D&D Dungeon Command: Sting of Lolth

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Jul 062012
 

D&D Dungeon Command: Sting of Lolth

$ 39.99 SRP

 

 

 

D&D Dungeon Command: Heart of Cormyr

 

$ 39.99 SRP

 

Dungeon Command is a card-driven, tactical board game that uses miniatures. Each faction comes in its own box, and contains twelve miniatures, plus cards, tiles, and rules needed to play the game. While each faction box is meant to be played by a single player, quick-start rules are provided that allow two players to engage in a shortened version of the game using only one box. This game focuses on skill, eliminating luck-driven mechanics in favor of player-driven mechanics, creativity, and quick thinking. Each box comes with themed miniatures designed to play as a unified war band that not only works well together mechanically in-game, but also from a story perspective. This particular set contains many hero-type miniatures, including a Ranger, a Rogue, a Knight, Defenders, and Warriors. Each Dungeon Command set includes game pieces that can be used in multiple D&D-branded products. In addition to their use in the Dungeon Command game, the miniatures can be used in the D&D roleplaying game, and every pack comes with 12 cards usable with the D&D Adventure System cooperative games (Castle Ravenloft®, Wrath of Ashardalon™, and The Legend of Drizzt™).

 Posted by at 5:54 PM

Locomotive Werks

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Jul 062012
 


Locomotive Werks

$ 59.95 SRP

 

During the 19th century, the German railway network expanded rapidly. However, technical progress was not only due to the ever-growing traffic network, but was also accelerated by the construction of more and more powerful locomotives. In this game, the players assume the role of pioneering railway engineers who try to push the development of technologically advanced locomotives and to gain as much profit as possible from selling them. Contents: 1 game board, 80 double-sided counters, play money(coins), 43 locomotive cards, 5 player order cards, 20 dice, 1 rules booklet

 Posted by at 5:45 PM
Jul 052012
 

In this Box Breaking Matt busts open the Cygnar Colossal from Privateer Press from Warmachine.  He reveals the pieces for you.  Won’t believe how big the resin body is. Plus the feet are huge.

 

 

 

 

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Summer Blitz Dream Pod 9 Has Lost it

 Blitz, Dream Pod 9, Heavy Gear  Comments Off on Summer Blitz Dream Pod 9 Has Lost it
Jul 042012
 

From John Ngyuen Director of Marketing for Dream Pod 9

Dream Pod 9 is launching its Summer Blitz Event! Today we are announcing free eBooks of our Heavy Gear Blitz core rules as well as reduced prices on other eBooks and bundles from DriveThru RPG. Check back over the next two weeks as we’ll be announcing additional offers on books and miniatures.

To kick it off, everyone can try the Heavy Gear Blitz rules for free!

You can download the Heavy Gear Blitz Field Manual: Core Rulebook Revised and the Heavy Gear Blitz! Locked and Loaded eBooks for FREE on DriveThru RPG this summer. The Field Manual is the most up-to-date rule set for Heavy Gear Blitz. Locked & Loaded includes background information and setting details as well as current army briefings for the North, South, and Peace River factions. Both eBooks are full color and contain a wealth of artwork and photographs of miniatures.

All you need to play the game now are some Heavy Gear Blitz Miniatures and a few friends.

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Sky Traders From fantasy Flight Games

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Jul 032012
 

Sky Traders

$ 49.95 SRp

 

Launch your skyship into the clouds in Sky Traders, a board game of adventure, commerce, and intrigue for two to five players. Evade ruthless Wind Pirates and manipulate the commodities market. Work with your peers to create larger profits for everyone, or try to undermine your rivals and keep all of the revenue for yourself. Trade your way to fortune and fame as you attempt to take control of the powerful Sky Guild! • A board game of trading and negotiation for 2-5 players • Players assemble a unique board for each game, creating additional replayability • Includes a finely sculpted miniature for each sky trader • Control the value of trade goods and gain Influence with the powerful Sky Guild • Plot your course and rise to the ultimate rank of Master of the Sky Guild.

