faction Cards

4 Power markers

4 Doom track markers

1 Ritual Annihilation Marker

Starting player tile

24 Spellbooks

12 Desecration markers

22 Gates

1 Player Hints & Tips

1 Rulebook

From Czech Games Edition

 Board Games, Czech Games Ediion  Comments Off on From Czech Games Edition
Jan 122015
 

AlchemistsAlchemists

$59.95

 

A little mandrake root, a little raven’s feather. Toss them in the cauldron and see what they make. Should you drink it? Maybe not. After all, that’s what students are for.

 

Welcome to the world of Alchemists! Perform experiments to discover the magical properties of your ingredients. Demonstrate your knowledge by selling potions. Use the money to buy artifacts that further your research. Publish, publish, publish! Earn grants. And expose the fallacies published by those fools who think they can be your rivals.

 

Alchemists is a game of strategy, risk assessment, and deduction. Do you experiment to get more knowledge or do you publish now to get more points? Pay to endorse the latest theory of toads or save your money for an artifact? And should you really be selling that potion to the large axe-wielding barbarian when you aren’t quite sure of its effects? The choices you make will prove whether you are the world’s greatest alchemist.

 

2-4 players

Ages 13+

120 minute play time

 

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New Frrom Rio Grande Games

 Rio Grande Games  Comments Off on New Frrom Rio Grande Games
Jan 122015
 

concodiaConcordia: Britannia/Germania

$24.95

 

Concordia: Britannia Expansion features a double-sided map for Concordia.  The Britannia map offers tight play with only 23 cities in ten provinces and players start in London and Calais, expanding Britannia from the south. The Germania map features 30 cities in twelve provinces again. The additional castles, different starting positions, and sea colonists moving along rivers bring new options into play.

 

2-5 players

Ages 12+

 

 

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Coming Soon From Passport Games

 Passport Games  Comments Off on Coming Soon From Passport Games
Jan 122015
 

gear and pisGear & Piston

$55.00

 

It is 1888, and everywhere you turn, people are talking about the horseless carriage. They are also talking about Jenatzy and Cugnot, Benz and Diesel, Atkinson and Butler – visionaries now remembered for their passion to create, to progress, and to succeed.

 

But this game is not about them, these giants of engineering. No, in Gear & Piston, you play one of the unsung heroes of history, an engineer of meagre means but great ambition, trying to build a prototype for picky investors seeking to profit from the future of transport. Will you make a name for yourself as an automotive pioneer, change the history of motorized transportation, and win the race that is Gear and Piston? With a lot of skill and a little luck, maybe. If nothing else, try not to blow yourself up in the process.

 

In the game, each player builds an automobile prototype by taking actions in different locations. You may patent brand-new parts in the Patent Office, look for rejected, volatile pieces of machinery in the chaos of the Junk Yard, try to gain an edge through the Back Alley, and finally build your prototype in the Workshop. All this just to please the two investors who are doing the rounds of the different engineering outfits, and who will be evaluating your rickety mess of an automobile. Good timing, keeping an eye on your competitors, and even a dash of luck are all you need to succeed in this business. So grab a wrench, some elbow grease, and your wits, and put some gears and pistons together!

Shadow Throne

 Board Games  Comments Off on Shadow Throne
Jan 122015
 

shadothroneShadow Throne

$25.00

 

In this card drafting, hand management game, the empire is crumbling. The King clings to power by any means necessary; the Queen leads a rebellion to overthrow him; and the Princess has abandoned both of her parents to join the church. As members of a secret society, you and the other players hold sway over the kingdom, but your goal is not to set it right. By weaving Machiavellian alliances and influencing the outcome of crucial battles, you’ll ensure that whether the King, the Queen, or the Princess wears the crown, you’ll rule from the Shadow Throne.

 

3-5 players

Ages 14+

30 minute play time

Matt Speaks RPG 5 The Role of Character 4 Bastard Races

 D&D, Featured, Pathfinder, Rifts  Comments Off on Matt Speaks RPG 5 The Role of Character 4 Bastard Races
Jan 092015
 

In this episode Matt speaks on the topic of “bastards”.   In role-playing  this isn’t necessarily a bad thing.   It doesn’t mean you’re an illegitimate child or a bad person, instead it means you ae an individual who doesn’t fit in because of race or some other factor.  T his conversation includes half elves, half orcs, and everything els (those weird races that can be awkward to play).

I had a lot of fun with this.   I have totally put a new spin on creating characters that are just odd.  I hope it does the same for you.

Pathfinder Adventure Path #90: The Divinity Drive (Iron Gods 6 of 6)

 Paizo Publishing  Comments Off on Pathfinder Adventure Path #90: The Divinity Drive (Iron Gods 6 of 6)
Jan 082015
 

divinity drivePathfinder Adventure Path #90: The Divinity Drive (Iron Gods 6 of 6)

$22.99

 

Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promises of exotic, otherworldly treasures. Yet more than treasure waits within the alien chambers within this towering ruin – here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence from the eons of time. With allies recruited from across the land of Numeria and the brutish rulership of its capital city (for the time being) cowed, the time is right for the most extensive expedition into Silver Mount’s mysterious interior. What strange perils from beyond the stars await the heroes within the metal walls of one of Golarion’s most legendary dungeons, and could they just be walking into an Iron God’s trap?

 

“The Divinity Drive” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure concludes the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience.

Hero System: Fantasy Hero Complete: 6th Edition

 Hero Games  Comments Off on Hero System: Fantasy Hero Complete: 6th Edition
Jan 082015
 

Hero System: Fantasy Hero Complete: 6th Edition

$30.00

 

Hero Games is proud to announce a new core Fantasy Hero roleplaying game book! Like our previously published core book Champions Complete, Fantasy Hero Complete will be a 240 page softcover with color cover, black and white interior, table of contents and index. It will be a stand-alone product containing all of the rules necessary to play Fantasy Hero with no other book required, but compatible with all Hero System 6th edition books. Fantasy Hero Complete will include spells, monsters, magic items, and a sample adventure in addition to all of the Skills, Powers, and Complications useful for the fantasy genre. Experienced players will find it to be a handy, easy-to-use addition to their Fantasy Hero library, while new players will be able to sit down with a copy, create characters, and start having fun!

 

Fantasy Hero Complete is being written by veteran Hero System author Michael Surbrook, with an original cover by Sam Flegal, interior layout by Ruben Smith-Zempel, and cartography by Keith Curtis. With thirty years of play behind it, our goal is to include everything Fantasy Hero gamers need (except pencil, paper, and a handful of six-sided dice), and nothing they don’t. New players will love the unmatched freedom of the Hero System, which allows them to create and play exactly the hero they imagine. Longtime fans will appreciate a tight, concise new approach, presenting the full game system at a fraction of its former length.

Pathfinder Player Companion: Familiar Folio

 Gaming News  Comments Off on Pathfinder Player Companion: Familiar Folio
Jan 082015
 

familiar folioPathfinder Player Companion: Familiar Folio

$12.99

 

It’s time to make your familiar more fearsome! Whether you’re looking to give your familiar an archetype to make it a brutish battle companion, you’re hoping to gain a familiar option for an unusual class like the paladin or barbarian, or you’re just scouting for an expanded selection of familiars and improved familiars, the Familiar Folio has you covered.

 

Featuring all-new items, spells, archetypes, and – of course -tons of familiars, this Pathfinder Player Companion is the perfect accessory for spellcasters as well as any Pathfinder player who fancies a fantastic travel-sized friend for their character.

 Posted by at 6:44 AM