Telestrations Party Pack in May

 Board Games, USAopoly  Comments Off on Telestrations Party Pack in May
Apr 032012
 

Telestrations Party Pack

$ 39.99 SRP

 

Same award-winning laugh-out-loud sketch, pass and guess party game fun where players simultaneously draw what they see, then guess what they saw to reveal hilarious and unpredictable outcomes; but now the outcomes can go even more sideways with up to 12 players and books in play!

 

 

 

Being a Telestrations player, I am looking forward to a copy of this for my daughters Birthday party this July.

 

 

 

 

 

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Box Breaking 10 Days in the USA

 Board Games, Box Breaking, Games and Education, Out of the Box  Comments Off on Box Breaking 10 Days in the USA
Apr 032012
 

In this Box Breaking Ryan bust out  10 Days in the USA

10 Days in the USA is basically another destination in the 10-Days Travel Series. You have 10 Days in the USA – Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.  The first traveler to make connections for their 10 day journey wins the game.

 

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Wyrd Miniatures Releasing in April

 Gaming News, Malifaux, Wyrd Miniatures  Comments Off on Wyrd Miniatures Releasing in April
Mar 312012
 

Guild: Brutal Effigy

$ 10.00 SRP

 

Created in order to fight fire with fire, the Brutal Effigies employed by the Guild are strange beasts indeed – with 4 equine legs and hand-stitched faces, the forces of the Aether breathed life into these strange creations who now fight alongside the Guild in the effort to maintain control over the streets.

This Blister contains 1 metal miniature. This model is supplied unpainted, and assembly may also be required.

 

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Games Workshop Unveils the New Empire Models

 Games Workshop, Gaming News, Warhammer Fantasy  Comments Off on Games Workshop Unveils the New Empire Models
Mar 302012
 

GW has announced the April releases and they are full of the new Empire models.  They went ahead and made a video of it.    Here it is.

 

 

You can also visit  Games Workshop to se all of the models, including finecast.

 

I, for the first time in a long time, am happy with some of these models.  My favorite is Karl Franz, On Deathclaw.

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The Corporation has arrived in the US From Mantic Games

 Gaming News, Mantic Games, Miniatures, Warpath  Comments Off on The Corporation has arrived in the US From Mantic Games
Mar 302012
 

 

Corporation Rangers (10)

 

$ 24.99 SRP

 

Utilizing their years of experience, the Corporation Rangers strike ahead of the main force. Some missions require them to lay down suppression fire on the enemy, whilst others task these elite troops with taking out enemy commanders, seizing objectives and capturing enemy troops for information retrieval.

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Revising Standard Post Dark Ascension the Success of Zombies

 Magic The Gathering, Wizards of the Coast  Comments Off on Revising Standard Post Dark Ascension the Success of Zombies
Mar 272012
 

I’ve been to two GP’s, and I spent a week in bed rest since my last Revising Standard article. In that same time two GP’s were in the Standard format and just over the weekend we had a Star City Open. Now, that the dust has settled we can look back at Honolulu and compare the top 8 deck lists.

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May Releases from Paizo

 Gaming News, Paizo Publishing, Pathfinder, RPG's  Comments Off on May Releases from Paizo
Mar 272012
 

Buff Deck

$ 10.99 SRP

 

Track your hero’s bonuses and important status effects with the GameMastery Buff Deck! This beautifully designed accessory speeds up play and cuts down on rulebook consultation during battles by laying out your character’s relevant bonuses in an easy-to-add format. From spells like bless, haste, and prayer to class features like a bard’s inspire courage, the Buff Deck puts all the details at your fingertips, leaving you to concentrate on smiting your enemies!

 

 

 

 

Giants Revisited

$ 19.99 SRP

 

This sourcebook explores the societies, ecologies, mythologies, and secrets of ten of the most memorable races of giant-kind, including hill giants, stone giants, frost giants, fire giants, cloud giants, storm giants, rune giants, marsh giants, taiga giants, and Cyclopes. Each chapter includes full statistics for a sample leader or jarl as well as new rules like feats, spells, and magical items crafted not just by these towering monsters, but by those who seek to fight against them. by Jason Nelson, Brian R. James, Ryan Costello, Ray Vallese, Russ Taylor, and Jesse Benner

 

 

Raiders of the Fever Sea

$ 19.99 SRP

 

Chapter 2: “Raiders of the Fever Sea” by Greg A. Vaughan Now masters of their own ship, the adventurers can become pirates in their own right, but they must first rename and refit their stolen ship. But to be considered equals by the pirates of the Shackles, they have to prove themselves worthy of the name. When they discover a treasure map tattooed on a defeated pirate rival, the adventurers go in search of buried treasure. If found, they’ll have enough plunder to return to the Shackles as true Free Captains! A Pathfinder Roleplaying Game adventure for 4th-level characters, this volume continues the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also reveals details on Torag, god of the forge, as well as a gazetteer of locations and menaces that lurk beneath the waves of Golarion’s vast and varied oceans. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder’s Journal.