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Wiraqocha From Coffee Haus Games

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Jun 292012
 

Wiraqocha

$ 60.00 SRP

 

We are in the early XXth century, but the world is not as we know it. In 1895, exploring Amazonia, Auguste Copperpot discovered a gate to a lost valley, occupied by a primitive civilization. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences, namely the Somnium, an orange luminescent crystal showing amazing properties. It can be used as fuel, affects matter and even time. Immediately, this virgin land became a new Eldorado for European colonists. Empress Victoria II decided to send several conglomerates to share this promised land and reap the fruits to her benefit. Zeppelin fleet, full of scientists, adventurers and looters, clouded the Atlantic sky. Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles, each of them being identified by a number from 1 to 12, or a dice combo (pairs or straights). In his turn, each player rolls some six-sided dice, combining them to take possession of territories, or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities, which are means to influence die results to fit one’s strategy. There are three ways to win: bring back a huge cargo of Somnium to the Empress; acquire enough scientific knowledge to build the Leviathan, a terrifying weapon serving the Kingdom; or find in the temple depths the four relics that will allow you to reach Wiraqocha’s treasure.

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Der Weltkrieg: The Grand Campaign From Decision Games in July

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Jun 292012
 

Der Weltkrieg: The Grand Campaign

$ 79.95 SRP

 

July 28, 1914: The peace of Europe is shattered. Rapid fire cannons and machine guns usher in a new and deadlier form of warfare. The major powers had prepared for years, building up massive armies and navies. It was supposed to end quickly. War was now too expensive, too deadly. But they would fight on to the death. The War begins with sweeping invasions. Great armies marching to the largest battles yet seen. Murderous fire produces unimaginable casualties. Exhausted, they dig in. The Armies develop Siege Howitzers, Poison Gas, Tanks, and Combat Aircraft. New tactics attempt to overcome the deadlock of trench warfare. Mass Tank Attacks, Storm Troopers, Drumfire Barrages. The war is on multiple fronts. Belgium, France, Italy, Austria, Serbia, Greece, Turkey, Poland, Russia, Romania, Palestine, Mesopotamia. The conflict is much broader than just the battlefields. Factories must be supplied and people fed. Produce the guns, shells and bullets the armies need, or face disaster. The Grand Campaign combines all of the Der Weltkrieg series titles. Link all of the campaigns together to simulate the entire war from start to finish. All options are now on the table, as you control everything.

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Rune Lore: The Winter Runes from Troll Lord Games

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Jun 282012
 

Rune Lore: The Winter Runes

$ 24.99 SRP

 

Rune Lore introduces the magical Rune Stones and the Runemark to Castles & Crusades. The rune stones and their accompanying runes are presented for use as both magic items and as spells. Integrating them requires no new rules. The magical stones and runes are usable by any character of any race or class, allowing players to quickly and seamlessly integrate the runemark into their existing games. Spell Casters use them as spells to flesh out their magical grimoires. The spell versions of the runes are slightly more powerful, either in duration or in a affect due to the nature of the magic using class’s archetypical abilities. The series of loosely connected adventures in Chapter 3: The Runemark, lends themselves to a highly scripted campaign or as drop in adventures as the Castle Keeper may need. Each adventure is 2-6 pages long and laid out in such a way that they should be playable in a single nights play. CKs may have to flesh out the adventure with smaller jaunts of their own design. Rune Lore offers the game a highly compact, versatile expansion to the C&C game without any noisy rules or cumbersome add on systems. The Rune Lore material offers the CK and player a wide arena for expansion either on their own or with other Runes as detailed by TLG.

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The Emerald Enchanter from Goodman Games in July

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Jun 282012
 

The Emerald Enchanter

$ 9.99 SRP

 

Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum…

 

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The Spanish Tercios 1536-1704 From Osprey in July

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Jun 282012
 

The Spanish Tercios 1536-1704

$ 17.95 SRP

 

A mixed infantry formation made up of about 3,000 men armed with pikes, swords and handguns, the innovative and influential tercio or ‘Spanish square’ was the basic combat unit of the armies of Spain throughout much of the 16th and 17th centuries. Arguably the first permanent tactical formation seen in Europe since the Roman cohort, the tercio was the forerunner of modern formations such as the battalion and regiment. The variety of different weapons fielded in the tercio meant the Spanish infantry could resist opposing cavalry forces while overcoming every kind of enemy infantry deployed against them. Featuring full-colour artwork and photographs of rare items held at the Spanish Army Museum, this study covers the whole period during which the tercios were active, opening with the third Italian war between the forces of France and the Holy Roman Emperor and concluding with the final transformation of the Spanish tercios into regiments in 1704. Softcover; July 2012; 48 pages

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