 

No Response from Deepmar

$ 13.99 SRP

A dungeon and wilderness exploration adventure for 8th-level characters The island penal mining colony of Deepmar off the north coast of Cheliax has provided the infernal House of Thrune with a steady supply of valuable crystals for decades, but now all contact with the island has ceased. Sent to the isolated island to investigate, the heroes must explore the eerily abandoned mining colony and the surrounding island to discover what sinister threat has silenced the settlement and interrupted the steady flow of minerals from the colony’s mines. Can the heroes discover the truth behind the disappearance of the island’s inhabitants and get the rich resources of Deepmar flowing to the mainland again, or will they too vanish, never to be heard from again?

 

 

City of the Fallen Sky

$ 9.99 SRP

 

Once a student of alchemy with the dark scholars of the Technic League, Alaeron fled their arcane order when his conscience got the better of him, taking with him a few strange devices of unknown function. Now in hiding in a distant city, he’s happy to use his skills creating minor potions and wonders—at least until the back-alley rescue of an adventurer named Jaya lands him in trouble with a powerful crime lord. In order to keep their heads, Alaeron and Jaya must travel across wide seas and steaming jungles in search of a wrecked flying city and the magical artifacts that can buy their freedom. Yet the Technic League hasn’t forgotten Alaeron’s betrayal, and an assassin armed with alien weaponry is hot on their trail…

 

 

Flip-Mat: Town Square

$ 12.99 SRP

 

Fend off invasion or throw a festival upon this sweeping tactical map depicting the central square of a fantasy town! Designed specifically for use with the opening encounter of the Pathfinder Roleplaying Game’s Rise of the Runelords Adventure Path but suitable for any urban engagement, this durable accessory sets a central scene for any tabletop fantasy campaign! This portable, affordable map measures 24″ x 30″ unfolded, and 8″ x 10″ folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master’s arsenal! On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?

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Fantasy Flight Expands Descent

 Board Games, Fantasy Flight Games, Gaming News  Comments Off on Fantasy Flight Expands Descent
Mar 262012
 

Descent Second Edition Conversion Kit

$ 24.95 SRP

The Descent: Journeys in the Dark Second Edition Conversion Kit includes everything you need to transfer your first edition heroes and monsters to second edition. With Second Edition-compatible cards for every monster and hero ever produced (including promotional heroes!), this convenient conversion kit is an indispensable tool. So whether you want to bring your extensive Descent collection with you on new adventures, or you’ve got a favorite hero that you choose every time, we’ve got you covered.

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Halls of Undermountain Coming soon for Dungeons and Dragons 4th Ed

 D&D, Gaming News, Wizards of the Coast  Comments Off on Halls of Undermountain Coming soon for Dungeons and Dragons 4th Ed
Mar 262012
 


4E: Halls of Undermountain

$ 29.95 SRP

Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon’s denizens?

 

Halls of Undermountain presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters season, The Elder Elemental Eye, to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps. An adventure for characters of 1st – 5th level.

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Mar 262012
 

On our last game night we played Heavy Gear among others.

We are still learning about Heavy Gear and as a result we are still playing very basic games, 3 gears on 3 gears.  They are often short and vicious battles.   In every game there is always a surprise.   This game was no different it is a testament of how balanced I believe the game is.

Box cover of the first Heavy Gear computer game

Box cover of the first Heavy Gear computer game (Photo credit: Wikipedia)

The two forces that faced off were 150 points or less.

Warrior w/bazooka

Hunter

Jager

against

Dessert Viper

Mad Dog

Hunter

 

We played on a 28″ by 24 Inch board with a lot of terrain.  The models were all deployed.   The dessert viper was the first to activate.  He stepped out from the Fuel silo and took a shot at the Warrior.   The  Warrior was in the open at sub optimal range – definitly worth the shot with a heavy grenade launcher.  The dice were cast 2 natural sixes compared to a one and a two.  We didn’t even finish the math, we just removed the model.  the rest of the first turn was spent jockeying for position.

On turn two my opponent had the opportunity to go first.  His Hunter came running around the corner towards the Mad Dog and the Dessert Viper and threw a hand grenade at the Mad Dog.  Each of the Gears took at least a box of Damage.  If memory serves the Hunter took 2 boxes.  Then the Dessert Viper moved forwward and Fired another grenade only to miss, with no end result.  His Jager, ostracized from the battlefield, kicked into ground mode and top speed in an attempt to get into combat.  The Mad Dog moved forward his minimum distance crashing into the Hunter.  The Hunter was no more.

On turn 3 The Jager dropped to combat speed and took a shot at the stunned Mad Dog.  It was a devastating blow, pieces of the mad Dog went everywhere,with a plume of flames.  The Desert Viper advanced and returned  ripping of about half the Jagers armor, while the Hunter kicked it into top speed.

On Turn four the Jager advanced and fired.  He lit up the Jager with a margin of six on the dice thus ending the pilots life.  The hunter dropped to combat speed and opened fire missing the Jager.

At the top of round five we had one Jager with half of its armor and an untouched Hunter.  The Jager won initiative and managed to hit the Hunter.  It was too little too late, sadly, the Hunter returned fire and ended the game.

 

That game is one of the most appealing things about heavy gear.  The game isn’t about a list.  It isn’t  just about how many dice you roll. In so many games it is about what you have to put on the table. In Heavy Gear it looks like it is more about how you use it

 

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